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bonarbill

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Posts posted by bonarbill

  1. Raedric's Hold would have been a better stronghold than Caed Nua. You can overthrow a tyrant lord and take over and oversee the village of Gilded Vale instead of an imaginary place.

     

    Considering you have the choice of siding with Raedric or ignoring the questline all together, Raedric's Hold would have been a terrible choice if it was the only stronghold.

     

     

    Source? Besides someone saying it?

     

    I highly doubt that Josh Sawyer said anything along these lines. From a pure marketing perspective this would be akin to suicide.

     

    Most of us have been monitoring Rope Kid on SA forums for over a decade now.  It's Josh Sawyer.

  2. So what I am getting from this thread is that the best time to do the content is either mid game for items or wait until the end and upscale it? If I wait until the end will I have enough enemies to fight to fulfill the evolving weapons? If I do White March mid game with 50% increase to exp will I be good to do the rest of the game and not feel like I am extremely powerful? I am playing PoTD right now. Which feels more like Path of the somewhat difficult. The way that the difficulty modifier explains it is that PoTD will be a soul crushing extreme challenge. Anyway so White March? when?

     

    PoTD gets easy lategame regardless on whatever you tackle the WM early or not.  I personally think you should just do it as soon as you can to get access to newer companions early.

  3.  

    Balancing a game is fine.  If a certain skill is making the game boring or is breaking the game, then it's cool.  However, overbalancing things because someone is butthurt about x being slightly stronger than y in a single player game is a waste of time and energy, especially in a game that's been out for god knows how long now.  Does it hurt your invisible teammate's feelings that a mage is doing more dps than a rogue, despite the fact that rogue is viable enough to get through the game.  It just leads to nerfing things that don't need to be nerfed.

    • Like 2
  4.  

    Does anyone know the release time-line of part 2? I don't need a specific date, just wondering if it will be this year. I'm assuming that it will be mid-November. I'm just trying to gauge my play time to complete the main quest and both parts of the white march without having to stop for a few weeks and then go back.

     

    I've seen guesses of Winter and Spring - November seems very early - my guess would be Spring 2016 but that's pure speculation.  :disguise:

     

     

    I doubt it will take that long as spring.  It only took 5 months for the first part to come out.

  5. I'm disappointed about what you said on PAX Prime 2015, that it was hard to support Linux for you and only a small portion of the fanbase is a Linux user. I use it on Linux, I want you to assure me that this will not be the last game for you to port on Linux. Please tell me, if you would, because I love this game. I was not a Kickstarter backer, but I have bought it in full price, a few days after launch, and am planning to buy the White Marches, too. Please, support Linux, because I started using it the same time I bought the game and I like it way more than Windows. It is more stabile, more updates, and faster to launch. And your game is awesome! If you don't believe it, check out what I have written on Steam. Please developers, say something, or point me to a post you have written. Many thanks,

    Balashka, a Pillars of Eternity and Obsidian fan.

    P.S.: I love the way you made this game.

     

    You could have just bumped the other topic.

  6. In every D&D style game, I always end up hating the first area, since I tend to restart a lot (to try different characters) and it gets to be a pain to redo it. 

     

    Not sure there's any particular solution to this though... a simulation area where you can try new builds before starting the game? A chance to edit your character one last time before moving out into the world? (like Oblivion... then you can just save at that point and use it to restart)...

     

    Before people start flaming, this isn't a serious issue, just wondering if anyone has the same experience.

     

    The first area is pretty nice in this game.  You actually get a variety of nice RPing options, and the first dungeon is not only short but it has multiple of ways of getting though the dungeon.

  7.  

     

    Sawyer's attitude towards the stronghold is pretty much the reason why it failed. Also calling bull**** on his claim that the amount of people that dislike stronghold mechanics are close to percentage that loathe romance. Just sounds like deflection and excuses towards one of the most criticized aspect of the game. Even people that loved the game overall called Obsidian out on the stronghold and considered it the most disappointing feature.

     

    Instead of excuses, I'd like to see Josh actually own up considering his post on another forum where he even claims "yeah we could have done more with the stronghold". Doesn't sound like a money issue to me. More like a Lead Designer decision. 

