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Posts posted by Ruka

  1. I would like to start by pointing out that no matter what you're arguing, no matter what the debate, when you put the word "offend" or "offensive" in quotation marks and you aren't quoting it or talking about the word itself, you look like a douche. I can accept that you have a different opinion to me or the person you're talking to, but dismissing the idea that they're legitimately offended with such and obvious and passive-aggressive method is just disrespectful. It also undermines any point you're trying to make by painting yourself as someone who is unsympathetic. If you're actively discussing what it means to be offended then that's fine. If you're doing it just to dne snidey towards those that claim to be offended, then you're a prick.


    That tangent aside, females do have it bad in games. For a start, most games seem to be made and marketed towards males, which creates a male-centric bias. This isn't to say all games are bad or sexist, it's just something that needs to be acknowledged. And it's not something that is a problem with an individual game, more the gaming industry as a whole. For example, for every female protagonist in a game you could name, I could name half a dozen male ones. This isn't to say that every game with a male protagonist is sexist, or that those with a female protagonist aren't, it's just something you notice when you look at the bigger picture.


    So how does this link to females and their fanserviciness. Well, you could look at a girl running around in her underwear in a game and say that it's not sexist, as within that story it's justified. And, whilst there's a strong sexual element to it, it'd be tough to say that that was all there was to the female character, or that the sexual elements ruin the game. However, you could look at the amount of time females are used for fanservice in games and compare it to the amount of times men are; if you did so, you'd find that females would win by an overwhelming amount. Again, this doesn't mean that fanservice involving females is automatically unjustifiable whilst fanservice involving men is the height of feminism; it's just something you spot when you look at the bigger picture.


    And so what would the solution be? I mean, once you've identified a trend, one that you think is unfair on women, the solution is kind of difficult. Does one have an enforced affirmative action in terms of men and women with fanservice? Does one try to steer clear of fanservice altogether? Does one dismiss these issues and simply focus on accomodating supply and demand? If people ask for ladies in swimsuits, they should be allowed to get them. If hardly anyone asks for men running around in their underwear, then it seems pointless putting them in.


    There is seldom a clear answer, but in the case of Project Eternity, I think it's not hard to find a compromise. It's not unthinking that some men and women would favour vanity over practicality and would run around with their assets on display. It's also quite probably that men and women of many different body types would show up in this fictional world; perhaps adventurers would be fitter than most, but not always. It's also possible that, should some women choose to adventure in lingerie, that the inherent absurdity of it will be milked for all it's worth.


    Well said

  2. Maybe PE will become an example for other games in this regard. One can only hope.



    But nobody seems to be complaining about a geriartric lacking any sort of body armor and apparently only fighting with his fists being "unrealistic" at all?



    Were all the complaints about "realism" even only a ruse to push through feminist agenda yet again, mayhaps and why should that now be relevant to game design?


    That's because Monks don't need no armor

  3. This is not a dating simulator. If they want romances between npcs or salty pirates away on the high seas for long months, well that's one thing. But the last thing PE needs is to degenerate into an adolescent vehicle aiming to satisfy lonely people who want their player characters to awkwardly flirt for a few minutes and then totally do it. Forcing romances into the game to tick a bioware created expectation box would be a poor choice.


    If someone's enjoyment is based on the artificial relationship factor, I would strongly recommend any one of a thousand creepy Japanese dating "games".


    This is not a killing simulator. If they want killing between npcs or salty pirates away on the high seas for long months, well that's one thing. But the last thing PE needs is to degenerate into an adolescent vehicle aiming to satisfy murderers who want their player characters to kill people.


    Just join your countries army.


    This is how you sound.

  4. You know, Jarpie, the problem at this point really isn't those of us who want a nice happy medium.... it's the people who come in and throw the 'anyone who wants romance are bio-tards and I don't want to see it in my game' bombs. If everyone agreed that some well-written medium was a reasonable thing and acknowledged that it was in the hands of the writers regardless, this thread would be a lot nicer. But eh... I guess some just find it more fun to throw bombs. :(

    (she wanted every companion be romanceable and bi, or at least one be pansexual, and there should be a cheat to skip all combat.... :banghead: ).


    Please save all of us, Obsidian!


    Who said this?

  5. Here is my two cents on this foolishness.


    Moreover, adding a romance story arc does not improve a story or a game. This is not a "feature." It is a plot device.


    That's completely subjective. Romance arcs could go either way depending if it was written well or not. If it's some two bit romance like Mass Effect's Kelly then it doesn't improve anything. But if it's like FFX Tidus and Yuna then yes, it vastly improved the story.

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