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Flix

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Posts posted by Flix

  1. Yep, and even if you have WM2 installed it won't show up as an option until you have actually started it.  Which means that during WM1 you won't be able to trigger it but then suddenly it will be there once you leave WM but hidden behind already-talked topics.  They should have put in some alert or something that Zahua now wants to chat.

     

    Yeah, I believe the dead end is "What happened after you became Chieftain?"  Before starting WM2, he just replies, "Enough to wear out your ears, I'll spare you for now."  You have to revisit it after starting WM2.

    • Like 1
  2. Exceptional replaces Fine, Superb replaces Exceptional, etc.  They don't stack.  This goes for the enchantment slots as well.  Therefore upgrading from Fine to Exceptional will only cost 2 extra slots.

     

    I try to get everything up to Fine and Exceptional quality ASAP.  The materials for doing so aren't that rare if you know where to look, and the cost isn't an issue by mid-game and later.  Superb and beyond is very limited because the enchanting components for them so are limited.  Therefore you will have to choose carefully.

     

     

    Note however that you can't replace attribute bonuses with their higher quality versions.  So Might 1 can't be replaced with Might 2; you'll always be stuck with Might 1.

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  3. Yeah, character creation says, "Ciphers can directly target allies and enemies with powerful soul-focused effects."  That's a little vague, as the player could reasonably assume the Cipher him/herself is included in that.

     

    More direct and clear is the description on the Wiki: "Powers require Focus and a nearby target other than themselves, one with a 'housed' soul. In practical terms, this means that ciphers must always target a nearby ally or an enemy with their powers. It is impossible for them to target themselves, a distant target, or open ground"

  4. About animancy hearings:

     

    The main character gets a chance to argue her case based on past decisions at the final animancy hearings. Too bad none of it matters in the slightest.

     

    Not right away, but it matters in the ending slides. Be reliable.

     

    Yeah that complaint bugged me as well.  

     

    Also, though it may be a small consequence, you can convince a Dozens member at the hearing that animancy isn't so bad and he will be trying to help animancers escape the riots.

    • Like 1
  5.  

    Btw, what do you think if we'd substitute "recovery time" with "recovery duration"?

    I am not a native speaker, but it sounds to me that 'time' is something exact, a point on timescale like 18:15 o'clock; while duration indicates an interval.

     

    "Time" is also used to indicate a period of time, i.e., duration.  I would hesitate to change the names of some basic game terms unless they were really misleading.

     

    BTW, great work with this idea.  Project is looking good so far.

  6.  

     

     

    For example, when the Devil gets low on health (since she can't be healed), I'll pull her back from melee to a ranged position.

    That is not right. The Devil of Caroc can be healed like anyone else - she only can't use food, drugs or potions. For example: give her Veteran's Recovery or use Lay on Hands on her and you'll see that she heals like any other character. I'm talking about healing endurance here of course. But even health can be regained via Woubd Binding or Field Trage. Not with a potion of Infuse with Vital Essence though. ;)

     

    I'm talking about health, not endurance.  Field Triage doesn't work on the Devil.

     

    That's right. Wound Binding works, but Field Triage doesn't. I recently used Wound Binding on DoC and just assumed that Field Triage would work as well, but that has the restriction "(not Vessel)" which I simply forgot, sorry.

     

     

    Ah, and I assumed the reverse. That since Field Triage didn't work she couldn't have her health restored at all without resting.  I wonder why they put a non-Vessel requirement on Field Triage.

  7.  

    For example, when the Devil gets low on health (since she can't be healed), I'll pull her back from melee to a ranged position.

    That is not right. The Devil of Caroc can be healed like anyone else - she only can't use food, drugs or potions. For example: give her Veteran's Recovery or use Lay on Hands on her and you'll see that she heals like any other character. I'm talking about healing endurance here of course. But even health can be regained via Woubd Binding or Field Trage. Not with a potion of Infuse with Vital Essence though. ;)

     

    I'm talking about health, not endurance.  Field Triage doesn't work on the Devil.

  8. Lazy here.  I keep two weapon slots for each character, but switching doesn't occur too often.  The main cause is when I need to switch between melee/ranged.  For example, when the Devil gets low on health (since she can't be healed), I'll pull her back from melee to a ranged position.  If an enemy breaks through the front line and is pummeling my Priest he will switch from a scepter to a staff.  That kind of stuff.

     

    Another reason is enemy immunities.  No point in having Zahua go punch Crush-immune enemies like Ice Blights.  Time to switch.

     

    The final reason for switching are those instances where I have a good racial or narrowly applicable bonus.  Eder will use St. Ydwen's Redeemer on Vessels, otherwise I keep him with his sword/shield combo.

  9.  

    I love that line, it starts off sounding all sneaky and zen but then he goes "actually wait..." and you're like "oh yeah..."  Didn't realise all those lines were by the same person, they should like get to write more, chain her to the desk and get her pumping that stuff out!!  Or not...

     

    One thing I missed from the old IE games that they didn't do in Pillars was the funny lines you'd get when clicking on a character repeatedly.  Maybe not fourth wall breaking like they were in Baldur's Gate, but something more than the two different lines you get currently that quite often consist of a single word (Eder's "Hey" for instance).

    Actually, they did. Companions' voice sets in \PillarsOfEternity_Data\data\audio\vocalization\vo wav include this barks but for some reason they never trigger. Pallegina says, for example, "Do you think if you click on me enough that I'll lay an egg? Sorry to disappoint you."

     

     

    Yeah, listening to the video Sannom linked above, all the characters had a few lines like that.  I wonder if you have to click repeatedly in quick succession, but I never heard them before.  Actually there were quite a few lines I'd never heard before.

  10. .. aaand the critical path in PoE could really use bracketed scaling. I'm all in favor of side, optional content having no scaling but the critical path should not become trivial for completionists. (That said, Act IV does have an option to scale up the fights if you're level 14; I just don't see Part II's adding two more levels without bracketed scaling as being mechanically viable.)

     

    Yes, for sure.  The impression I got from the developer posts and interviews about this is that they didn't want to punish or alienate players who only had the time or energy to play the main story line, so they made sure to have main story be easy enough for low and mid-level characters. 

     

    It rubs me the wrong way though, as the "completionist" gets framed as a sort of neurotic with too much time on their hands, grinding away doing tedious things that average players wouldn't want to do.  But all I'm doing is exploring maps, meeting characters, solving quests, fighting enemies (in other words, playing the game).  What I take away from those posts is that they feel PoE should cater to people who don't have the time or will to actually just play the game (so why buy this game?).

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