Jump to content

Gel214th

Members
  • Posts

    58
  • Joined

  • Last visited

Posts posted by Gel214th

  1. On 5/30/2022 at 10:38 AM, mjo2138 said:

    Is there a way to AI script wizards so that they cast dangerous spells (such as fireball, chillfog) only onto enemy mobs, without hitting allies? 

    No, this is Friendly Fire and the Devs never created an option to turn this off. It makes it dangerous for the AI to use AOE spells for sure. I use a mod that turns off friendly fire, found it on nexusmods.

    • Like 1
  2. What the title says. 

    I want my caster to keep up his Shield, Mirror Image and a few other defensive spells. Some of the spells have no inspiration that goes along with them such as Concentration. So I need to only cast them if my character does NOT currently have this spell cast on him. 

    A great example is Mirror Image.  However, I cannot see a Condition like "Self: Is not affected by Mirror Image"  or something like that. Can anyone help?

  3. 15 minutes ago, AeonsLegend said:

    For me the disjointed island with not much to do took away from any engagement. Just sailing from point A to B basically. Most islands have 0 story or don't even have any NPC's. Some islands are just there so they can have a quest for the main story, but other than that you will never visit them again. 

    I think it also has to do with the main story being this paper thin. Also the fact that it is open world so there's no path to follow where the story teller guides you. This is true for many open world games. At one point you have to choose between player freedom or story telling. Doing both usually ends up with either one or both being half assed.

    Yeah this isn't true. Every Island has a back story and almost all tie into a quest from Neketaka. There are multiple two or three story dungeons/indoor areas on several of the islands. The islands also are where you will find the mega bosses. 

    I would remind people about Assassin's Creed Black Flag, and Assassin's Creed Odyssey, and Pathfinder Kingmaker which all had a lot of overland travel or on the seas travel. The sailing replaces walking around on a main map from point to point. Mass Effect series also has a lot of travel time filler in them. Pathfinder Kingmaker had absolutely awful directions for the plot and required players to bungle along looking for the correct location which is something I hated about that game.

    I really think the primary reason was the "exotic" characters and the "Different" setting as I mentioned. That seems to be the only unique thing about PoE 2 that really sets it apart and that is immediately apparent to the player from the very start of the game, and from all the promotional material etc. That's where my vote for what did not resonate with this gaming market. 

    And I agree, it is sad because the world they created is absolutely beautiful. 

  4. Here's a thought that may be unpopular, but I'm going to share it anyway. 

    One of the things I loved about POE 2 was the diversity of the characters and the uncompromising representation of foreign culture. The focus on the Huana, the Rauatai, and the Vailian Republic presented factions which were almost completely ethnic as the focus of the player's journey. The accents were all foreign, the Huana sounded native, so did some of the Rauatai. The most underrepresented accent and phenotype in Pillars of Eternity 2 were the usual euro-centric characters. In talking to some of my peers what I kept hearing was how DIFFERENT everything was, even Xoti's southern American accent was commented on. I think the story and character development of POE2 is superb, more so because of the attention to detail for these factions. Critically, it has also been recognised as having very high production values and attention to world building, environment and storytelling.

    Looking through this thread there is a lot about this difference, and talk about traditional Fantasy settings. POE2 is a Fantasy/Sci-Fi setting that is extremely popular now and has worked very well for several franchises. I'm proposing that this talk about " Setting" refers to something else. The one area where POE2 deviates from the norm is a massive underrepresentation of eurocentric, hetero-normal characters. So when so many people talk about the setting one has to wonder If this is what they really mean. 

    In all other ways Pillars of Eternity's world is as fully realised as a new IP can be and was an interesting philosophical journey across Eora. I think perhaps the team needs to start looking at some uncomfortable realities about their market and the work they created. Replace the Huana with white elves, the accents with either British or American, the Vailians as eurocentric bankers, and the male characters not trying to jump the bones of a male protagonist at the drop of a hat and I think the reception would have been a bit different. 

    I'm putting it out there that this was the reason the audience did not take to PoE 2. When people talk about "Setting" or "Different" this is what they mean. And it is something that most persons either would not realise, or simply would not admit. However in discussing it with several people, it's one common theme I've found between the complaints, and the thing that most have great difficulty in articulating. 

