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RaccoonTOF

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Posts posted by RaccoonTOF

  1. Now THIS is a list I can get behind! (Esp since I'm a lawful evil person(studied and worked in the legal profession even!) and haaaaaaate Dark Chocolate...)

     

    And yes... I think it is safe to say we're crazy. Isn't that... you know... expected? o_0

     

    So would that make you our resident Devil's Advocate?

     

    Maybe we should move all of the talking over to another thread and leave this just for people wanting to join.

     

    Actually, at least speaking for myself, I think the discussion and attitude represented in the threads is part of what helps people decide that they wan't their contribution be for the Order and not just a random addition...and since the rest of the add-ons do still cost Obsidian a little money for the reward (even if only an opportunity cost), the OO pledge "reward" of being a member of the group is the best "reward" in terms of %value going straight to developers...

     

    Edit: that said, hopefully the OO forums will be live on the new webpage by the time the membership drive closes :)

  2. This sort of thing actually reminds me of some of the comments/"discussions" over on the Amplitude "Endless Space" forums - which are particularly confusing when the stated goal of the developers there is to deliberately solicit and actively act on and implement player/forum suggestions through a voting process and the "Games Together" approach, people STILL come out with "I really hope that the developers don't implement feature x that I don't like, it would just be stupid, and they should do things how they want to, even though 97% of the poll responders voted the opposite of what I think it should be...it's their game"

  3. Really, let's be honest now - who'd like an ugly companion in their party if not for comic relief at best?

     

    Me. So long as the character was well-written, not "worthless" to bring along, and was not written for comic relief in the first place...especially more so if his/her ugliness aspect was something that had to be worked through when it came to inter-party and party-to-outside-NPC reactions. And doubly so if they were not exaggeratedly ugly, but "realistically" ugly with a self-confidence problem that made them believe they were exaggeratedly ugly...

     

    And this leaves out the (admittedly stereotypical old crone, but far from stereotypical in just about every other way) character of the type such as...Ravel. I would have LOVED to have that sort of depth and twisted foreshadowing in an ugly companion and not "just" a (very powerful and important, yes) NPC.

    • Like 6
  4. This doesn't even begin to account for the diversity in what people consider "perfectly proportioned" either - just going from the examples listed here, I am assured that my thoughts on "perfectly proportioned" differ (in some cases greatly) from those of other posters already. Variety - in all aspects - is necessary if the aim is to generate attraction (physical or otherwise) by the player. Then again, from personal experience, I rarely find myself even noticing "physical attractiveness" in the list of traits held by characters that I tend to be drawn to...and only rarely in those that I'm indifferent too either, unless it is in a humorous way due to over-exaggerated aspects (most commonly such as the boobplate+straps female armor, etc.) That said, I have just as much issue with the male stereotypes as well, as already mentioned by a few. Especially considering that I have RL experience with a large variety of body types of both male and female "warriors" (modern weaponry and historical both included) and the variety of body types in those warriors/soldiers is FAR more drastic than anything I've seen in any video game to date (aside from racial/alien or deliberate exaggerations of differences). I want to see a "range of normal with a few extremes" rather than the stereotypical lithe warrior woman, hulking warrior male, effete swashbuckler, haggard crone, etc. What about that 80 year old hermit that DOESN'T look like badly weathered tree bark covered in scars, and it's from honest exercise and healthy living, rather than some mystical/magical effect? What about that strangely nimble overweight warrior that puts your young reflexes to shame? Dwarves that have "let themselves go", ANYONE that is not portrayed as either ancient or evil with facial blemishes, etc etc etc.

     

    On the sexism note - I've often wanted to create (and have run a number of pen and paper campaigns) or see created a world where it is the MEN who suffer from the inferior role, on a grand worldwide scale and not just in some "backwards" matrilineal/matriarchal society looked down on as "uncivilized" or "strange" by the rest of the world. Especially fun was the one campaign where I did this and the PLAYERS had no idea in advance - such a shame for the egotistical male burly fighter who found out that in this world his role was that of "servitude" to do the "dirty work" for the women...;)

    • Like 6
  5. In the meantime, you could play the Serenity RPG:

     

    http://firefly.wikia...le_Playing_Game

     

    I've never played it, so I can't vouch for how good it is. If you're into Firefly and tabletop RPGs, that might be something to explore.

     

    I was going to post this (and did in fact comment on it on the live stream...not that anyone was likely to notice it there :p). I've played 1 1/2 campaigns using it, before the group fell apart due to various people moving. Basically, very interesting system, LOTS of good background information, enough "tie-ins" to make it interesting just as an extension of the 'verse, while still being a good "space opera meets western" game system. Not much in the way of strict mechanics (as in almost all of the "conditional modifiers" are determined by the GM on the spot, and vary from use to use), a simple but brutal combat system which mostly forced the adventuring to be about the politicking and interactions than hack and slash (something I liked about it, but won't cater to everyone in a game system, and was more true to the series/movie as well), and the ability to have your own *loved* ship was just unmissable...

