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harhar!

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Posts posted by harhar!

  1.  

    There are no “garbage” stats in Pillars. Every stat is important to every character in some way. Intelligence, for example, affects the range of certain warrior abilities. High-intelligence warriors can excel at crowd control in ways that stereotypical “dumb” warriors could never manage.

     

    This seems interesting. I always like it when there are several viable builds in an RPG and not just one optimal one.

  2. Elemental magic should be in the game with the different effects for different types of magic. That alone is not enough though. There should be instead many 'classes' of magic like damage, buffs/debuffs, summonings, enviromental stuff, telekinesis, ...

     

    What I'd like to see is magic that alters the flow of the battle. For example summoning/throwing a rock/stalagmite that stays on the battlefield as a blockade, pushing and pulling enemies and friends, enviromental hazards like water and lava, that you can push enemies into, creating a tidal wave if you are near water, summon a lava elemental if you are near lava, summoning a storm/wind/heat/rain/snow, that alter your attacks and the attacks of the enemies, an ability like earthquake that lets you destroy other barriers (like the rock that you summoned),...

     

    Imagine the possibilities; your party is facing an opponent in a somewhat narrow hallway. Your mage summons rocks/a hole that leads to hell or your fighter throws some stuff that lies around the battlefield to create a chokepoint. Then you block the choke with your warrior and your other mage prepares a massive aoe attack, that hits right after you pulled your fighter back with your telekinesis char. 

     

    That seems much more fun to me then the difference between an arrowshot and a magic missle.

    • Produce a Final “Slice” of Gameplay. We also try to develop a ‘final slice’ of gameplay. It’s generally a short, maybe 5-15 minute demo that demonstrates all of the core pillars of the game, as well as taken to what we’re aiming for at a final quality level in terms of visuals, audio, and presentation. During our Prototype we try to make stuff look great, but it’s secondary to form and feel.

       

     

    So what are the chances of getting to play that or at least see a video (like the Wasteland 2 guys did)?

  3. If someone is abusing the game, please tell me how it affects YOU??? Because I can't wrap my head around it.

     

    Probably because they don't have the discipline to do it on their own and want someone else to hold their hand.

     

    On the other hand I'd like to know too how certain features are intended by the dev. If I can restspam I am obviously supposed to and if I find the super mega weapon x in the second dungeon I am obviously supposed to wear it. I expect the game to be balanced around it.

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