Class Weapon/Ability Ideas in Pillars of Eternity: Stories (Spoiler Warning!) Posted December 24, 2012 ^Not exclusive or restricted to any class. Even in the IE games some classes were "Better" with some weapons because they had the potentiality to Master them (whilst some classes could not). What I am advocating for is that classes will start differently (The Fighter is better with a Sword, the Rogue is better with a Dagger) but everyone (all classes) can Master all weapons when you get to the end-game. A Fighter might Master the Sword faster, but the Rogue would still be able to Master it. Sorry I must have misread and assumed you meant for them to be class restricted. I'm totally fine with a class starting at a higher level of weapon mastery in a specific type of weapon than others so long as all classes can master it. As you say even mastering certain weapon types more quickly is a good way to go about this. I would however like any implementation of weapon mastery to increase via use and not through a talent, feat, perk, or anything similar that you gain upon leveling. I always hated D&D style weapon proficiencies where you had burn a feat to be able to learn to use new weapon types.