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Viperswhip

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Posts posted by Viperswhip

  1. I've kind of made my peace with Reddit, but it's not what you call easy to continue a conversation for more than maybe a week there. Forums are the absolute best for conversing with people to dive deep into an issue, which is what gaming requires. If you just want sound bytes like people screaming out of cars passing you on the highway, then stick with Twitter or whatever.

     

    Forums are the best way to actually have a conversation that even lurkers can benefit from, that web searches to solve an issue will lead to and all other manners. Hard to use from your phone? Boo hoo.

    • Like 1
  2.  

    The Unity Engine is pretty damn modular, so yeah, sure, there's games made in Unity that there are significant mods for other games on this engine, but that's saying extremely little, honestly. The lack of mod content comes down to accessability of assets, and a lot of PoE stuff appears to be hard-coded in various ways, or simply not externalized in a way that allows you to pick-and-choose what to poke your fingers into.

     

    PoE is not a very friendly game to mod, and it has nothing to do with the Unity Engine in itself.

     

    That's too bad, it feels like the world is fleshed out enough that the modders would be able to create some nice content for it, like they did for Dragon Age Origins and the various Infinity Engine games.

  3. It appears people don't like mothers with careers lol

     

    Segani was fine for me, quite well done, she kind of sucked combat wise though, so I stuck with Hiravias. Aloth underperformed as well.

     

    I picked Kana in the poll though as I found his personality grating and he was pretty wimpy in the melee department. Still I did use him for some of the tougher fights as my character and a few others were ranged and he got that chant that boost their speed.

  4. I didn't link the stronghold upgrading to a Facebook game. That seems like an unfortunate result of missing out on a load of games throughout the last few decades, with Facebook being the sole way in which you've encountered it.

     

    The concept of having a castle or town that you can upgrade goes back way, way before Facebook. In Breath of Fire 2 (1994) you founded a town which grew it over time with your direction. It was optional but enhanced gameplay in various ways. The Suikoden series (starting 1995) has this idea at the core of its gameplay. The game is all about accumulating over 100 characters, each with distinct personalities, motivations and histories, and housing them in your ever-expanding castle which you can upgrade in various ways over the course of the game. Dark Cloud (2000) and its sequel (2002) are based around collecting items to upgrade your equipment as well as build various towns, the specific layout and design being down to the player. More recently, admittedly post-Facebook but probably before the proliferation of the kind of crappy timesink you're talking about, NWN2 had a similar thing, apparently Fable 2 did but I can't talk from experience on that one. It also reminds me of the various ways you could upgrade your castle and run the region in Dragon Age: Awakening.

     

    I actually think it's a great addition to a game, especially one in which you become a major player in the world yet are apparently still homeless, carrying about 2,000,000 gold pieces around with you in your hammerspace pockets, with nothing to spend it on. It's a noticeable way you have an impact on the world, it represents the player's rise in the world, it can be one way of rewarding the player for accomplishing certain tasks, it's another way to express yourself in the cases where customisation is an option (sadly this doesn't seem to be the case in PoE) and it's a good reason for gold to exist in the game since buying equipment is usually not a great idea in RPGs, especially when the best loot is usually found rather than purchased.

    I don't go on Facebook, so I will just trust the comparison. I do feel as though a Stronghold has not been well done in any game that asks you to regularly leave it (NWN2, DAA to name a couple), and I felt the same here. I felt quite slighted by the bonuses for resting at the keep having sunk thousands of gold into it so that I could get +1 to an attribute.

     

    The thing that most bothers me though is the lack of mods on the Nexus. I had hoped to find a keep overhaul mod, but alas, nope. I did not follow development closely enough and I don't know if there are significant mods for other games on this engine, but I had put the game aside until this last weekend in hopes that some mods would arrive. I didn't look anywhere other than the Nexus though, so maybe there are some here on the website. When I play it again I will check more broadly.

