-
Posts
400 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Posts posted by CottonWolf
-
-
Yezuha personally, but with the Living Lands as a second choice.
-
A story focused game like Deadfire wouldn't translate well into early access, in my opinion.
And seriously, this game wasn't/isn't more bug infested than any other equivalent game in the same genre.
Personally, I wasn't too worried about the bugs. I didn't have anything game breaking, though I did have a couple of quest breaking bugs on my first runthrough. It's more the complete lack of difficulty of Veteran/PotD, which they've acknowledged was because they ran out of time. It seems like they could have avoided a large number of negative Steam reviews (which presumably actually do matter to sales) if they've pushed it back a month.
Well, you can't have early access for the sake of adjusting combat difficulty, without also spoiling the story.
And they did the beta, and apparently that didn't benefit the combat part of the game.
Probably made it considerably less buggy than it otherwise would have been though!
-
A story focused game like Deadfire wouldn't translate well into early access, in my opinion.
And seriously, this game wasn't/isn't more bug infested than any other equivalent game in the same genre.
Personally, I wasn't too worried about the bugs. I didn't have anything game breaking, though I did have a couple of quest breaking bugs on my first runthrough. It's more the complete lack of difficulty of Veteran/PotD, which they've acknowledged was because they ran out of time. It seems like they could have avoided a large number of negative Steam reviews (which presumably actually do matter to sales) if they've pushed it back a month.
-
Too bad. Even if they improve the game in months to come, and Deadfire will become a gem it has potential to be, luke-warm reviews and initial reception will stay.
Yeah. I'm a bit puzzled by the choice to be honest. They knew it wasn't done. Hell, they even admitted it wasn't done before the game was released. Surely they would have been better served by another 2-3 month delay?
Perhaps they literally ran out of money and had to get it out, but it does feel like they shot themselves in the foot by not delaying it.
-
- A divine campaign
- More Vithrak stuff -- a Vithrak companion?
- Visit Rekke's homeland
-
The answer is simple: Money, dear boy.
- 1
-
Doesn't the tooltip for defenders explicitly say "you can't reduce this number"?
Yep. There's the crew and then a set number of unkillable defenders.
-
Mirke's obviously great, but alcoholism can only be taken so far as a character trait, so the obvious answers are Ydwin or Rekke.
I'd be happy with either, but I voted Rekke, simply because his perspective is completely new.
-
Please take a look at Corpse Eater subclass. Firstly the flesh commune ability casting time of 3 secs is absurd for a 50hp heal. Then after mid-game all corpses explode somehow(crit?) and my barb can't eat anything.
You can turn off gibs in the game options and people will stop exploding.
That said, the viability of a subclass shouldn't be determined by a graphical option.
- 2
-
Just my two cents on this. I think Deadfire is a really good game, bugs excepted, but I do agree that the Eothas plotline was underdeveloped and didn't really gel with the rest of the game. The fact that he is allegedly continuing to do *SPOILERS* the whole time doesn't make sense. He should be far faster at than the player at *SPOILERS* if they do any side quests at all. The only way the timeline works out is if the MC mainlines the critical path then goes the independent route.
As other people have pointed out, lots of games do this. But they don't have to, you could easily have a hard gate where something in Eothas' plan can't happen (or would take significantly) until the MC does something in the penultimate mission that sets the timer going, and that forces you into the endgame. As it is, the game pretends that the time pressure that exists at the narrative level doesn't exist at the gameplay level, which is always unsatisfactory.
That said, I don't have any issues with the details of Eothas' plan itself. I agree it should have been linked to the faction stuff (which is 100% the best part of the game) more, but I never felt lost or that the motivations didn't make sense after the reveal, even if the background of the *SPOILERS* themselves was very vague.
Anyway, I think Deadfire will be a better game than Pillars when the bugs are fixed and the difficulty is upped, with better gameplay, characters and side content, but it has a weaker critical path.
- 2
-
You said "through no fault of mine". Are you implying this is bugged, then? Otherwise I'm not sure what you're talking about.
I heard that even if you play as a Bleak Walker you are forced to take a diplomatic dialogue option. It must be something like that, a conversation with no good choice for that paladin subclass.
