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Posts posted by motorizer

  1. I hope they put some more companions in there and say nothing of it. I prepefer not to know who I'm gonna meet and take with me in my adventure beforehand. Surprise and stuff. 'Cause now I know when I meet Eder for example, that he's gonna be a companion. And I know that at some point in my adventure I'm gonna meet a rogue guy named Eder and he's gonna come with me. Surprise... unknown... stuff like these are cool ;)

    Agree with this, when I played baldur's gate I knew nothing about any of the companions, and finding someone who would join you was always a nice surprise. The internet is spoiling this stuff a bit, one reason I rarely go on this board any more or read much about PoE is that I don't want to know who any more of the companions are.

    • Like 1
  2. Seriously, if you've ever played a Source game, Unreal Engine game, Bethesda game, GTA, Saints Row, etc. etc., there's no way you haven't seen something so crazy that you have to stop and chuckle.  Shoot, I remember giant bug corpses getting caught in my character's legs on Dark Souls, and getting dragged around, up and down ladders, and generally jittering all over until I finally shook them off.







    To be fair I've seen more than my fair share of bodies falling through walls or hovering horizontally above stairs due to having fixed death animations.

  3. The best solution in my opinion is premade animations that turn to a ragdoll if they hit a collision mesh (either the floor or a wall) .


    That way the animations look more real, and there would hopefully be no weird clipping in walls or floating above slopes or stairs...


    I have no idea how easy or hard this would be, alternatively they could just ragdoll after the animation has finished playing.


    Unity itself has built in ragdoll support.

  4. I'm not all that sure what's new and what isn't, as I said, I don't read everything on here.


    There is info about the cities and towns, a bit of backstory about the black woman with the feathery face, and an explanation some of the spells available to cyphers.


    Plus a lot of stuff about how they want to make character generation more flexible and do away with the limitations of older games where you would be gimping yourself if you did something out of the ordinary.


    Also some information about how your dialogue choices will affect your reputation in future rather than just being forgotten, giving the example that by repeatedly being aggressive you will get a reputation for boldness and people will react to that.


    I had already seen most of the screenshots but there are a couple I hadn't seen before.


    I'm sure the article will end up online on their site before too long.

    • Like 1
  5. The new issue if PC gamer has just dropped through my letterbox (subscriber) and includes a 4 page spread on pillars of eternity (actually 6 pages but that includes a double page of not much but some concept art and 2 paragraphs)

    It's based on an interview with Joh Sawyer.


    It's a nice piece with some shots I havent seen and some info I didn't know (though admittedly I don't read everything so I don't know if it really is new info)


    As an unrelated bonus it also has features on a couple of the best looking of the other kickstarters I backed... Kindom come and elite dangerous.

    • Like 2
  6. Agreed, It was a waste of time even having race and gender choice in skyrim (other than looks) and what's more  if you picked a race like khajit or dunmer the nords were racist against all of your race except you, and the stormcloaks let an altmer join despite the fact they were pretty much at war with them. I quite liked skyrim...for a dumb action game, but it was no RPG.


    I want to see that those choices I made in character generation actually did something.


    You don't get to have 90 slashing, piercing and crushing DT when you're wearing a bikini.

    Sure you do, magic. Just like a Ring of Protection (+whatever) magically confers protection to your entire body, not just that particular finger. People only use that excuse because they don't like boobplate.


    Yep, It's no good harping on constantly about real life armour designs in a game that has rings of protection in it. (if you don't want any magic stuff then it's fair enough, I prefer low magic settings myself)


    Disclaimer 1: I haven't read everything, I have no idea if the game has rings of protection in it.


    Disclaimer 2: I don't actually care whether there is "sexy" armour or not, the designs we have seen look great to me.

  8. I like the idea of a sequel having the choice being either the further adventures of your character or the completely new adventures of someone else.


    It could be a separate story in a different location, rather then trying to account for every different choice you made. This makes it accessible to new players while allowing  original players to import their character.


    But as for going too epic, I don't want them to do that anyway, being able to kick a dragons ass doesn't make me feel epic in games, it just makes the dragons seem weak. (see skyrim for example).. That's just my opinion though, yours may vary....

  9. I'd like it if you simply can't kill things that are already dead, for obvious reasons.


    Maybe it would need a cleric with holy water or whatever passes for a crucifix in the world of PE to hold them off, maybe there could be some way of tricking them into thinking they have died again (they are unlikely to be the sharpest tools in the box), maybe you could chuck a sack over them and tie it up, maybe you need to find whatever it is that is the source of the power animating them.


    ...or maybe you could use the time honoured tradition of "RUN AWAAAAY!"

    • Like 1
  10. P.S. The ** is just a dream, it's not something I think Obsidian has enough economy to pull off but yeah, a realistic animation reaction to hits and attacks and all that would be awesome. Like, if the Ogre smashes down with his club, and it's a Graze, the character would perhaps take a hit but be knocked back too. If it's a Block, you'd see the character parry or something. If it's a miss, the character would dodge, and if it's a straight on hit you'd see the character get smashed down.


    I wonder when a studio will attempt something like this.


    Sui generis is attempting it




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  11. Every fantasy CRPG seems to have some sort of different planes of existence.

    I'm not completely against the idea, but if it's just another rehash of the same old same old, then I'd rather they didn't bother.


    I sometimes feel it's just an excuse to add crazy stuff that doesn't really fit in the actual gameworld, I'd rather they just made it all coherent.

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