    • Like 1
  5. Yeah. A most annoying bug indeed. If you have the potion as part of the Behaviour Ai they seem to drink it. But if you direct them to, they will not. It is annoying having to turn off AI and micromanage that little drink potion scenario while you may have other things to handle with the other characters. At this point I am guessing it won't get fixed. I wonder what new players must think when they click to chug a potion and nothing happens and a few seconds later the character dies , must be confusing as heck for them. 

  6. 2 hours ago, Ontarah said:

    Deadfire overheated my computer after about 15 minutes.  It got to 80 degrees and I shut it down before it got hotter.  It doesn't always take it up to the threshold where it crashes, but in say a 3 hour gaming session, it usually overheats and crashes my system at least once if I don't monitor temp incessantly. 

    The stress test did not.  The hottest it got was 75.

    Also, noteworthy that the stress test ran all the cores at 100% while Deadfire did not.  It would hit like 70% on some cores but most stayed at 50 or lower. 

     

    That is absolutely incredible. I feel like you should make a youtube video showing those results since I'm certain many PC builders will want  to know how a game that doesn't peg your CPU to 100% could cause your machine to overheat, when a Prime95 test that DOES peg your CPU to 100% would not. Sucks that your machine can't play it. 

  7. 3 minutes ago, kanisatha said:

    I agree with this. I would be cautious about a Skyrim in Eora. Skyrim became utterly boring to me around the midpoint of the game and I never finished it. But the general concept of a AAA open world RPG in third-person I am quite open to if done well. A Pillars tactics game, and especially anything that were TB, would absolutely make me feel betrayed as a very early supporter of the PoE1 KS and drive me away.

    This is pretty much the path that Witcher took when you look at the game engine and gameplay from Witcher 1 through to what we eventually got with Witcher 3. Problem is W2 did well and W1 did well. pOE2 didn’t do so well. But , if MIcrosoft decides to push it then it could happen . In another four to five years if they started now. The Pillars of Eternity world is too amazing an IP not to make something out of it. 

  8. 1 hour ago, Ontarah said:

    Just out of a sense of anal obstinacy I'm running Prime95 right now.  All 8 cores holding steady at 100% load according to core temp.  Average core temp holding in the 70-75 degree range.  Gonna let that run for about 30 minutes and then do the same with Deadfire under the same conditions.  There's almost no point other than my obdurate pride because I know Deadfire routinely gets to 85+ within about ten minutes, but I'll just appease myself if nothing else.   

    Well.... what happened? 

  9. 1 minute ago, Ontarah said:

    I've taken my machine apart and cleaned out the heatsink and reapplied thermal compound.  The point is that the game should not be applying that level of stress in the first place.  To go to your car analogy, it's more like my car is overheating because I'm using it for drag racing.  Deadfire should not run with the equivalent stress of a drag race on a car.  

    Yeah, that's not a good analogy. The game is running on my machine, under the same load as yours, and my machine is just perfect. No overheating issues whatsoever. You skipped the point I made that if you were to run Ashes of the Singularity or any other game that stressed the CPU you would face the same problem. It isn't the game, your PC should simply not be overheating. 

  10. 2 hours ago, Ontarah said:

    It's not just me:  https://www.google.com/search?q=Deadfire+overheating&rlz=1C1CHBF_enUS692US692&oq=Deadfire+overheating&aqs=chrome..69i57.3495j0j7&sourceid=chrome&ie=UTF-8

    And again.  It's *only* Obsidian games that do it.  Including NWN2 which is over ten years old.  I've spent a lot of time monitoring my core heat with stuff like Core Temp and experimenting with manual control of fan speeds with stuff like Argus Monitor.  I've manually changed affinity of which cores it uses around with this and other games just to see what it does.  And the result has been the same so far.  Obsidian cooks my CPU.  Other games do not.   

    Yeah, ok. So if you do a Prime95 or a Furmark Stress Test your computer is fine? 

    My point is your machine's cooling is borked if any game or program can cause it to "overheat". Think about if you had a car, and you complain that on very hot days when you drive through the countryside the car overheats, but when you drive in the city it's fine. In this case, you are blaming the countryside and the sun for your car overheating. 

