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Ywerion

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Posts posted by Ywerion

  1. Wonderful! Give these RPG giants free hands and a let them loose and nothing less then a masterpiece of game medium will once again arise! Fresh new world with some serious twist/quirk/angle on it and the dumb-dialog is making grand return, just another dreams fullfilled, thank you Obsidian :bow: I am not getting this excited not even on my paydays :no:

  2. I always found medieval Turkey very interesting, and what would be absolutely amazing, the implementation of Cossacks. I hope creators will pull satisfying balance between magick users vs arcane less heavy enviroment and population. From my viewpoint humans always tended to evolve the foremost in develpoing more and more ways how to kill one another in 1000 ways. What always strucked negatively in RPGs was that like almost everywhere the mages was guys who coul literally wipe out small army with snap of their fingers, but most of them didn't because... well, probably had better things to do, and was under all those beards and stuff good duys of sorts. I mean in fantasy world like PE for common folks any wizard must look like potential threat, but high ups/leaders/kings whoever surely don't take kindly for individuals with power of cannon battery. So logical result would be development of tools, tactics or weapons, something advanced enough to keep mages in check, while the things being accepted and working protection, that just makes magic user equal or at least not so drastically overpowered.

  3. In case you haven't notice chief, these are my teeth, This ceremonial Zerthimon armor is a symbol of a the Zerth, I will not part with it. Lines party members in Planescape was saying when TNO tried remove their default weapon or armor was such a great (and often funny) touch, which gave them extra bit of personality, because after all no matter how much I would like my boss there is just no way I'd let him take all my belongings and leave me in some tavern... naked and whatnot. I would so love to see this feature's return, also I liked behaviour of companions in Arcanum, who waited for main character only for a certain amount of time, before they left and headed back to their home destination, instead of fearless months long waiting in middle of wilderness.

    Also some sort of mercenary follower who would tag along as long as he'd get paid would be nice idea, on the other hand how many players, would be willing to keep expensive party member instead of classical I-go-with-you-for-free because err you have err nice... blue...eyes? type

  4. Yes I agree with the above, having choices that makes you think, makes you feel uneasy in context of your own conscience and morality views versus given issue in place with different views on subject is great spice to things, but what is most important for me is to see at least some sort of resolution in that matter, I just can't stand it when no matter what choice or way you decide, in the end it makes you feel down and looking like fool, the outcomes should be varying not just bad or worse.

    As for good or evil, the fact that people tend to justifie everything they do no matter how messed up stuff they are capable of, it's just part of human being, moral flexibility, justifying to no ends, reluctance to admit own mistakes/wrongdoings among others. What I mean is when these things are put to good use in story and settings they tend to make things much more deeper and memorable, like for instance in FO2 The Enclave who had not even a slightest of doubts that THEY are THE good guys.

  5. One of the things in Dragon Age Origins was to have injuries as well as just plain damage. Injuries had negative effects on you until removed, which could be done in combat with higher level spells or with injury kits (potions basically) at any level.

     

    http://dragonage.wik...m/wiki/Injuries

     

    Which sounds pretty much like a copy of what Fallout 1 & 2 have, where injuries are a byproduct of combat and need to be taken care of either by a Doctor, or if you invested in the Doctor Skill enough you could then fix the problem yourself with the use of a Doctors Bag or First Aid Kit etc...

     

    Or a copy of negative status effects from (name pretty much any PnP ). It is a good idea.

     

    Well memory mabe doesn't serve so well, but Im pretty sure getting rid of serious injuries was more difficult in FO 1+2, at least I never collected huge supply of Doctor Bags, while in Dragon Age serious injuries become just a minor annoyance.

  6. I was never fan of animal-like races (nevertheless I secretly wished to have some sort of centaurish party member). I am sorry but yet again I must mention Arcanum because I really loved the way racial portraits was handled here, be it elves, dwarves half-ogres and others they all had this huma look mixed with few characteristical features and thus all the races looked pretty believable (after all they were supposed to evolve from two or three origins) and not typically flat out outlandish to look as much distinctive as posible. To the playable races, well I can't recall if I ever had a choice to play as a race who was actually short lived or at least be of shorter lifespawn then humans, that's one thing, as I mentioned I am not a huge fan of animal races (In one game I played shortly in the past there was even elephant-like race) but carefully created race with humanoid body structure and few fantasy touches would be great, like for instance race of hybridous humanoids with kind of harlequenism like scaled skin, who have very painful maturity, but in the end have natural hard scales of skin and don't grow any form of body hair, and dunno are resented and looked down upon by humans because of their unpleasant look? Just a quick idea, but you get the picture I don't require some to-eyes-bashing outlandish fantastical race, just basic human form we all know with some quirks on.

