Durinax
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Posts posted by Durinax
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On orcs, they can be very interesting. As others have said Arcanums orcs where very interesting (although I was not a fan of how they had no settlements or no word of there ever being one) and Warcrafts where good, until WoW continually made them more into the 'evil' race and a overall dumbing down of the race and cultures within and I hope that Warlords of Draenor can fix that.
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eh I am not worried, but then again I might have too much faith in this project due to the Arcanum connection. Nothing beats the reactions to a 'beat with an ugly stick' half-orc
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Personally I love the Warcraft style of troll (not just the aesthetics) but the lore is what sells me to them, the fact that they aren't just basic beings, and have a rich culture and have had civilizations before is fantastic to me.
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What's up with the rape and genocide??
How about banditry, oath-breaking, or raising a zombie? You don't need to be as extreme as a sex offender or mass murderer to be evil..? If the game ist to be about *choice* and *character development*, we don't necessarily need any such violence-porn.
Besides, genocide is totally modern era stuff and would break my immersion into a Renaissance world.
I am surprised you think Genocide is a modern concept. Afterall the Romans committed the most comprehensive extermination of another culture. Genocide is a concept as old as war itself.
If you are referring to the Celts, the Romans wanted to destroy them because they were rebellious, not because they were Celts. Alltogether the Romans were probably the most tolerant and culturally diverse conquerors the world has ever seen.
There is a fundamental difference between fighting another culture to imbibe them into your own, or just kiling a large number of enemies and attacking another group just for the sake of destroying them.
actually I was referring to Trajan and the Dacians, which it is estimated he killed in the 90's range percentile of their population and then enslaved the rest
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What's up with the rape and genocide??
How about banditry, oath-breaking, or raising a zombie? You don't need to be as extreme as a sex offender or mass murderer to be evil..? If the game ist to be about *choice* and *character development*, we don't necessarily need any such violence-porn.
Besides, genocide is totally modern era stuff and would break my immersion into a Renaissance world.
I am surprised you think Genocide is a modern concept. Afterall the Romans committed the most comprehensive extermination of another culture. Genocide is a concept as old as war itself.
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I am not worried about this so long as they base quests off of Arcanum (in that they could be solved in various ways), although I do hope that there are more political quests and a person can cause inter nation war. Instead of making just yourself hunted by every bounty hunter alive.
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You guys make it sound as if your being forced to be a vassal lord or something, if anything like that is true I demand the opportunity to raise an army and revolt!
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The Zephalim:
Secret society that wishes to overthrow a kingdom (it is unknown which) and establish their own kingdom formed around their ideals (which is unknown to outsiders). They have agents in every major centre, who are willing to kill to preserve their secrets. The only way into this society is by invitation, and the only way to get an invitation is to show dissent to the current order of things and not have the authorities eyes upon you. The bulk of the members seem to be the more powerful merchants and businesses, with a smattering of lower level individuals. The Zephalim have been blaimed for several acts of terrorism and slaughter, this is untrue.... until recently, it appears they have adopted a new tactic that involves hiring brigands to disrupt Kingdom affairs. There has only been a handful of captured Zephalim, they tend to commit suicide just before capture, providing that the people committing the investigation survive the assassination attempts. The leading theory on how they choose leadership is by virtue of a council with representation across the 3 wings (intrigue, militant, business) it is again unknown for certain if even such a council exists, or how many members there may be in the organization let alone the council- 1
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I voted arcanum, because that game was just too insanely good. one thing I would like to stress is that at hte start of a random encounter, have the 'attackers' further away to give the player a chance to recognize and react to the threat. In mine the NPC's always saw them first and charged, so I ended up not even bothering attempting to help since they often won anyways
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I'm in agreement with OP and most of the people in this thread that torches (and asscoiated held lighting) are a good idea, they add immersion, atmosphere and realism.
In regards to those arguing against them i dont see why they would need to be any different or have any different radius from the daytime FOW, all it would add in this regard is dynamic lighting.
I think their implementation must not be a royal pain in the arse though as many other posters have stated, so i'll present this in bullet point form to make it quicker.