     

    Honestly, as much as I like this game, he's a bad lead designer and some of his derision left some huge flaws in the game.  The stronghold's current state is probably one of the worst things about the game.

     

     

    Quit being so melodramatic. So the game isnt perfect. You claim you like the game but dont like the lead designer of the game. This post was trying to give constructive ideas for the stronghold. What is the point of posting your whiny crap.

     

    As for this post, I do like some of the ideas for stronghold.

     

     

    My point was to give my opinion and to expand on what clownboy is talking about, which I assume is allowed.  If it offends you, then you're welcome to put me on your ignore list.  :)

  8. Sawyer's attitude towards the stronghold is pretty much the reason why it failed. Also calling bull**** on his claim that the amount of people that dislike stronghold mechanics are close to percentage that loathe romance. Just sounds like deflection and excuses towards one of the most criticized aspect of the game. Even people that loved the game overall called Obsidian out on the stronghold and considered it the most disappointing feature.

     

    Instead of excuses, I'd like to see Josh actually own up considering his post on another forum where he even claims "yeah we could have done more with the stronghold". Doesn't sound like a money issue to me. More like a Lead Designer decision. 

     

    Honestly, as much as I like this game, he's a bad lead designer and some of his derision left some huge flaws in the game.  The stronghold's current state is probably one of the worst things about the game.

  9.  

     

     

    True, I posted the link for kaz's answer though. ;)

     

    Regarding the topic, there will be ogres with bazookas in the expansion. What more can you want?

    "What more can you want?" How about being able to have an ogre with a bazooka as a main character? Now that would be cool. Looking forward the expansion. To the OP - simple really. Did you enjoy and if so do you want to play more POE? I'm ok with the ending as is  - it's the story of the Watcher. I'd hope that if there is POE2 that it would be with a new character and that they could deal more with the back story regarding the gods then.
     

    Generally agreed, although I'd prefer they go with something less cosmic for PoE2. To make a comparison, it's sort of like how Persona 3 set the high watermark in terms of scale for that franchise, such that it's virtually impossible to ever go bigger without undermining the setting's foundations; that, in turn, has let them tell (comparatively) smaller stories without much serial escalation, since the truly foundational conflict has already played out. PoE reveals the truth behind some pretty important mysteries surrounding Eora, and I think that sets the stage nicely for some smaller stories.

     

     

    had a terrible official campaign

     

     

    That's a lie and you know it.

     

    Yes, insult not just my opinion but also me, personally, on something inherently subjective. That'll make you sound reasonable.

     

    NWN's OC was a sloppily executed mess of fetch quests and fantasy cliches. This is a fairly common opinion, which is why I feel comfortable tossing it offhand. You are welcome to dispute that opinion, and obviously the consensus on it doesn't make it some kind of objective fact; enjoying NWN's OC is not a personal fault. You are allowed to have fond memories of things that other people think are bad. Hell, you're allowed to have fond memories of things you think are bad. But those fond memories don't make them somehow magically, objectively immune to criticism.

     

    For the record, I don't fault Bioware for NWN's garbage OC - they were busy with other things, and the OC was clearly meant as a generic sampling of what the toolset could do. But when I compare it to their (still decidedly mediocre, but much improved) later offerings in the expansions, or especially to fan modules (like Pig Farmer, or Tales of Arterra, or anything by Stefen Gagne, to name a few personal favorites), it's difficult for me to say anything about the OC other than that it stinks.

     

    But yeah, the UI was pretty solid. BW has always been good about that.

    Got to say I have really fond memories of NWN OC. Not that it was an awesome story, but still it's what happens when you view something through nostalgia tinted glasses.

    To be fair, there is something like that with all the old IE games, though it's not as obvious as with NWN. Mainly because they were stronger stories. They have dated well overall, though. Certainly much better than most games of their age, and many newer ones!

     

     

    I'll never under than hate for the original NWN campaign, and it's not nostalgia to me since I've play it later than most people.  I enjoyed the story, the characters and companions, the voice acting, the loot, and the exploration aspects of it.  It was the originator of the modern Bioware formula of "do these series of quest of any order and then something happens."  The combat wasn't too great, but I'm not a big fan of any type of RTwP battle system.

