Dragon Age: Origins in Pillars of Eternity: Stories (Spoiler Warning!) Posted November 12, 2012 I liked DA:O. Like you've said it certainly had its highs and it's lows. However I personally felt that combat was one of those lows. The threat system wasn't really clear enough and I often felt that even as a straight up tanking character keeping the attention of the majority of a mob was a pain in the ass. I found that as a result of adapting the tank, healer, dps roles from MMOs you were a bit too restricted in terms of your party selection. Maybe with a larger 6 person party this wouldn't have had more wiggle room but as it stood I always felt forced into taking characters I didn't really want to and it annoyed me. I am a big fan of cooldown based combat however. So I was glad to see that make an appearance in DA:O. Now combat aside DA:O did have a great way of ending the game. Out of all the RPGs I've played throughout the years I really felt that the epilogue sequence in DA:O provided some of the best 'feedback' to your gameplay choices. Of course in game many of your choices effected the landsmeet and the like but I loved that what choices you made in regards to the fate of the kingdom or Andraste's sacred ashes or even the elder dragon up in those mountains were mentioned in the epilogue. I liked that you got to talk to your companions post mission and see what they're plans were now that the fight was over. In my mind if anything should be taken from DA:O it should be this sort of feedback to player choices at the end of the game. Also I think that biowares choice to let games pull references out of previous games saves is great. It make mes feel more invested in a franchise when I can see my actions from previous games play out or at least be mentioned in later games. I would like to see this copied by just about any single player RPG.