Jump to content

Durinax

Members
  • Posts

    59
  • Joined

  • Last visited

Posts posted by Durinax

  1.  

     

    FrostDraconian.jpg

    Lose the wings and this was basically how I pictured orcs for a decade, before Warcraft and Warhammer.

     

    Wouldn't that be a Kobold? Look at the pointed head and the scales. I have never heard of any game system that has portrayed Orcs with reptilian features.

     

     

    It's a draconian. Good-aligned dragon eggs (bronze, gold, silver, etc) are corrupted by dark magic, creating humanoid dragonmen. Some explode when they die, some turn to stone, some turn to acid, some have wings and can fly, some are strictly magic-users, all are powerful. From the Dragonlance universe, originating as a D&D campaign. Draconians were indeed an alternate race to the orcs, which don't exist in the setting. Goblins, yes, orcs, no. 

     

    Dragonlance had Draconians made from the Chromatics too but they where aligned with the good side of the spectrum (double negative makes a positive afterall)

  2. On orcs, they can be very interesting. As others have said Arcanums orcs where very interesting (although I was not a fan of how they had no settlements or no word of there ever being one) and Warcrafts where good, until WoW continually made them more into the 'evil' race and a overall dumbing down of the race and cultures within and I hope that Warlords of Draenor can fix that.

  3.  

     

    What's up with the rape and genocide??

    How about banditry, oath-breaking, or raising a zombie? You don't need to be as extreme as a sex offender or mass murderer to be evil..? If the game ist to be about *choice* and *character development*, we don't necessarily need any such violence-porn. :ermm:

     

    Besides, genocide is totally modern era stuff and would break my immersion into a Renaissance world.

    I am surprised you think Genocide is a modern concept. Afterall the Romans committed the most comprehensive extermination of another culture. Genocide is a concept as old as war itself.

     

     

    If you are referring to the Celts, the Romans wanted to destroy them because they were rebellious, not because they were Celts. Alltogether the Romans were probably the most tolerant and culturally diverse conquerors the world has ever seen.

    There is a fundamental difference between fighting another culture to imbibe them into your own, or just kiling a large number of enemies and attacking another group just for the sake of destroying them.

     

    actually I was referring to Trajan and the Dacians, which it is estimated he killed in the 90's range percentile of their population and then enslaved the rest

  4. What's up with the rape and genocide??

    How about banditry, oath-breaking, or raising a zombie? You don't need to be as extreme as a sex offender or mass murderer to be evil..? If the game ist to be about *choice* and *character development*, we don't necessarily need any such violence-porn. :ermm:

     

    Besides, genocide is totally modern era stuff and would break my immersion into a Renaissance world.

    I am surprised you think Genocide is a modern concept. Afterall the Romans committed the most comprehensive extermination of another culture. Genocide is a concept as old as war itself.

    • Like 3
  5. The Zephalim:
    Secret society that wishes to overthrow a kingdom (it is unknown which) and establish their own kingdom formed around their ideals (which is unknown to outsiders). They have agents in every major centre, who are willing to kill to preserve their secrets. The only way into this society is by invitation, and the only way to get an invitation is to show dissent to the current order of things and not have the authorities eyes upon you. The bulk of the members seem to be the more powerful merchants and businesses, with a smattering of lower level individuals. The Zephalim have been blaimed for several acts of terrorism and slaughter, this is untrue.... until recently, it appears they have adopted a new tactic that involves hiring brigands to disrupt Kingdom affairs. There has only been a handful of captured Zephalim, they tend to commit suicide just before capture, providing that the people committing the investigation survive the assassination attempts. The leading theory on how they choose leadership is by virtue of a council with representation across the 3 wings (intrigue, militant, business) it is again unknown for certain if even such a council exists, or how many members there may be in the organization let alone the council

    • Like 1
  6. I'm in agreement with OP and most of the people in this thread that torches (and asscoiated held lighting) are a good idea, they add immersion, atmosphere and realism.

    In regards to those arguing against them i dont see why they would need to be any different or have any different radius from the daytime FOW, all it would add in this regard is dynamic lighting.

     

    I think their implementation must not be a royal pain in the arse though as many other posters have stated, so i'll present this in bullet point form to make it quicker.

    1. I can't be bothered with having to pause the game and swap my torch for a sword everytime i fight a badguy, either make them a non-equipable item that your character holds when their not fighting or have a light slot on the equip screen that can be used for lanterns, torches, crystals etc..
       
    2. Consumable torches sounds like another annoying mechanic, i'm usually all for increasing complexity and depth but this just sounds like it would piss people off, one infinite torch will still give that feeling of immersion and atmosphere.
       
    3. Simple button to turn torches off is a great idea, cant remember whose it was sorry! But it would add tactical depth for hiding in the shadows (if that skill is at all light based), especially if one race or class has NV which you only see whilst having that one character selected.

     

     

    I would add that mechanic should be that when character get into fight he can simply drop torch on the ground to keep light up - another strategic layer is that you have to keep your party where you can see

     

    I would say keep them where you can see if you want them to be effective, so if they leave the 'light pool' their critical miss chance and other stats change, so that they are more likely to be hit, hurt themselves or friendlies, etc.

  7. I would like to see more of this, along with something along the lines of 'Afraid of the Dark' and 'Dark Sight' which gives boons based on the amount of light available.

     

    Plus it adds in an interesting dynamic, because if you task your mage with lights then he will do it, but he will be so far back your front line will be basically in the dark, so you will ahve to come up with something inbetween

    • Like 2
  8. Well, I did miss this thread!

     

    Below, too futuristic Dead-Space-like helmets? :grin:

    Suit_of_Armors.jpg

     

     

    Though I'm not into heavy armour much, I do kind of like that.

     

    well...

     

    the weakness of that armor should be clear to anyone with an intelligence score above 3.

     

    everything is covered i steel but your genitels get red velvet?

    well between that and not being able to bend your elbows past 75 degrees or so.

  9. A lot of people presuppose that magic is a gift. I'd rather see it as a mix of a gift and an art - you require intelligence to learn magic, but you can be extremely intelligent without knowing a single bit of magic because you've never been taught. If magic was hard to learn, then only wealthy people who could afford the schools could learn magic without risk to themselves or their environment. If magic is entirely a gift, it would probably serve as an equalizer between the classes and we would see a much more progressive society than the medieval ones we're used to.

    if they make it one that requires schooling, I hope they have distinct class differences, like the higher castes hunt down 'wild' or unlearned practitioners. Could make for some interesting background choices, which would then influence the game immensely

×
×
  • Create New...