Yeah. There's at least one dialogue branch you can reach where you end up with two dialogue options, one being marked benevolent the other being marked diplomatic. Considering, a) you can take neither on a Bleak Walker and b) one choice is often enough to give you level 1 of that disposition, this is not ideal.
-
Since this is the no spoilers forum, I can't really talk about why, but Xoti, Eder, and Rekke are top for me. Konstantin, Aloth and Maia bottom. I don't think Maia was badly written, but I am genuinely uncertain as to why Aloth was there. He had nothing to do the whole game.
I think Rekke and Ydwin are both asking for companionification.
Well, this interesting. I'm reviewing the results, when suddenly...
WHO DISLIKED EDER?!
I think this is asking for an old-style Dyrwood'n lynching.
- 7
-
Definitely, not enough clubs.
-
-
I think the most anyone knows at the moment is that it's "tomorrow". Often it's midnight in some timezone, but we have nothing specific.
-
So does this also means Deathblow also scales with PL, so they change it from +100% damage to +50%, same as FoD?
What about Carnage? Imo 33% of weapon damage is a bit low
This might well be the start of a large post-launch balancing of passives to scale with power level. It's always been very weird as to why they don't...
-
Eder as a swashbuckler is an interesting idea I might go with too. He can perhaps dual wield hatchets or hatchet + dagger with dagger modal (adds +10 melee deflection at the cost of -25% damage with the dagger, which for a dual wielding tank seems really good), and then abuse reposte and some of the rogue cc abilites.
That's exactly what I'm going. Hatchet/Dagger for riposte abuse.
-
Man, might as well remove rogue from the game!!
Secret right answer. There are too many martial classes. Rogue should just be something you can build a fighter into.
-
Let's not forget that there's always the possibility of enemy paladins that keep getting up at high level. I kinda like the idea of a barbarian that starts hitting harder and faster because his opponent just keeps popping back up.
Let me tell you about a little book series called the Malazan Book of the Fallen...
I want a Malazan RPG so much.
- 2
-
What's the problem with Mage Slayer, in more detail?
Basically the malus is far too strong. All their own self-buffs have -50% duration, as well as anything from an outsite source. Considering that that effects frenzy, stalwart defiance and sprint, as well as all their on kill effects, it just makes the class useless. It looked like they were getting rid of it in beta 4, but I have no idea whether they went through with it for the final release. If they have I'm playing one, otherwise I'll go berserker.
- 1
-
I'm actually considering Xoti as Priest/Monk. My current 'alpha team' (Working team name: "What is a tank?"):
- Watcher (Wizard singleclass)
- Edér (Swashbuckler)
- Pallegina (Herald)
- Maia Rua (Scout)
- Xoti (Priest)
It seems like the team could use a decent 3rd front liner. Do you want a priest casting constantly or is throwing 1-2 buffs, then smacking fools and casting once in a while worthwhile? Anyone who've played a Contemplative who can comment?
I think your right, in that you need three characters who could potentially act blockers. I'm just giving Xoti a shield and heavy armour and letting her take that role. But if we're doing this as a post your team thing, I'm going with:
Watcher (Mage Slayer barbarian) - DPS/Off-tank
Xoti (priest) - Tank/Buffer
Eder (fighter/rogue) - Tank/DPS
Aloth (wizard) - CC/DPS
Serafen (cipher) - CC
- 1
-
Was planning on single class Mage Slayer but after watching the streams, changed my mind. I'll be a Marauder(Mage Slayer + Streetfighter). Shodey will contemplate. Tekehu, Theurge. Rest will be single class; Eder being a fighter & Serafen, Cipher.
edit: Incidentally, this template will use all classes without overlap while not missing out on unique companion subclasses.(not counting sidekicks)
Oh, is one of the streamers using a Mage Slayer? Did they fix the 50% duration reduction for release? They're removed it from the character creator descriptor in beta 4, but it was still applied in game.
-
Since we're meeting Arkemyr I guess we will also see some grimoires with unique spells.
And we know that Concelhaut's Crushing Doom is modelled in game, but not on the spell lists, so...
- 2
-
Mage Slayer barbarian. Why? Because Archmages gotta die, yo.
- 7
Pillars III Speculation Thread
in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Posted
I actually think Eder is the only one of those that is a 100% lock on reappearing.
Doesn't his ending basically say he chooses to stick with the watcher regardless of the outcome?