    I bet if you played Ashes of the Singularity your PC would overheat as well, because that game is CPU intensive. 
    If you were to actually follow those links you would see several people suggest the same thing to the people complaining. 

     

    image.png.1b15770e4f9b4cd73c06abead07fff05.png

     

    image.png.2d54e3a67e2e5889aa7588fe2133e898.png

     

    But hey, you do you :) 

      

  11. 38 minutes ago, Ontarah said:

    A consistent problem I have with Obsidian games is that they cook my CPU.  From what I can tell, it's because they put all their pressure on one core while mostly ignoring the others and the GPU.  POE1 and Deadfire both did this and even NWN2 when I went back to it does this.

    My machine has never had problems with this on any other games.  I can deal with some lag and some longish load times, but I really, really wish they would do something about the awful overheating thing.    

    So I’m not saying that there may not be optimizations issues because there certainly are, but this is the fault of your machine not any one game. Your computer is supposed to be able to run flat out for extended periods of time without overheating. If your computer is overheating it indicates that there is a problem that you should fix, because sooner or later it will lead to a failure. For example your machine should be able to run a prime95 test for some time without overheating, or a Furmark test without overheating. 

  12. 6 minutes ago, Boeroer said:

    I'm following Josh Sawyers Twitch streams and so far the devs suspect the following reasons for the low sales numbers:

    • no multiplayer
    • It's astonishing how many Twitter users ask if it will come with multiplayer options. That's the feature that's requested the most by far. Since I don't care for that at all I might have a blind spot there.  

      

    I think before developers rush to add multiplayer there should be a check of the actual metrics. How many people played the D:OS or D:OS2 campaign Co-Op or multiplayer? The vocal minority is a serious problem when gauging what players want. POE2 is a beautiful game, and a great example of the best of this Genre. I think it can find success in the future and the POE world is so rich that the IP deserves another chance. 

    In my view, and it's strange, Pathfinder is a much worse game, with character development and story that cannot compare to PoE2. Yet it did well. I think the cause should lie squarely at the feet of marketing. 

  13. Well poor animancer lady then! Guess she didn't know that the sword sucking her life essence with every strike was a "feature" 😆 

    Bottom line, the unique items are not just directly powerful and a net gain the way they are in other games. Just reading what you said, items need to be carefully combined and used with specific builds to be useful. And really, yes that is fun to explore builds but what percentage of players are going to do that... let's be honest. What percentage CAN do that? 

    Yes I was ranting. Thanks for the helpful response. 

  14. Why are there so many utter failures of  Unique Items in Deadfire? Case in point Voidwheel. The description literally says that it was a failure, and it killed its owner. Looking at the description this thing damages you for 10% of the damage you deal, and then restores 15 Health to you IF you kill the target. In what world is that a good choice for a weapon? 
    image.png.a448d4249074a4373529a797a6743953.png

     

    It's as though every blacksmith and mage in Deadfire is a complete failure. That's like in DnD you get a Greatsword +8 but everytime you use it , it casts Vorpal on the wielder. Like ...what? Why? Who said that to "balance" your game every item needs to have a crippling drawback? 

    Are there some mods that add actually USEFUL Unique items that you get and are like WOW! I got a super Item, I'm powerul now let me go wreck things! ?

  15. 2 minutes ago, experience01 said:

    what would "Reveal"? I have never seen this

    Well then I don't know what version of the Unity Mod you have installed if you don't have a menu on your screen that overlays your user interface in the way I've shown. At any rate, this mod is likely your problem. I have found a way to get the vast benefits of it , including respecing and theorycrafting, while managing the performance hits. If it's not the same with your version, try updating, reading up on the Nexus Mods page or something. Not sure why yours would be different. 

  16. 2 minutes ago, experience01 said:

     

    I have tried disabling console mod running, but the combination of CTRL and F8 doesn't seem to work. In my case, pressing CTRL / F8 activates fast loading.

    That's odd, I thought that was the default. 

    image.png.7aac103a8abf54ef0f29764899d63682.png

     

    You're saying that your Unity Console screen does not look like this when you press Reveal? Check the settings or documentation or something . What you need to do is HIDE the console so it no longer appears in the top right at all. You reactivate with the same Hotkey combination. 

