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Posts posted by Melhelix
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Haven't checked in in a long time... so welcome to all the new faces! Glad to see all y'all here. :D
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I liked being able to haggle the starting contracts of companions in NWN's OC. Especially because at the very start of the game gold is so dear, so smart hiring decisions were a must (who to hire, can I haggle them down to a lower price in order to also afford potions, etc.) I actually would have preferred if that was carried out throughout the campaign with companions costing increasing amounts as their skills increased, with discounts if you had traveled together previously (maybe also price hikes if they kept getting killed and resurrected) instead of the "nope, we've all been paid by someone else to obey you, no worries" that ended up occurring.
So, yes, love your idea, especially with all the extra depth in it. Anything to make companions have a sense of identity and worth.
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Regardless, it looks awesome. I for one am curious to see if soul-harvesting will be a viable nefarious npc route. Mad scientists are always snazzy no matter the setting. I am also really impressed with the thought and detail in that image, the transition between cobblestones seems to imply this may be a newer addition to the crypt, or simply a far better maintained section. The color scheme of the walls echoing the floor tiles is another nice, subtle touch that just ties everything together and lends the setting a stronger "feel". Also, are those levers sprinkled around the room? Do we get to try and alter the ominous device with a lever puzzle?! Ooooo. The possibilities! Think of the explosion if you get it wrong! Muahahah.
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^That parchment log is really spiffy.
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One of the things I use MOST in rpgs is the dialog window. I am constantly pausing a game and scrolling back through reviewing the responses, discussions, reputation changes, etc. A journal is all well and good for a quick synopsis but nothing beats a dialog window with a full recording of what actually was said. Especially a re-scalable one so I can fully enlarge it, dominating the entire screen, read through everything, and then shrink it back down as opposed to wearing out my poor mouse's scroll wheel. Please, please don't lock the dialog window into a specific confined size. It's not just a combat log! (Although, combat logs are also really, really important.)
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Six People Walk into a Bar: The RPG
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Personally, I like food and drink in games, I think both Eschalon Book II and Oregon Trail II did a nice job of it. Eschalon as a rather standard "you must manually eat and drink as an individual" and Oregon Trail for an interesting "you must supply food for a group and here's an optional fun way of procuring it (hunting, random events, fishing, etc) but the consumption is automatic."
I could definitely see needing to consume food and drink implemented in a similar fashion to the different sub-categories of the Modes, something a player can toggle on or off depending on personal preference.
The first question you may have is, "Can I enable multiple challenge modes at once?" Yep, you sure can. <...> If you're not quite sure you want all of the elements that come along with a given mode, this funding level will also cover implementing the ability to enable and disable the individual sub-features.
http://www.kickstarter.com/projects/obsidian/project-eternity/posts/316398
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What I'm hoping for are player-made choices that have consequences, both immediate and delayed, both superficial and plot-line shaking. Things that combine to create a dynamic epilogue full of a plethora of options. I don't mind if a game says go to Zone A (lvls 1-3) then Zone B (lvls 4-5) etc, I don't even mind if it is solve quest chain 1, 2, 3 in that order by talking to people X, Y, Z. I also don't mind if a game is far more open world and is all like, go wherever you want, if you are constantly dying try somewhere else! But what I really, really adore and what always stands out to me in games are the actual player choices with ramifications. From the way a conversation is handled, to how a quest is solved, or if a quest is abandoned, or if you killed someone, or even if you sold someone something. Even little tiny things like, "Aha! The town NPCs notice and react when I'm not wearing clothing! Or if I'm armed! Or if I just broke into their house!" Even if the choice is in the character generation and the NPCs take notice of your stats/religion/race/class/traits etc. Delayed consequences can also be really enriching to a story and add to the replay-ability. The moments where I go, "oh no! If only I had known Y was going to happen! Wow, X really mattered (and it was 3 hours ago)! I want to play this again and see what happens the other way." The epitome of this is of course multiple endings that describe your character's impact on the world around you. Essentially anything the dev-team can add to make it seem like the player's choices actually mattered is beyond amazing in my book.
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Coyote Stories, collection of Native American mythology/folktales dealing with Coyote. The grouping is mainly Washington/Idaho/Oregon, so it's hilarious (to me) every time Gartersnake and Seagull show up.
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Man you guys all rock. I missed so much of this and the DnD game. Thanks for posting!
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If something like this gets put into the game then an interesting aside would be to see how the PE's version of souls fitted into the traditional Faustian bargain.
After all if souls routinely fracture and if people in the world of PE routinely get reborn into another vessel after death, what value does the soul have to an infernal power?
Can they still place the soul into some sort of evil afterlife ? Would they still want souls?
Interesting to see how OBS tackles this.