  5. I see a lot of whining about the non optimized companions, but think about how life evolves, and they actually make tons of sense. Unless Pel knew she wanted to be a Paladin since birth and was born with optimal genetics for that role, what are the chances she will end up as super paladin? Zeroish.

     

    I only played Normal, but it worked well with them, other than the Adra Dragon, 12 attempts, and a reload for a kind of exploity tactic later, it worked.

     

    Playing on any other difficulty might be hard, but aren't those supposed to be hard?

     

    I didn't even know you could sacrifice companions, since I can't RP evil, I didn't notice.

    • Like 1
  6. There are different notions of gods throughout fantasy. These could easily be considered gods in the Forgotten Realms or other fantasy setting sense, in that they are not omni present or all knowing. That's frankly a judeo christian understanding of gods, and not something the Romans or Greeks, as an example, believed. I don't know where Hindu and Sikh would stand either as they have a pantheon of sorts (from my very limited understanding) as well.

     

    So, they can easily be considered Gods, created by man, makes me think of Saberhagen.

    • Like 1
  7. Ya, I forgot there was no romance, so at the end of the game I was a bit surprised the Edar and my PC didn't get busy. What I'd like to see is romance between your companions. If they didn't want to get into it with the PC for some reason, they still could have tangentially made it part of the background. I can't think that any of the companions in this case were compatible, but it could be fun.

     

    Some...weird stuff in the ending from my perspective, but mostly related to Kolsc and that whole thing. I mean, even if you do kill him, it's not like the guy in charge has an heir...any more so if the hold on governance there is really that tenuous then the problems are only delayed.

     

    Generally, quite happy. I think I may run through the story again once or twice, just give all your characters 90 in every attribute and voila, quick adventure game.

  8. Do fire enchantments cause the weapon to drip with flame?

     

    Neverwinter Nights did this all the way back in 2003, and before that, Baldur's Gate did it in the sprite world of IE.

    I don't pay too much attention but I think they do because I upgraded Palle's beautiful two handed sword, with fire, and it does drip flame, but I can't honestly say it didn't do that before I enchanted it, because I am not observant and was not looking for it.

  9. I think i dont make my point clear enough.

     

    I understand quality of weapons, and enchant mechanic.But if you enchant spear with -fine- enchant, the spear should have diferent skin.It should look better.Smooth wooden shaft, pomel at and of a spear etc.Go look at wiki.

     

    Fact is, the spear looks the same, only elemental damage is displayed.

    Oh, I get what you were asking, but then you asked ...BTW, is there a way to enchant -exeptional- on -fine- quality weapon? and that's what we were answering, because I honestly don't know or care about the answer to your first question.

     

    BTW, is there a way to enchant -exeptional- on -fine- quality weapon?

    • Like 1
  10. Fine, exceptional, superb are in the damage category of enchanting, along with things like +2 damage and so on, they are the best enchantments, but also the most expensive from a slot perspective. So, exceptional takes up 4, superb takes up 6, ouch.

     

    Still, I have fit exceptional in on a few weapons I found in Act 2, and gotten to 11 or 12/12.  Ultimately you want a weapon that's at a low enchant value with a lot of effects and 0 in each of the categories we can enchant.

     

    I must say I am a little underwhelmed by the crafting system, but I guess it's okay.

  11. I'd really only consider Hearth Orland for any rogue, bonus to crit chance when attacking a target that's also being attacked by someone else in your party...so like, all the time then.

     

    Sageni got a talent that does bonus damage to targets with a dot on them, and my rogue has an ability that applies a dot on hit...et voila, synergy.

     

    My rogue crits like that's her normal mode of attack and stuns everything.

  12. I really don't get the hate for them, is it because there are too many godlike? i mean it isnt like the game is too crowded to begin with. Having said that i might just try a little loot farming, how good is the loot though?

    Well, the good thing is you can generally tell from what they are wearing, do I'd only kill the ones in heavy armor, it sells for a lot.

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