  17. 2 hours ago, experience01 said:

    Thanks for the advice, I was not aware of disabling the mod running console, tomorrow I will try and update the topic. I also deactivated hyper threading and so far I managed to get 80 fps with few stuttering by deactivating ambient occlusion and with vsynch deactivated and in gsynch mode, but I have not yet arrived in Neketaka, because in formatting the PC, I forgot to make a backup of the save ( I'm an idiot). 😅

    If you had the console mod running then that was your major problem. When you aren't using it, make sure to press Ctrl-F8 to turn it off. It has helped my gameplay tremendously, but it is buggy and a major resource hog. 

  18. 6 hours ago, experience01 said:

    It's not exactly 30 seconds, it's not like I counted them. But being POE2 a type of game where you have to continuously enter and leave houses, taverns, dungeons, wait a long time each time, it kills the rhythm. I formatted the computer this morning and the fps seem to be going a little better by removing the rain, especially in Neketaka, where I have around 50fps. What I can't solve is sporadic stuttering throughout the game.

    The solution you recommended, "Special K", I have already tried, but it has not produced any results for me.

    Now through bios, i will disable hyper threading, and let's see what results i will get.

    I know what you mean. Yes the game does slow down sometimes for me. It isn't that noticeable though. Yes, the load times on anything other than an SSD are a bit much , this is the same problem with Battletech, Pathfinder Kingmaker and I believe every other Unity game out there. It's a "feature" of the unity engine apparently. 

    One thing, do you have the Unity game console mod running? That slows the game down tremendously and needs to be turned off with Ctrl F8 if you aren't using it. One funny thing I have found in Queen's Berth for example is when the game was chugging at about 30fps for no reason, if I changed the Tactical Combat mode to Turn Based amazingly the framerates jumped up (setTacticalMode RoundBased, Disabled to disable afterward). So there was definitely something going on with calculations in the background as there was a fight coming up, maybe I was in stealth I can't recall. 

    Also remember there are memory leaks. So you may just have to restart after some time playing. 

    So yeah, it isn't totally rock solid and smooth, but aside from the Unity Console, it's been manageable and you can get it to run well. 

  19. On 5/3/2020 at 4:58 AM, Boeroer said:

    Who would seriously object to "both"?

    Balancing Both is a problem. The Turn Based right now fails to reflect attack speed. It needs to be that the higher the attack speed, the more attacks a character gets. Some powers just don't work, ro make sense. Some Character Attributes make no sense to add points to in Turn Based. Fixing all that would mean a total shift in the way the game works for Turn Based vs Real Time with Pause.

    But I've decided that I don't like Round Based combat with RTwP anymore.

    It has to be Resource and Cooldown based game engines. Your Mage has 100 Mana, and spells cost X amount. Mana runs out, needs time to recover or chug a potion. Fire off your biggest spells? Then you have to wait for a cooldown. Active, dynamic combat that allows you to stop, queue actions, then proceed. That's the "With Pause" that would work for me now. 

    This hacked together RTwP where you have some obscure timed rounds system running in the background as though you were sitting around a table playing Pen and Paper just makes no sense for a computer game. If you're building a Computer game, then build a computer game. If you're doing pen and paper, then do pen and paper. I am no longer interested in titles that tell me they are "replicating the pen and paper feel". No. If I want the pen and paper feel I would play Pen and Paper. 

    I support BG3 being Turn Based because at its core, that's what best suits the underlying pen and paper system.

    But the Pillars game system was built from the ground up, so they could have done it differently and done it for the Computer rather than try to fake a pen and paper system. 

  20. On 4/21/2020 at 12:35 PM, lorddarkflare said:

     

    Yeah, I tried the Debonaire/Beguiler and I felt like I was cheating.

    Pretty much kept charmed up on everything. And the Rogue + Debonaire  bonuses made damage pretty good despite only having 10 might. I am thinking that this may be a better combo than pure beguiler if I intend to take on the Megabosses.

    What happens with all the enemies , mainly bosses, that are immune to Charm? Aren't most megabosses immune, so against them what would happen?

×
×
  • Create New...