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Posts posted by YourVoiceisAmbrosia
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I think the whole thing is a bit silly. Of all the things to be up in arms about, it has to be durability? A system that wasn't even implemented in most IE games to begin with? How can you possibly compare this with Bioware, who changed an entire ending to a trilogy?
I also don't really see any "pandering" here. It seems like the developers were not too sure about the system to begin with and responded to feedback accordingly. For the most part, they've stuck with their decisions and didn't make any significant changes, with a few exceptions. Apparently, though, this is a slippery slope and suddenly they are going to make Dragon Age 2.5 with 87 romances and no RPG elements.
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You don't have to whine about facts that you don't like.Will you please stop bitching about it?
Sawyer does not like the Baldur's Gate series for some reason, yet he is the lead designer of the spiritual successor. How can you be the lead designer of a spiritual successor to a series of games that you hate? How can you capture the spirit of game that you hate? If I was lead designer I would remove and change everything that I do not like, which be quite substantial in a game that I dislike.
I am pointing this out, because I do not understand. Will P:E be totally different than Baldur's Gate because of this? I doubt I will ever get an official response that states otherwise, so yes, that is probably how it will be.
Which games has he developed after IWD2? Fallout: New Vegas, that's it. He hardly did any work on NWN2.>Josh is a very competent designer, he's shown that since IWD2, which was his first published product.
Wow, that really says a lot more than his hate for Baldur's Gate. lol
Baldur's Gate 2 was great, but it's been more than a decade and there were aspects of it that could be improved or that could be considered outdated. Sawyer didn't say he hated Baldur's Gate 2 overall, he just said that there were parts of it he didn't particularly like and felt could be improved, and brought up legitimate criticisms. Just because it's a spiritual successor doesn't mean it has to be identical to its predecessor. BG 2 was an excellent title, but it wasn't perfect, just as no other game really is.
Actually, him being a lead designer for IWD2 and New Vegas does say more than his opinion on Baldur's Gate 2, because it shows that he has made games before and he has knowledge when it comes to mechanics and game development. It's one thing to have an opinion on game design and another to actually have experience in it. I don't think it's really fair to focus on a single cherrypicked quote and use that as basis to judge an entire project, before we've even seen significant footage of it.
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Manos: The Hands of Fate
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Memes are getting pretty obnoxious now. If you spam and repeat something even vaguely funny over and over again, it stops being funny and becomes annoying. The only difference is, the people repeating them often don't even know why they were funny to begin with-- they're just doing it because everyone else does.
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There's only so much the devs can do with a CRPG. There is limited voice acting and they are isometric, meaning they aren't going to be as cinematic as, say, films, which can provide a variety of angles, perspectives, etc that can aid emotional impact. RPGs are really meant to be more up to the player to draw experiences for him or herself.
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I'd prefer if the encounter would be so difficult that it may be in the player's best interest to avoid combat, but the player isn't shoehorned into doing so if he or she has the right tactics, approach, and a bit of luck on his or her side. If it were to be completely and utterly impossible, then I would like it to make sense: for example, if you're facing, say, a God, then that's pretty much a given.
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Are people honestly taking a mcmanusaur thread seriously?
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Honestly, this thread seems repetitious and this topic has been discussed before. Considering that this is Obsidian we're talking about, I highly doubt that morality in the game is going to be clearly defined or black and white, and that politics won't be involved in some way. I mean, Sawyer himself is a history buff, and Avellone was the lead designer of Planescape Torment, so make of that what you will.
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Don't even joke about something as cruel and heinous as that.
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It's pretty silly how there are people who actually think this thread is serious.
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Don't forget about speciesism here. I'm going to protest to Obsidian about organism inequality unless every species known to man is represented equally.
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Only if weresharks are confirmed.
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It's because a lot of RPGs have a big focus on the growth of the main character. It's convenient to have the character be a young adult, because this is a period of time where the character finally begins to see the world for his or herself and emphasis is placed on determining identity, place in the world, etc. and there is a lot of potential for growth. At the same time, however, it's a period where the individual isn't completely naive, oblivious, or innocent, akin to childhood, and is capable of being independent.
With characters that are significantly older, there are a few roadblocks here and there. Characters who are older are generally more knowledgeable or, at the very least, experienced and do not have as much potential for growth. That is not to say it's impossible or something to have the main character in RPGs be aged, nor that aged characters can't develop or grow, it's just more of a challenge. It's a bit surreal seeing a 40 year old start off at level 1 and have little to no combat experience or noncombat skills or what have you.
For Project Eternity, the main character's age isn't a big deal to me so long as it makes sense thematically. I'd rather not see the main character be 50 or 60 just because you don't see a lot of main characters in RPGs be 50 or 60, but because it makes sense to do so given the nature of the story, the events that unfold, and how the protagonist develops. For example, Planescape Torment made sense in context, because there was a consistent theme of reincarnation, new beginnings, and change.
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As long as there is some way to prepare or counter it. It can get pretty aggravating to nearly defeat an enemy and then, out of nowhere, INSTANT DEATH.
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I know Call of Duty is a joke, but it's still kind of sad how it has more votes than Temple of Elemental Evil and Icewind Dale.
On that note, Dragon Age 2 should have totally been an option.
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"I find the idea that healing magic is rare appealing, however you're right, if that results in resting every five steps it would be bad."
I could live with healing being 'less common' than say your typical DnD game with its dozens of healing magics but it is silly to claim that being healed while resting makes more sense then healing with magic. Kind of silly taking magic out of magic.
