The "Unofficial" P.E. Relationship/Romance thread in Pillars of Eternity: General Discussion (NO SPOILERS) Posted October 19, 2012 ---what type of dynamic, complex character relationships are important to your gaming experience, if any? I have played many games where the romance was terrible, a few where it was not bad, but none where it felt genuine. I'm sick of "fall in love, do quest, watch stupid sex cutscene " Not only is it unrealistic and unsatisfying, but it creates the false notion that romance is a prize, a goal which is achieved, rather than an adventure in itself. Don't care much whether the romantic subplots are predetermined or Mass Effect-style multi choice so long as the writing is believable and adequately solid, with witty banter, intrigue maybe a battle of wits, and where the love interest isn't there just for the sake of being the love interest waiting to bed the hero but is a useful and clever asset and companion with her own story and rich background, someone reliable you don't have to baby sit. ---if you enjoy romances in games, what type of plots do you enjoy or dislike (tragic, happy ending, marriage/family)? A friendship and attractiveness that grows in love, without all the drama and emotionally cripple characters usually thrown at us in RPG, I'm a fighter not a psychiatrist Jim! The romance doesn't have to end on the get-together, how the couple plays out should be part of the story, so one can roleplay not go through a chore. ---what romance or relationship arcs from other games did you personally enjoy that can serve as examples? Morrigan in Dragon Age have clever banters and a complex character. Fall-From-Grace in Planescape: Torment, for a succubus, she have pretty human personality. Vampire The Masqurade Redemption had an impossible and memorable romance. Also liked The Witcher series where Geralt of Rivia fooled around a lot but his soul belong to Triss Merigold. ---do you have any particular, preferred game mechanics for romance/relationships that you'd like to see included (optional questlines, dialogue, cutscenes)? Quests are always good but romance shouldn't be dependent on accomplishing a quest, "Yay you did my quest, I love you, take me now" don't cut it for me, and having a hero fight for the girl that he loves tends to get overused, the romance must add something to the game, like in comparison a certain skill type or some special items. Otherwise its unnecessary like a third fighter in the party. Maybe important plot scenes check if you have a romance, and change slightly to fit, flowery and cartoonish themes/settings are a no/no. Don't even get me started on pixelated porn.