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darkling.lithely

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Posts posted by darkling.lithely

  1. Vaporware...? What...? **trips on roots grown in the floor, breaking all the jars of frogs, pi$$-fitting, somersaulting from the edge of the sorcerer's table, landing in the well-groomed, poisonous rose bush and kicking a dagger into self-sister's back, and accidentally casting permanent sunbeam in the room! Persephone!!! Ahh--for shadows.**

  2. I was looking for news for a PoE3 and found this speech from 1981 instead:

    https://speeches.byu.edu/talks/bruce-r-mcconkie/three-pillars-eternity/

    "The three pillars of eternity, the three events, preeminent and transcendent above all others, are the creation, the fall, and the atonement. These three are the foundations upon which all things rest. Without any one of them all things would lose their purpose and meaning, and the plans and designs of Deity would come to naught."

    I think Eothas is aware, so I thought I'd share.

    • Haha 1
    • Hmmm 3
  3. On 6/22/2020 at 1:47 AM, Darkless said:

    Actually i didn't do any job (beside cut off the background): all the "waterclolor" process is made with a single click (well maybe 2) to apply a filter as is. Check my previous post. I wrote instructions to watercolor your portraits in a few minutes using only free tools.

    Which are great. Thank you for the instructions. I ended up using paint.net and paint 3D. One question, though: where can I find the background that you use?

  4. I couldn't agree more. I think this game is pretty amazing. The sheer number of everything in multiple categories is staggering--classes and subclasses to multiclass, armors, weapons, consumables, wizard spells, cipher spells, druid spells, chanter spells, priest spells, types of bonuses or maluses, character voices, interactions, alignments and reputations, and many more without even mentioning how all of these things react with each other. The depth of the themes are worthy of adult consideration. The fact that you can't kill the god at the end I appreciate so much, and I can't help but think that the type of influence the main character has on the Deadfire is lost on many players: one person's choices make huge differences in a world where he or she didn't save the universe. Really, I think this game is too much for the average gamer. It is a shame that it's not recognized as the brilliant masterpiece that it is, but I suspect that time is on its side.

    • Like 3
  5. On 4/29/2020 at 2:23 PM, injurai said:

    Never mind the shear amount of good will for taking their time to turn the Pillars ship before squeezing Obsidian into alignment with the Microsoft Studios machine. A AAA Pillars could perfectly straddle the line between old and new Obsidian fans, but they need to play their cards right.

    I increasingly wonder if they can play their cards right. The comments from people who praise this games seem to be of a different caliber than those from the unimpressed. Anyone not seeing how brilliant this game is probably will not take the time with a third installment to do so either. I imagine that it is difficult for a lot of people to appreciate that the narrative that drives the game-play in Deadfire is not a straight forward kill the big bad. The philosophical and religious musings, I bet, get clicked through without much thought, leaving little story to guide random tasks. Still, I really hope that Microsoft gives its blessing, particularly to Josh, and let Obsidian make the last installment.

  6. Thank you, all, for enlightening me. I had no idea how complicated this would be. Bit overwhelming, so my brain splinters with possibilities.

    But a sassy, solo assassin with Wael's scepter seems suitable. What difficulty do any of you think would be appropriate for a solo, pure assassin. The game I'm finishing is expert PotD with all of the companions.

  7. I'm close to finishing my first play-through with an Assassin/Paladin and am thinking about starting again. I almost always play rogues and want to play another assassin, but I really want to focus more on stealth, assassinate, invisibility--which has been a disappointment with my current game.

    I've been reading these forum and doing a lot a searches for build tips, but I think I'm missing something key. Can anyone help me with:

    1. How does salvation of time create unlimited invisibility? No, I haven't play tested this, but the description say that SoT adds 10 second of beneficial effects. What am I missing here?

    2. I've seen several comments about something being Brilliant. How does this create longer/better invisibility?

    3. Is there some way that a solo character uses Vanishing Strike with SoT, or am I misreading some comment?

    What are the best ways to maximize the Assassin subclass? I especially am interested in pure Assassin or multiclassed with a Priest or Blood Mage.

    Thanks.

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