     

    This DOES require having a good, flexible, and creative GM (and to *slightly* lesser extent player group) more than some other RPGs to have even a "good" experience - and regardless of the tie-ins and overall flavour, this WON'T happen with anyone who wants to stick strictly to the series/movie as (necessarily IMO) many things were abstracted for the RPG and due to it "officially" only being able to use movie source material, it is conflicting on some things that did come up in the series - but overall with the right group of people it is very rewarding. Would love to see this as a cRPG (though that might be difficult due to the dependance on "seat of the pants" GM style), or a completely different system set in the same 'verse either way.

     

    Edit:

    Obsidian's next Kickstarter? :shifty:

    Don't I wish. Especially if they could get some/all of the original actors to do some voice acting....I can always dream.

     

    If anyone could get the rights to produce it, you'd be able to get almost if not the entirety of the original cast to support it. Every public statement/appearance I've seen from any of them have all stated that they would love to continue being involved in the 'verse, in whatever format that involvement takes.

  6. --what type of romance plot do you enjoy (tragic, happy ending, marriage/family)?

    This one really depends on the character(s) involved. It should be something that fits with their personality, but not something so "cut and dried" as to be completely predictable. Also, it should not be something that makes or breaks a game if one chooses to ignore it in entirety, or makes the "wrong" choice. Basically, it should be added "spice" that allows for greater character/plot/background development and brings a larger emotional attachment to the character(s) involved in the romance, but should not be mechanically "crippling" nor "essential" for progress (unless of course the game is specifically ABOUT said romance, but that doesn't apply to P:E)

     

    --are there particular game mechanics that you like to see when romances are included (complex questlines, cutscenes?)?

    Due to the reasons listed above, I enjoy seeing ADDITIONAL quests/dialogue/etc and cutscenes can certainly be used to flesh-out these aspects and/or to bring deeper emotional context...but they should not be tied in as requirements or "large" effects on any "mainline" quests.

     

    --what romances or relationship plots from other games did you enjoy that can serve as examples?

    Pretty much the way things were handled in PS:T was ideal in approach, both with the Annah/FFG in-party and the Ravel/Deionarra aspects, though I think it could have been fleshed out more in the end. Wouldn't have minded seeing some "romance-specific" side-quests, not counting the encounter with Ravel, though I did approve of the Annah/FFG aspects of the encounter with Ravel: even though they were part of the "main" quest, they were neither critical nor crippling aspects of it. However, there did definitely seem to be a bit of an "unfinished" feel to the romantic side of things even at the end, and very little "concrete" progress. (And no, I don't mean because there was no steamy bedroom scene...)

     

    --What, even, is romance?

    In my eyes, some way of generating a feeling in the player of a deeper commitment between two or more characters that goes beyond them being adventuring companions and/or "buddies" which includes some sort of non-platonic aspect to it. Just as there are endless variations on 'romantic partnerships' in the real world, I don't think there should be any qualifications on what makes something a "proper" relationship in a video game either, other than bringing out the same sorts of emotional reactions and attachments - both between the character(s) themselves and from the player towards the character(s). The former allows for deeper character development and depth of plot, the latter makes a more emotionally stirring experience when playing and should be more than just what is "best" in terms of game mechanics...

  7. I'm rather torn myself...but not because of my inability to choose one of the listed options, so much as that my desire on update frequency is dependent on the stage of the project overall. Right now, I'd be happy with monthly updates - as we get closer to release, that would change to weekly updates. And in the last 2 weeks to month prior to completion I'd love to see daily updates...

  8. This part " For those of you who are getting physical goods, before we ship anything, we will notify you and reconfirm at that time to make sure we have the latest physical address on file" made me especially happy to hear, as I both use a different email address between amazon and kickstarter, but also have a separate billing address from my "residence" address (which has the potential to change frequently...as I live aboard a 30' sailboat...).

  9. According to this threaad: http://forums.obsidian.net/topic/61691-update-27-how%E2%80%99d-we-do-and-what%E2%80%99s-next/

     

    Paypal donations while it is still open can still be used for all tier rewards, shipping additions, upgrades to tier, etc - including upgrading kickstarter pledges to higher tiers - just by following the instructions listed there (make especial note of the "Special Instructions" section). Then as long as your total pledged amount (combined between kickstarter and paypal) is the proper amount, you can "distribute" the rewards as you like via email(s) that will be sent to you by Obsidian in the future.

    • Like 1
  10. *chuckles* Ah, makes more sense then...I was just pointing out that them knowing you were evil wouldn't necessarily have any affect on a given Paladin-recruit from associating with you ;)

     

    Edit:

    Fluffy - You, you lied to me!!!! How can I contine to worship you under these circumstances!!!!!

    How is that any different than what happens with most religious Orders upon getting past the "initiation" stage ;)

    • Like 1
  11. Fluffy - don't play innocent , I KNOW your evil. It's one of the things I like about you. :devil:

     

    Shhhh, we dont want our new paladin-recruits to know that, do we? :o

     

    Hey, this is PE...nothing in the description of Paladins gave me any reason to believe that they couldn't be Evil too...they don't even have to be "religious" followers of some Deity in the first place either, just "...so singularly focused on their chosen cause that their souls are continually creating a wellspring of spiritual energy..."

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