- I can't be bothered with having to pause the game and swap my torch for a sword everytime i fight a badguy, either make them a non-equipable item that your character holds when their not fighting or have a light slot on the equip screen that can be used for lanterns, torches, crystals etc..
- Consumable torches sounds like another annoying mechanic, i'm usually all for increasing complexity and depth but this just sounds like it would piss people off, one infinite torch will still give that feeling of immersion and atmosphere.
- Simple button to turn torches off is a great idea, cant remember whose it was sorry! But it would add tactical depth for hiding in the shadows (if that skill is at all light based), especially if one race or class has NV which you only see whilst having that one character selected.
I would add that mechanic should be that when character get into fight he can simply drop torch on the ground to keep light up - another strategic layer is that you have to keep your party where you can see
I would say keep them where you can see if you want them to be effective, so if they leave the 'light pool' their critical miss chance and other stats change, so that they are more likely to be hit, hurt themselves or friendlies, etc.
- I can't be bothered with having to pause the game and swap my torch for a sword everytime i fight a badguy, either make them a non-equipable item that your character holds when their not fighting or have a light slot on the equip screen that can be used for lanterns, torches, crystals etc..
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so long as I can make some armadillo helmets I will be happy.
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I just want to see an option of losing the final battle, where if you lose then it will trigger events and you still finish the game successfully.
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I would rather a saber toothed tiger or something different
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Where they did this(Arcanum I think, but not sure)...men get +1 strength, women get + 1 endurance. This is good sexism.
No oooh it's happy rape time! for the sake of just being "gritty".
Men +1 strength, women +1 Constitution
which made women superior mages and men superior warriors.
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I hope that the PC is not uber powerful, I want to feel some danger when I do stuff in town like steal, murder, etc. it makes it boring if there are no consequences.
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I would like to see more of this, along with something along the lines of 'Afraid of the Dark' and 'Dark Sight' which gives boons based on the amount of light available.
Plus it adds in an interesting dynamic, because if you task your mage with lights then he will do it, but he will be so far back your front line will be basically in the dark, so you will ahve to come up with something inbetween
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I would just like to see some smart AI, where you can't kite, and your own allies will attack the closest enemy. Just doing a replay through Arcanum and found this to be quite annoying.
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the only games I download are ones I cannot find/get anymore.
I hope that no one hacks/opens the game just so that they can put it up for free download for a few years, until the expansion gets financed atleast
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Just make the game only available on Steam. Works as DRM but also has many benefits for the user, a perfect solution!
not steam, I have a lot of problems with that application.
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I want to know what they are going to do with the Druid
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I just hope that you can have an ending that even if you die against the final boss that you will get a unique ending
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I would like to see something classic period, with gods representing different things, but I would ask that they give it a twist. So that instead of fire = destruction, something akin to fire = pure would be a refreshing twist for me
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Well, I did miss this thread!
Below, too futuristic Dead-Space-like helmets?
Though I'm not into heavy armour much, I do kind of like that.
well...
the weakness of that armor should be clear to anyone with an intelligence score above 3.
everything is covered i steel but your genitels get red velvet?
well between that and not being able to bend your elbows past 75 degrees or so.
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A lot of people presuppose that magic is a gift. I'd rather see it as a mix of a gift and an art - you require intelligence to learn magic, but you can be extremely intelligent without knowing a single bit of magic because you've never been taught. If magic was hard to learn, then only wealthy people who could afford the schools could learn magic without risk to themselves or their environment. If magic is entirely a gift, it would probably serve as an equalizer between the classes and we would see a much more progressive society than the medieval ones we're used to.
if they make it one that requires schooling, I hope they have distinct class differences, like the higher castes hunt down 'wild' or unlearned practitioners. Could make for some interesting background choices, which would then influence the game immensely
of goblins and orcs..
in Pillars of Eternity: General Discussion (NO SPOILERS)
Posted
Dragonlance had Draconians made from the Chromatics too but they where aligned with the good side of the spectrum (double negative makes a positive afterall)