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HumanFlesh+5

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Posts posted by HumanFlesh+5

  1. I wanted to say, that i have raised my pledge the second time now. this time by 10 dollar and i want you to join me. we all want this city to be done and i think upping your already existing pledge by 10 is doable thing. so everyone who is willing to do the same, just pledge at least 10 dollar (honestly!) and write in this thread that you have done so. the more, the better. if we get a good amount of people the 3,5 mill will be realistic.

     

    Perhaps this thread could be pinned, or at least upped.

     

    So pledge up, everyone! :D

    • Like 5
  2. Willkommen zu Project Eternity

     

    Obsidian’s Fantasie-Rollenspiel (should be: Obsidians Fantasy-Rollenspiel)

     

    Obsidian Entertainment und unsere legendären Spieledesigner Chris Avellone, Tim Cain, und Josh Sawyer freuen sich euch ein neues Rollenspiel für den PC vorstellen zu können. Project Eternity (Arbeitstitel) ist eine Hommage an die großartigen Infinity-Engine-Spiele der Vergangenheit: Baldur’s Gate, Icewind Dale und Planescape: Torment.

    Wir bei Obsidian Entertainment sind für die Entwicklung vieler legendärer Spieleklassiker verantwortlich. Mit Project Eternity wollen wir die Magie, Nostalgie, und Spieltiefe klassischer Rollenspiele neu erwecken. Und dafür brauchen wir deine Hilfe.

     

    Spieledetails (should be: Spieldetails)

     

    Project Eternity wird die epischen Gruppen-Abenteuer von Baldur’s Gate, die intensiven Kämpfe und tiefen Dungeons von Icewind Dale, sowie die emotionale und philosophische Tiefe von Planescape: Torment verbinden.

    Das Kampfsystem verläuft in Echtzeit mit Pausenfunktion. Die Positionierung der Gruppenmitglieder und Auswahl der richtigen Fähigkeiten hat deutliche Auswirkungen auf den Kamperfolg (should be: Kampferfolg). Die Welt ist gespickt mit einzigartigen Orten und einer Wildnis(should be: ....Wildnis, die....) die dich zur Erkundung einlädt. Du wirst deinen eigenen Charakter erschaffen und zusätzlich Gefährten während des Spielverlaufs rekrutieren. Diese bestreiten die Abenteuer dann gemeinsam mit dem Hauptcharakter und lassen sich ebenfalls vom Spieler steuern. Project Eternity bietet ein umfangreiches Dialogsystem mit zahlreichen komplexen Dialogoptionen welche (should be: ....Dialogoptionen, welche....)sich auf das Spielgeschehen auswirken.

    Wir freuen uns auf die Gelegenheit eine (should be: ...Gelegenheit, eine....) neuartige Spielwelt zu kreieren, die zugleich an diese großartigen Spieleklassiker erinnert. Und wir wollen dass (should be: ...wollen, dass...) du daran teilhast.

     

    i actually like the translation of fantasy rpg. Fantasie-Rollenspiel is kind of cute :D

  3. So... there is some discussion here about the possibility of Justin Sweet joining Project Eternity, and some of the things we've mentioned in that thread have sparked an idea.

     

    First, the relevant posts:

     

    I'm not opposed to Justin Sweet and Vance Kovacs creating some of the portraits, but I'd prefer to be able to choose among a range of portraits from different artists (perhaps with some basic stylistic guidelines to unify the general look and feel of the portraits). I want to see more art from the creator of the dwarven ranger portrait released with Update 3. (Who is the artist?)

     

    snip

    That portrait, at least to me, looks slightly inspired by the Icewind Dale style. I like it.

     

    Sure, and that supports the idea that we could have multiple artists creating portraits that share a basic style or feel to provide more variety and choice without things seeming too mix-n-matched.

     

    Indeed, as was the case with IWD I and II portraits, they were different, but shared a somewhat similar style.

     

    The idea:

     

    Have multiple portraits for each companion by different artists and build the capability to change portraits directly into the character or inventory screen. For example, after we recruit Sagani, we would be able to open the character or inventory screen and choose between the portrait released in Update 3, Kieran Yanner's take on Sagani, Justin Sweet's take on Sagani, etc. Each character could have a folder within the portrait directory where alternate player-added portraits could be placed to be selectable from the interface.