  7. I must admit in my imagination I always liked the idea of grappling in combat, for example warrior putting a bear hug on enemy giving a rogue opportunity for few more free backstabs(while being exposed to sneak attacks aswell), or similarly holding foe in place so he'll be opened for few clear arrows shots, with option to throw opponent away on ground or such, and there is no way I would try to grapple ooze, gelatine or advesaries the size of mammoth, as for animation I wouldn't need anything complex, probably just avater with his hands reached on. But since this feature will not be included, well it can't be helped and after all creators can create features that are within reason and after all grappling would be useful primarily only against humanoids and probably few animals and that's pretty much it, effective but not necessary.

    As for a pet, well if it's not supposed to not do anything, cat or dog would do the trick for me personally, having basilisk or comodo dragon just for looks? nah I don't need that.

  8. I have a nice example of my own from Arcanum, it was one of the earliest quest in this game and it already showed how the things works there. It was in Shrouded Hills village, where there was following premise: certain gnome alchemist offered you reward if you destroy steam machine the mayor owned, because it was disrupting and weakening his magic and thus threatening his priviledged position. You can tell the mayor right away and be done with it or accept. The catch? Said machine is guarded 24/7 by its keeper,a harmless mentally deficient dwarf, who just would not move and inch nor goes to sleep. So easiest way is simply killing this poor harmless fellow, destroy machine and collect reward and then make one more (fetch) quest for a said alchemist and be done with it... or not? You have also option to repair that machine for a mayor and kinda make up for your vandalism AND upset that gnome. This looks like ideal way, gnome have his quests fullfilled and mayor got his machine repaired, in the cost of one completely innocent man killed in cold blood and THAT I just couldnt morally accept, so, and here I'm getting to point I tried to come up with bloodless solution, first I gave poor dwarf bare handed beating untill he gave up and run away far enough from the reach of machine explosion. But because creators have thinked on of everything mayor was upset and would not let me repair his machine cuz dwarf told him Im the culprit. And so believe it or not I created new character, this time it was a master at prowling with proficiency in guns and mastery in Chemistry so I was able to create Anaesthezier and make my own Tranquilizer Gun to achieve my goal without a drop of a blood. See? When game mechanics gives you enough opportunities and tools to accomplish your goals based on your own morality you dont need just fleshed out choices from two good two draks or three grays, you are free to decide yourself.

    • Like 1
  9. I had a pleasure to play Drakensang game, where there was great implementation of your suggestion, when party killed lets say Giant Spider for a first time, they was rewarded by fittingly huge amount of XPs, yet after getting more of these slain the XP reward was lesser because party got more used to this type of enemy. Which simply meant that with higher skill became killing known enemies rutinous and less rewarding, which was a nice touch and I loved the idea and I would not mind to see something similar in PE.

  10. I always loved how various enemies in Fallout 2 first buffed themseves with Jet and then rushed to attack like mad, thats and example of good implementation of drugs. Also on Gothic 2 note, there was a quest in Gothic 1 where you had to run an errand and offer swamp weed to various miners and mercenaries, you could also smoke a swamp weed anytime you wanted and if memory serves me well first time smoking that stuff caused some graphic effect and few EXP gain, later there was some guy who was selling weed with buffing effects. I have a rather foggy memory about Quest for Glory 3 where you could smoke an opium pipe repeatedly, resultting in game over describing your fate as a ragged muddy addict, begging in alleys for a coins for another puff, and dying as such. These were all nice ideas. If developing team find a way how to implement some sort of drugs and corresponding issues then I say why not, after all history speak out clearly that people from far past liked to get high on spirits, no? But if it should cost unecessary amount of budget, then I will not mourn the absence of this stuff. They can for example pull it in sequel instead who knows?

  11. I just wish there was more point to drinking in game than just to get a drunk icon and stat effects (or even addiction).

     

    I've longed for a game that would force me - if I was searching for information, quests, whatever - to actually go and drink and talk to people, buy others drinks, etc. Give real meaning to those pubs. Then you end up with a reason to drink (beyond getting drunk) and if properly applied some areas of choice and consequences (because hopefully drinking past your limit would have some real in-game meaning).

    Agreed.

    In Risen2, there was a quest where you had to outdrink someone in the pub in order to get a map ... or something like that, I don't remember the quest details. But it was amusing/cool to have to sit down at a table and have drinking/going

     

    Let us not forget drinking game quest in Gothic 2, where our hero could undergo this quest to help a guy who got broke from playing drinking contest, with some other fella, who turned out to be a cheater who is mixing in his opponent's beer some booze or gin if I recall correctly (who ever mixed some hard liquor with beer surely knows how fast it works :wacko: hehe) And to succeed in that quest you had to lockpick that guy's chest and swap the booze with water, nice touch and pretty funny aswell.