    • Like 1
  10.  

    Naturally, sales information isn't exactly easy to come by. But we do have SteamSpy, and while it's not exactly exhaustive (as it ignores other storefronts, most notably GOG.com), it does paint an... interesting picture. For example, examining other CRPGs ownership statistics on SteamSpy indicates the following (please note the games below are listed in descending order):

     

    Divinity: Original Sin: 850,000 owners. (~80,000 Kickstarter backers).

    Hmmm...that's interesting as at the beginning of D:OS the number of Kickstarter Backers is presented in big, bold, lettering...21,040, is the number Larian states in the game itself...

     

    You also don't seem to be aware that Obsidian puts the number of Kickstarter backers for PoE @ 77,000 +...again, in the game itself...

     

    ...Which leads me to believe you have neither game else you would surely know these things... ;)

     

    Hint: in the future it might be wise to consider "Steamspy" a questionable source at best...

     

     

    While steamspy isn't 100% accurate, it is a close approximation.  As a game developer, I can confirm that the numbers on steamspy for our game is very close to the numbers that were sold on steam.

  11. Around a half a million copies is pretty nice.  Divinity had that many copies after 2 and a half months (plus early access).

     

    By the way Arsene, you should check out this portion of the site.

     

    http://steamspy.com/sale 

     

    When games get cheaper, they move a lot of copies.  Cheak out the numbers for games like Talos Principle, Metro: Last Light Redux, Shadownrun, and Cook, Serve, Delicious for the steam sale.  These games sold a lot of copies during the steam sale because they were VERY cheap.  It makes me wonders how many copies games like Divinity Original Sin or PoE will sale once they're less than 10 dollars.

  12.  

     

    Excited!

     

    So we finally get the missing rogue, barb and monk companions? ;)

     

    If so, I hope they avoid the clichés of the rogue girl, brutish barb and the bald-headed monk. But there is a reason they dropped Forton, so I have my hopes...

     

    Called it! Rogue girl (well okay, she's a robot) and bald-headed monk.

     

    Geez. Get a bit more creative Obsidian! ._.

    You think mixing it with the construct trope will improve on the age-old female rogue trope? You did so well on most of the original companions and now that.

     

    Seriously, a construct companion is not unique or creative at all. In fact, the construct sidekick is almost a standard in RPG releases these days.

     

    Grieving Mother was unique. Durance was unique. And both achieved that in a non-gimmick-y way.

     

    ... I already miss Chris Avellone's influence...

     

     

     

    I mean, seriously, this is so Bioware...

     

     

    Writer: "So, I wrote this character that has all those inner demons to fight, but well, he hangs along anyway, because of some very good reasons that unfold throughout the story."

    Lead Dev: "So... what's special about it?"

    Writer: "Well, his conflict is actually pretty clever; it's abou- ..."

    Lead Dev: "No, I mean... what is special about the character?"

    Writer: "Umm, nothing, I guess; he's just an ordinary human, but his background - ..."

    Lead Dev: "I got a cool idea! Why not make it a robot?"

    Writer: "Huh? What? No! I mean; what should that add to the central theme?"

    Lead Dev: "(turns to PR rep) A robot it will be!"

    *applause fills the room*

    Lead Dev: "Oh, another idea! Make it a female robot. You know, with them pointy metal boobies!"

    Writer: "What, but this is just absurd, why should - ...? Ah, screw it..."

     

    No offense, but until you know about the character's personality, you can't really judge what the character's about based on the character gender (if this character even has a gender)?  

    • Like 2
  13.  

     

    So again a wintery place, again no jungle or desert, or archipelago, or anything of the sort.

     

    Will you be able to import characters from your current game or must you build a new character?

     

    It'd be really weird if you couldn't, as this is an expansion, not a sequel, and the trailer starts off from Caed Nua, rebuilt by "you." So yeah, I think it's safe to assume that we can continue playing with our current characters.

     

     

    Although current companions probably will not show their faces as their story arcs are finished in ending slides. Which is why I hope to see at least five new companions in expansion.

     

     

     

    Just because their story can be finished in the main game doesn't mean they can't appear in the expansion.  They did say the expansion will be similar to Baldur's Gate TotSC.

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