     

    To allow the player character, custom characters created at the Adventurer's Hall, and mod-added characters the same functionality, the feature could be programmed to check the portrait directory for a folder named after the currently selected character. If one is not found, it could default to the portraits available in the main portrait directory.

     

    If it would prohibitively expensive to create multiple portraits for each companion (or if funds are simply better spent on something else), would it be feasible to implement this feature but not the additional portraits (so that we can add custom portraits and be able to switch between them in-game)? The IE games allowed portrait additions and overrides, and this doesn't seem as if it would be much more complex... ?

     

    Thoughts?

     

    I rather would like to have only painted portrait which is kind of animited while talking / taking damage/ dying

  4. i recently discovered, that now the kickstarter page offers a link which leads to the german translation of the obsidian website. i don't want to nit-pick, because my english isn' the best as well, but i think an official website and so i should be correct. i just looked over it for only 1 minute and have already found several mistakes/ oddities.

     

    Just examples:

     

    1. "Bevorzugst per PayPal zu spenden?"

     

    Correct: Bevorzugst du per PayPal zu spenden?

     

    2. "DIGITAL DOWNLOADABLE KOPIE DES SPIELS." it's not translated proberly;

     

    Correct: Digitale, downloadbare Kopie des Spiels.

     

    3. "Project Eternity ist ein neues, isometrisches, party-based Computer-Rollenspiel, das dich in eine von Obsidian Entertainment entwickelte Fantasiewelt versetzt."

     

    Correct: Project Eternity ist ein neues, isometrisches, party/gruppen-basiertes Computer Rollenspiels [...]

     

    4. "Die Positionierung der Gruppenmitglieder und Auswahl der richtigen Fähigkeiten hat deutliche Auswirkungen auf den Kamperfolg."

     

    Correct: Die Positionierung der Gruppenmitglieder und Auswahl der richtigen Fähigkeiten hat deutliche Auswirkungen auf den Kampferfolg.

     

    And that's just a few, I also found comma mistakes. I mean you can't be serious about that. I really hope that the german translation of the actual game will be done more carefully.

     

    Please don't get angry about me, because I am pointing on mistakes ... i just want to help.

     

    Rollenspiel not with s in that case

     

    :devil:

     

    Joking aside, they won't get upset. Don't worry, they appreaciate feedback.

     

    :D thank you. i think it's nice to see that I did a mistake myself .. ^^

  5. i recently discovered, that now the kickstarter page offers a link which leads to the german translation of the obsidian website. i don't want to nit-pick, because my english isn' the best as well, but i think an official website and so i should be correct. i just looked over it for only 1 minute and have already found several mistakes/ oddities.

     

    http://eternity.obsidian.net/de/

     

    Just examples:

     

    1. "Bevorzugst per PayPal zu spenden?"

     

    Correct: Bevorzugst du per PayPal zu spenden?

     

    2. "DIGITAL DOWNLOADABLE KOPIE DES SPIELS." it's not translated proberly;

     

    Correct: Digitale, downloadbare Kopie des Spiels.

     

    3. "Project Eternity ist ein neues, isometrisches, party-based Computer-Rollenspiel, das dich in eine von Obsidian Entertainment entwickelte Fantasiewelt versetzt."

     

    Correct: Project Eternity ist ein neues, isometrisches, party/gruppen-basiertes Computer Rollenspiel [...]

     

    4. "Die Positionierung der Gruppenmitglieder und Auswahl der richtigen Fähigkeiten hat deutliche Auswirkungen auf den Kamperfolg."

     

    Correct: Die Positionierung der Gruppenmitglieder und Auswahl der richtigen Fähigkeiten hat deutliche Auswirkungen auf den Kampferfolg.

     

    And that's just a few, I also found comma mistakes. I mean you can't be serious about that. I really hope that the german translation of the actual game will be done more carefully.

     

    Please don't get angry about me, because I am pointing on mistakes ... i just want to help.

    • Like 1
  6. Italian city-state please. With overt renaissance look.

    I just love the idea of both! I mean, an Italian city state could of course also have a coast line, but it sounds like it's either/or... a city by the coast, or by water in general, has the opportunity to be a much richer environment.

     

    I suppose, if it's a big city, it ,must have access to water, in some way. If we're following real world rules.

     

    I'd love to see a city modelled after Venice.

     

    you really are into the italian idea.. are you italian or is it your favorite holiday location? :-P

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