  12. Arcanum of Steamworks and Magick Obscura AND Planescape:Torment. When I finally got my hands on P:T I was blown away and like next devoted fan of this gem I can longbreathed on and on about it, so why I am not placing it on a first place at the beginning of my post? Over the years after played P:T through and through, entire gameplay kinda shrunken for me on focusing to get those three most important stats on value high enough so I get all the important pieces of dialogues available in time and collect all the free obtainable stat points from NPC to boost them even higher or in case of playing intelligent Fighter/ Thief to match required stats so I will not miss not a single story bit. And thats what well kinda driven me away after all those years actually. The fact that I must've calcuate the way I distribute stat points and hunting the bonus ones so I'll be able to get required dialogue content, was the only reason, as silly as it probably sounds. On the other hand Before You Rox Me, I must say that all this is the only single one flaw P:S have in my humble opnion (I can't care less about the way combat was in P:T, I had no problem with that). What will never ever cease to mesmerize is the level of detail which was poured into it, the way all those fantasy stereotypes was waved off and put aside, but except all those briliant texts, dialogues, descriptions bizzarness, unchained fantasy, story and characters, there is one thing that always no matter how many times I run the game again, strucks me with full power, is the way the entire mood and setting was perfectionized through the audio, there virtually is not just a single deaf place in P:T, while the soundtrack is astonishing as it is it's these other sound bits, from bar patrons mumblings, noise of Hive streets, creaking and squeaking of Alley, merchant's shoutings the way different things in Inventory sounds and so on and on. Ican't say I have ever encountered this level of autencity in any game ever, only in P:S. Yet from the long term overally number one despite all it's flaws is the Arcanum, which created so fantastically believable living and functioning world like no other I ever seen (since P:T) and by that time I was already fed up with all those still-the-same-elfs-and-dwarfs-and-whatnot, yet the Troika managed to pull such a twist on all these things that it was amazingly outstanding on its own. What was probably the strongest point in my opinion in Arcanum, was the way the entire world looked at first, unlike all those other worlds with some sort of grand scale war conflicts running around or some significant threat of some sort, Arcanum at first looked almost like a perfect and peaceful place to live in and to begin an unusual Verne-like adventure, Until you slowly got insight into many serious facts and depths of the world around not unlike those in everyday life, while still staying within the character and setting of the world AND keeping their lovely bits of humor here and there, I am sure I could go on a bi longer on all this, but I will rather stop in the best. Just one last thing if Project Eternity will turn out to become my dreamed out blend of the best portions of Arcanum and Planescape AND, which I deeply believe it will obtain in it's own special way, then my dream will really come true. Best of wishes to whole the creator team then!

     

    Also forgive me the whole lenght of the post but these are things I just must had say out.

    • Like 1
  13. It would definitely add more depth if added to. Just big NO to modern insults(f-word and... others). For A) We have a Witcher for constant f-words and grittiness, for B) In my humble opinion its just so unfitting. But, and that's a FACT, look at guy WHO is in charge of writing and narration, AND what level of brilliance in their narrations they always upheld in their games. So with slang/cant or without, it will be of purest of quality and I have no doubts about it.

  14. I admit I am a sucker for the Warrior Priests of Warhammer universe, and let us not forget Robin Hood's memorable Friar Tuck, and those crusading priests I think swored to not shed blood so they was swinging some sort of clubs or maces I think. These are types I would love to see, now the asian type of monk, well as long as it is in character - it is not forced and, it feels like part of that part of the world I don't mind. But I totally do see what you mean, it is fact that this type of old shaolin-like monk in fantasy settings is there for too long and it got stereotyped and also sorta annoying. While Im theorizing that PE world will be mostly if not purely set in Middle Age Europe setting, why not have monks more corresponding to this image. If they are supposed to be zealous fighters why not have only followers of one or two gods be hand-to-hand fighters, while followers of other gods with different wiev are less so prejudiced to weapon usage or aren't allowed by their fate to use edged weapons? On the last note as long as doesn't get over too omplicated, it would be fine, but if I get in final product that old fashioned asian-martial-art monk that plays great in a outstanding game I don't really care about such imho minor issues. No offense ment.

  15. I dont think it would be even proper hugging her after such tragedy, more proper would be just "No time to sob now, run for it!" On a similar note I really enjoyed Annah character, that slow development from, starting rejection (terrible attitude) to better understanding her chaotic personality as she displayed much more layers beyond merely another one dimensional selftough thug with you-better-keep-your-distance-I-dare-ya attitude. -SPOILERS- She wouldnt WANT any hug after seeing her stepfather corpse nor after witnessing his punishment in death, she just wouldnt, because she is strong enough to deal with it on her own, not to mention she would never show a weakness no matter what.

    But if it makes you feel any better Im sending you a hug, Osvir, a little bit of enthusiasm can't hurt ;) .

    • Like 1
  16. What kind of RPG would that be WITHOUT these I say. For me it was always a spice of the combat itself (particularly in Fallout and Arcanum), be it on the receiving or causing end, it kept me on edge to see what will happen, what will it cause. Getting injured one arm? no more swinging that two handed hammer for you buddy, hope you have at least a dagger with you, see how well you hit me with an eye out, and so on. One of the fondest memories I got was in Arcanum when I shot from a great distance with a Looking Glass Rifle one orc guard to head, that single shot caused critical hit, knocked down poor fella made him drop weapon and caused (no kidding) some sort of confusion, it really looked like he was shaken and pretty much unable to fight. So I think these things should have be present in PE at least in some way.

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