"Maybe it can have something to do with souls. Maybe particularly combat-oriented individuals have souls that have developed ways of having bodies recover naturally at an exponentially faster rate than others, but it isn't so much "healing magic" as "recovery", meaning it isn't instantaneous and the individual still needs to rest like any other in order to get better. Mages trying to develop and research restorative magics could be doing so by examining these souls and trying to understand them. That would kind of tie in with the whole "souls are mysterious and not much are known about them" thing, as well as the lacking knowledge and rarity of healing magic. Although it's just speculation"
Nah, it's a gamey thing. They don't want healing to be common so they nerf magic. It doesn't make sense that soul magic can do all sorts of stuff but can't heal a broken bone as good as sleeping. There is no logic in that. At all.
It can potentially make sense. We just don't know enough about the lore and why healing magic is rare in the first place. We're just going to have to wait and see.
Anyways, I think this is bordering on "suspension of disbelief" territory. I mean in the Fallout games the main character gets bitten, beaten, mauled, stabbed, crushed, smashed, burnt alive, poisoned, stabbed, blasted by lasers, shot, blown up, and so on. Yet resting also netted regaining health in those games as well. There eventually comes a point where realism may need to be secondary to gameplay mechanics. It's just a limitation of video games.
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Maybe it can have something to do with souls. Maybe particularly combat-oriented individuals have souls that have developed ways of having bodies recover naturally at an exponentially faster rate than others, but it isn't so much "healing magic" as "recovery", meaning it isn't instantaneous and the individual still needs to rest like any other in order to get better. Mages trying to develop and research restorative magics could be doing so by examining these souls and trying to understand them. That would kind of tie in with the whole "souls are mysterious and not much are known about them" thing, as well as the lacking knowledge and rarity of healing magic. Although it's just speculation.
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It was never mentioned that there was NO medicine or healing, it's just that the two aren't very well developed or understood. Granted, considering the time period that PE is based off of, disease and the frequency of death are most likely going to be two very real issues that are prevalent within the world.
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The idea of having Ciphers trying to integrate with society would be pretty chaotic, considering all of the crazy possibilities for manipulation and deception. Imagine having a politician or a lawyer being a Cipher.
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Cliches aren't necessarily bad. It really depends on execution and how they're used. Besides, you can just as easily argue that attempting to avoid cliches has become cliche in of itself.
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It's an isometric rpg. It's not like you're going to be seeing many details. I don't mind if prostitution and such exists, because it's realistic and happened in other IE games too, but anything more than that tends to border on awkward.
I think you and your homies (talking about me) shoud not quesion my person, my sexuality and my opinion of women, i like women, i pick-up them and realiy (good or bad not matter) in my opinion sex is normal human interaction, and i respect if you think that this game is not about human interactions but exping or spells OK.
You shoud more answer about thret then on me, some of you guys in my opinion offended me wery well, and nobudy tells (hey you cross line there) you all are OK (you think that women is ofendet when they hear they are pretty, bull ****)
i thing that moderator shoud give some warnings about personal atacts on my person.
I have some isues about this threat ...
The problem is that that normal, inteligent people can talk at all subjects, you just shown that most of you are not only narrowminded but also wery hostle kids that any discusiion is worthless ...
Sory guys but only few (not many) of you can say something with not kid stuff, narrowminded ****
I'am man that lives his own live (not only Games) and to me not having sex (or at least some thing that sudgest that sex has ever been) is the same that for someone not talking npc....
Some of you may thing that i whant porn game but the most importan part of (role plaing game) is ROLE when you see character that is sexless its sintetic ....
In game og thrones we have many sexy women, many sexual and somethimes even almost porn content and i don't remember any person that was offendet by it..
in my opinion you what a simple kid game, i play BG when i was 12 years old now im 22, i'm adult and i what to be threatet like adult, i don't kids stuff ....
If you are on develop level of 12 old boy thet ok no mature content, but you must admit that isint the thret on "only porn" game ...
sex is importat thing in HUMAN liffe, if you whant not realistic than ok but i simply don't care ...
I think that talking to you guys like you in this forum is pointless, and sory, i don't whant anywon to be ofendet, but you and i are living in difrent worlds, when i say SEX you see porn, when i see sex i see women, i think that most of you are shy, virgins tha are affraid of sex content ....
Im not offendet when i see pusssy or breast, this is normal thing ... you se porn in this ....
I think that sex is not only oral/anal thing but also emotional, and if you think that emotions, morality and sexuality is not needet then WHY the hell 2 genders ?
Thy women and man ? Let's do only (something between) sexless persons that don't breed.... don't have kids etc.
YOU or are more consern to making quests or (exp gaining) that on normal human interactions .... kids ....
Some of you kids suggest me to play skyrim (for adult content), nut i think that skyrim is more for you endless quests, non sexual constent not storyline relaited relationsghips ....
and this is the and on this topic ...
all of you gain andless wolf-killing quests and more kidminded quests.. i will take some girls in reality ...
Becouse if they will implant some ralationship like in diablo 1 **** i will not play this 4 miloin trash copy of BG...
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I'm assuming mostly resting, with potentially a few, very rare exceptions.
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We don't really know a whole lot about the major lore and themes of Project Eternity, aside from some snippets. If this were to happen, a considerable amount of time and resources would need to be dedicated to editing in order for it to fit. And I don't know about you, but I've witnessed the horrible depths that fan fiction can stoop to.
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I'd personally prefer Weresharks.
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Romance, Marriage, Pregnancy and having Children.
in Pillars of Eternity: General Discussion (NO SPOILERS)
Posted
Keep in mind this isn't necessarily a good thing; Mass Effect, for example had a massive romance fanbase and things got so rabid that they ended up having to close their romance forums. Bioware also made a DLC that essentially pandered to said audience.
You do attract more people, sure, but many of these people are the same kinds of people who obsess over fanfiction and care more about romancing than the actual core mechanics of the game.