Maybe the soul then belongs to the demon in all future iterations. The demon can call in the debt at any life-time in the future; which would really suck if the person was not aware of their past lives and was all, wait I did WHAT?!
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Huh. This all seems very different from the start of part one of this thread. Back then the focus was primarily on well written, personable relationships, and now it seems to have distilled and fermented into yes/no, good/evil absolutes. I find that interesting.
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Welcome to all the new folk!
By the way, I thought this was snazzy:
Q: What surprises have there been for you in the process?
Chris Avellone: One of the craziest things is a bunch of fans started this Order of Eternity, and we're like what is this? Apparently anyone can join as long as you up your pledge by $8. We're like, why 8? Oh it's the infinity symbol sideways; "Let's all return to the Infinity Engine." They've got their own web site, and theme music, and the art director actually made special Avatar 8 icons so when they show up in the forums they have their own special icon. To see them rally around Kickstarter like that was pretty crazy. I've seen guilds being built in games, but the fact that there's a guild being built for a Kickstarter is just crazy.
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I'm fairly sure you won't see Kickstarter campaigns reaching much higher budgets than what we've already seen until some of these Kickstarter-funded games start getting released. The system needs to prove itself.
Do you mean Kickstarter campaigns in general? Because Pebble, a watch, made $10,266,845 back in May. As for proving themselves I will say FTL has been an absolute joy to play. I see a bright future ahead for Kickstarter.
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Oftentimes the exact cost to make a game is covered under an NDA, so part of the reason why it is so hard to find the exact number is due to the fact that folk who worked on the titles literally cannot talk about it.
It is nice to compare the other end of the spectrum as well. Geneforge 4, which is a low graphic but very dialogue heavy game, cost 120k to make. The lack of cutscenes and any form of VO dramatically reduces a game's cost.
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Something really weird happened to NWN2, it was available for a really short time (couple of months) on the Mac App Store, and then it poofed.
I haven't actually played Baulder's Gate yet, so I'll get back to you after BG:EE comes out. Really looking forward to it.
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Everyone always forgets the Minoans.
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Probably a Paladin, or a Fighter, or a Cleric, maybe a Ranger.... ooo or a Chanter!
I normally don't play a Barbarian because I love my lawful alignment too much but with alignment out the window that'll definitely be on the plate as well!
Hmm, not a wizard, druid, or cipher on the first pass. And I dislike playing monks. Rogue... rogue is possible. Hmmm. HMMMMMM.
TOO MANY CHOICES! No idea on the race yet, I want to hear more first.
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@DocDoom II Oh true! I had forgotten about fewer than full parties. Alright then, 218 possibilities! I like this math.
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Well, unless I did my math wrong, 8 companions for 5 party slots should equal 56 unique party compositions. I think that's enough for me to have fun with.
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You're quite welcome! Congratulations on the Collectors Edition.
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I really liked the -reason- they brought single-shot guns in. The interview with Avellone here says:
Q: Although I have asked about technology already, since this is such a game changer, I made it a separate question: Will this universe have guns or gunpowder?
A: It has both. Gunpowder weapons exist, though they are single-shot wheellock variety, and are primarily used to give mages an unprecedented run for their money.
I found that very refreshing. Also it makes sense that more physically inclined opponents would find a way to deal with mystically inclined opponents. In a world where magic exists, someone is bound to invent something that works against it.
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To sum up, simply go to http://eternity.obsidian.net, choose Donate Your Own Amount, enter the DIFFERENCE between tiers, in this case $60, click Update Total. Walkthrough Paypal, click Add special instructions for Obsidian (My name is such and such on KS I was this Tier, I want that Tier, here's the cash, make it so!), then click Donate USD Now.
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Yes you can!
From Update 27 on Kickstarter http://www.kickstarter.com/projects/obsidian/project-eternity/posts/330758
I would actually like to upgrade to another tier – can/how do I do that?
For a very limited time, you can use the process described above in “How do I add international shipping” and specify to us what you would like to do. You can do this even if you first contributed to Kickstarter. Just include the difference. (Disclaimer: This does not apply to tiers that were sold out.)
Oh no, I don’t think I added shipping! How do I add international shipping?
1) Go to http://eternity.obsidian.net:
• Along the right side, choose the Donate button under the “Donate Your Own Amount” section. It’s at the bottom of the Tiers just before Addons.
• On PayPal in the Donation Amount field, enter the desired amount and click Update Total.
• Log in to PayPal using your email and password.
• On the “please review your donation” screen, click the Add special instructions for Obsidian link. Describe what your donation is for (international shipping, top up, etc.)
• Change any other relevant details and then click the Donate USD Now button.
Update #92: Reward Redemption
in Pillars of Eternity: Announcements & News
Posted
Just genned my GOG key and redeemed it. And now for the waiting. Eight and a half hours to go!