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Fluffle

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Posts posted by Fluffle

  1. @BruceVC

     

    same here.

    I do like some of the Bioware romances, but I would NOT like to see them in Pillars of Eternity.

    So I'd say I do like them but only as long as they stay in Bioware games.

     

    Pillars of Eternity would need a far different approach to romances.

     

    Personally for me I do not need romances in a game. It can enhance game experience

    depending on how it is implemented.

     

    And as Dragon Age:Inquisition is coming out anyway this year, we will have soon enough new Bioware romances anyway.

    So we don't need them in Pillars of Eternity.

     

    Nevertheless we can think about ways of how to make them better so that they could fit into Pillars of Eternity.

    • Like 1
  2. @PrimeJunta

     

    So how do you feel about the reputation mechanism in Pillars of Eternity.

     

    You know you will gain a certain reputation. And you can switch on the option that you see what answer in a dialogue raises what kind of reputation for you.

    Is that okay? Isn't that a minigame as well? You could only choose certain answers based on what reputation you would like to gain.

     

    If you want a benevolent reputation, you just always choose the benevolent option in a dialogue.

     

    Of course you can switch off the option so that you don't see what answer raises what reputation.

    But if switching off would be okay in this case, wouldn't it be for the romances as well?

    Would the romances in MotB be okay if you just did not see the approval in form of those approval points?

  3. How many options do you wish until you can call a romance "realistic" ?

     

    And do other non-romance situations in roleplaying games have to live up to the same realism standards

    that some would like to see in romances?

     

    Does realism in romances mean that there must be so many options available that

    the amount of programming so many options means too much effort for the developers in the first place?

     

    If realism is a reason for or against inclusion of romances should we not check

    if we should include or exclude other non-romantic situations from a game based on realism standards?

    • Like 2
  4. Okay guys, I had to refresh my memories.

    Those options I presetened were not all of them. Here is the excerpt from the wiki.

     

    "Anders sits on a crate and talks facing away while he awaits Hawke's judgement:

    • If Anders is Hawke's rival, he says that Vengeance took him over and expresses deep regret for his actions. He does not trust himself to control Vengeance any longer and begs Hawke to kill him "before there is nothing left of [him]". Hawke can tell Anders that they forgive him if the amount of rivalry is high enough.
    • If Anders is Hawke's friend, he insists that the decision was his own as he and Justice are one now. He tells Hawke that he wanted to make Thedas see the injustice of the Circle and thus to change the world. Anders still wishes to be killed, seeing it as bringing justice to those who were sacrificed for his cause. If the amount of friendship is high enough, Hawke can tell Anders that they might have understood if he'd only told them.

    Hawke has the following options:

    • Whoever the Champion has chosen to support, Hawke can kill Anders by stabbing him in the back.
    • If Anders is spared, Sebastian leaves the party, vowing to return to Starkhaven and build an army to attack Kirkwall and avenge Grand Cleric Elthina.
      • If Hawke sides with the templars then allows Anders to walk away, he later confronts Hawke inside the Gallows and all dialogue options lead to Hawke having to kill him in combat.
      • Anders maintains a firm conviction in his cause and refuses to turn against the mages, unless Hawke is his 100% rival and has previously spoken to him. If Hawke persuades him to atone for what he has done by helping the templars, he is crushed and hints at wishing to take his own life after the final battle if he is not killed first. A romanced Anders will exchange a final kiss with Hawke if the star option is chosen.
      • If Hawke supports the mages then tells Anders to leave, he is later encountered again inside the Gallows, wanting to be a part of the battle. If his aid is accepted, he rejoins the party. If it is rejected, he wishes Hawke victory and leaves permanently.
      • If Hawke asks Anders to defend the mages, he is surprised by Hawke allowing him to stay in addition to his life, but eagerly agrees to fight the templars; however, he admits that it is worse than he thought it would be. If he is in romance with Hawke, he offers Hawke to come on the run with him as a fugitive after the final battle."

     

    And yes there is the option of breaking up with Anders beforehand.

    • Like 1
  5.  

    I think part of the problem RPG's lack tension is we, as the PC know what our own goals are so that removes a source of tension from the relationship. Perhaps a way to reintroduce this would be to have Love Interests act in a manner that would test PC commitment?

     

     

    In a way this does happen in Dragon Age 2.

    In no way do I want to promote the romances of Dragon Age 2 but this one point is included there, where your commitment to Anders is tested at that one time.

     

    Anders loves you but at the same time he uses you to further his goals, up to the point where you can unknowingly help him in blowing up the church.

     

    You can forgive him for that.

    You can kill him for that.

    Or if "rivalmanced" you can convince him to commit suicide.

    • Like 1
  6. I'd actually like to play a Death Godlike who is kind and benevolent.

     

    You may call it the typical good Drow syndrome.

    (That was a syndrome on some persistent NWN2 worlds where a lot of people wanted to play a good Drow because they wanted to be as unique as Drizzt which ended up

    with A LOT of good Drow and everyone emphasizing how exceptional and rare they were. Lol that was fun.)

     

    So I'd like almost everyone to be freaked out by my Death Godlike PC but time after time they learn that he's good and kind.

     

    It's a cliché of a misunderstood underdog I know, can't help it ^^

    • Like 4
  7.  

    I admit that the statement "Death Godlike are commonly killed at birth because many cultures consider them harbingers of doom."

    and the looks of the Death Godlike made me expect a certain behaviour of NPCs towards them.

     

    My first example was that how people of Thedas in Dragon Age react to Blood Mages.

    My second example would be that if it was possible to play let's say Baldur's Gate as a Drow.

     

    I guess people in Eora do not necessarily *have to* act towards Death Godlike like people in the other

    worlds react to Drow or Blood Mages respectively.

     

    But that statement above made me expect that actually.

    The reaction to Blood Mages in DA was crap. Even Wayne could become blood mage.

     

     

    Heh that's my fear.

     

    The Dragon Age setting defines that people are scared by Blood Mages and would really freak out if they encountered one.

    Yet do you really experience that when you play as a Blood Mage?

    Maybe sometimes you do but not as much and as strong as you were let to believe.

     

    And the same applies to playing as a Drow in Neverwinter Nights 2.

    The Forgotten Realms setting defines how people of Faerun usually react to Drow.

    You may see a few lines about you being Drow in Nwn2 but not as much as you would expect.

     

    So my fear is that the same happens to the Death Godlike.

  8. I admit that the statement "Death Godlike are commonly killed at birth because many cultures consider them harbingers of doom."

    and the looks of the Death Godlike made me expect a certain behaviour of NPCs towards them.

     

    My first example was that how people of Thedas in Dragon Age react to Blood Mages.

    My second example would be that if it was possible to play let's say Baldur's Gate as a Drow.

     

    I guess people in Eora do not necessarily *have to* act towards Death Godlike like people in the other

    worlds react to Drow or Blood Mages respectively.

     

    But that statement above made me expect that actually.

  9. Hey everybody,

     

    pondering over what PC I'd like to play as I rediscovered the Godlike.

    At the moment I favor the Death Godlike.

     

    However I fear they might be unplayable for me for rpg-reasons.

     

    As in update #72 many people pointed out that they look so different

    in a bizarre way, that they wonder how people in Eora react and treat them.

     

    On the PoE wiki it says:

    "Death Godlike are commonly killed at birth because many cultures consider them harbingers of doom."

     

    So if I play Death Godlike, should I not be shunned by almost every NPC I come across?

    Wouldn't the game be unplayble actually?

     

    I fear that this might turn out as in Dragon Age - especially Dragon Age 2 when you play as a Blood Mage and you openly

    practice blood magic and run around Kirkwall and almost nobody seems to notice or react as you would expect.

     

    • Like 5
  10. I don't think that direct references to real-world discussions will be accepted by the devs. Again, I will link the Betrayal at Krondor epitaphs so that you can get some ideas for immersive, appropriate memorial stone texts. Here's some more: Guild Wars 2.

     

    Does anyone know if there are any guidelines, tipps or hints as to what the devs accept at all?

    I mean the same problem arises for the other kickstarter tiers where you can design an artifact or a npc etc.

     

    And what if your ideas don't fit into the game? Will they contact you and ask you to change them?

  11.  

    This is bad news and concerns me immensely. I am one of those that believes Romance adds to the realism and immersive aspect of your journey in an RPG. Especially around your interaction with party members. Also I don't understand why Obsidian wouldn't want to include something in PoE that the majority of fans want

     

    Even if 100% of fans wanted them, I don't believe we have the time and other resources to implement them well.  I am not inherently opposed to romances, but I don't want to spend time implementing something I'm not confident we will be able to execute at a high level of quality.

     

     

    I read this statement as that he either wants to implement high quality romances or none at all but most certainly Josh doesn't want to implement anything half-baked.

    Josh only spends time on things he's confident will be of high quality and I think that's great news for the game ;)

     

    Anyway, if, and this is probably a big if, there is ever going to be any romance in an add-on for example or in a sequel, we hopefully can be confident that it will be in fact a new high level quality approach to romances, and not some generic half-baked "romance" that are abundant in other games.

  12. They did promise memorable companions as one of their core "spiritual successor" planks. I think it's premature to worry that they're going to renege on that, even if romance is out.

     

    I rather worry when romance becomes the only way of memorable companions. Or when people think it is the only way.

    Now Obsidian has the chance to prove once and for all that this does not have to be the case.

    • Like 11
  13. I see it this way:

     

    I am a bit sad that there is no romance but I am not sad to not see any kind of romance that was presented to us

    in various recent RPGs.

     

    If Obsidian had added romances to PoE I would have liked to see a whole new approach to them altogether.

     

    On the other hand I think excluding any kind of romance is fine too. There are enough games that already include is, and maybe it is

    time to show that romance is not obligatory for a great RPG.

     

    As such I know hope for some kind of bromance.

    I'd like my mainchar being able to develop close friendships to his fellows.

     

    And I'd like mainchar really be able to get to know his fellows without having to romance them in order to do so.

     

    So yeah, for me it was a question of:

    Either a complete different new approach to romances in PoE or none altogether.

     

    I had hoped for the first, but the latter is fine with me as well.

    • Like 11
  14. Everything's fine here ^__^

     

    I'm still the little pink cube of UTMOST delicious fluffy sweet taste EVER that I've always been :)

     

    *drools*

     

    *bloats*

     

    There's one problem though: I've to do so many things for my studies, I doubt I will have time to play Project...

    Pillars of Eternity, when it's out :<

     

    Would be a real shame. I count on you to punish everyone who does not believe in HIM ingame then.

    • Like 1
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