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Cthulhu0316

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Posts posted by Cthulhu0316

  1. After the decision is already made and given all the reasons not to and Obsidian's own stance? Yes. Constantly bringing up the request is pointless, especially on Obsidian's own forum. Trying to put forth arguments from only the end-user perspective and not considering far-reaching economic and systemic issues to which end-users have no idea about (like Avellone says), is pointless.

     

    If Obsidian especially feels they as creative developers have been kept down while trying to keep consoles in mind, that's all the more reason not to ask them to do it. It's practically offensive at this point.

     

    That's why I suggested in the other stupid thread on this topic that the only possible way this can happen is if Obsidian is willing to start a brand-new Kickstarter just for that--a different kind of game.

     

    So now you think a persons opinion is stupid? I dont think yours is, I think you have a valid point. Doesn't mean I agree with it.

     

    When and If Obsidian doesnt want this kind or any kind of conversation to occur, a moderator will step in and either cancel the thread or tell us to quit jabberin' about it.

     

    Relax, dude. We are all just talking. I'll advise you once again, if you dont like it, leave the thread.

    • Like 1
  2. Why does this thread exist? Does it need to be spelled in giant neon letters on the kickstarter page that this is a PC only game? Some people...

     

    Relax, you dont like it, dont post in it. Follow basic courtesy rules, my man. Its just a discussion. I've pledged and am fully supporting and backing this venture as a PC game, nothing more or less. Its all "what-ifs". Chill.

     

     

    All well and good. Why not think about Obsidian's feelings on this (interview)?

     

     

    Avellone: "[i'm] tired of designing content and interactions that caters to consoles and console controllers."

     

     

    "Those limitations affect RPG mechanics and content more than players may realize (especially for players who've never played a PC RPG and realize what's been lost over the years), and often doesn't add to the RPG experience," he told me.

     

    So why not? There are a lot of reasons not to. And because they don't want to do it.

     

    So you are basically against this entire conversation even existing?

  3. Sure. Let Obsidian calculate the costs (manpower to strip half the dialogic content and redo the entire GUI, and all the console licensing costs and whatever) and start a totally brand-new unrelated Kickstarter. See how far that goes. It will be a different game--make no mistake about that.

     

    Under no circumstances should any of the current Kickstarter funding go towards any other platform besides PC. NOT EVEN any of the subsequent game purchase income should go to that, because the hope is that Obsidian will build their own franchise--and if it starts out pure PC only, it should stay that way.

     

    Why, as you say, should it stay that way?

  4. Why does this thread exist? Does it need to be spelled in giant neon letters on the kickstarter page that this is a PC only game? Some people...

     

    Relax, you dont like it, dont post in it. Follow basic courtesy rules, my man. Its just a discussion. I've pledged and am fully supporting and backing this venture as a PC game, nothing more or less. Its all "what-ifs". Chill.

    • Like 1
  5. If they want to make future titles in the series for consoles I have no issues with them doing so. Although, any game available for the PC should be designed for the PC. There are very few bigger budget titles that are designed for PC. Bethesda and Bioware PC games are rather terribly designed compared to older RPGs.

     

    I agree with you on that point. Thinking about it a little more, a ton would be lost in translation trying to make the exact game for consoles and would essentially be a sub-par game and I'd hate that. I would say that console games centered around the mythos and realm of the game can be made and successfully.

  6. I posted this in the other thread about consoles. I dont so much think a console "version" of Project Eternity should be made (Could is out the window, with proper funding ANYTHING can be done). I will say, however, that I dont see why, and this is in the future, AFTER Project Eternity has been released, that a game, done by the team, for consoles, that is set in the same realm, can't be done.

  7. I still dont see why one can't exist. Maybe not a version of the Project Eternity game but perhaps a console game that is set in the same world. I have games on my PC, I have games on my XBOX360 and PS3, i like playing all of them. I just feel that something along the lines of a console game done by the same team that is set in the same realm, maybe different era's, could be done in the future.

  8. I like the idea of divine intervention...but I dont like it just "given" to me because I drank something or hit a deity totem...and since most deities are in conflict with on another (a-la Greek Gods), if I align myself with one maybe another one down the road won't like me so much due to my affiliation...or factions may like me more or less due to my affiliation with said deity.

  9. I'd just like for the game to take itself seriously, with no Monty Python references for example.

     

    I just simply wont buy a game from Obsidian that DOESN't have a Mony Python reference. Just kidding on that but really? No, MP references? Who didn't hug you enough, my man?. Please, please, please...as serious as I like the tone of games to be, mature theme or otherwise, do not leave out humor. It is, in fact, part of any world, fantasy or otherwise. I like easter eggs, I like nods to other games. I do agree however, that it doesnt need to be prevalent and/or ridiculous. What I would NOT like to see:....enemies that look the same just rendered a differet color, repeating themes in quests (collect 20 powders of "blank", kill 10 ice trolls, destroy 7 magical barriers).

  10. Honestly, more disposable income. I gave as much as I could feasibly give. Im not ashamed of it, I could only give $118. For the 110 tier and the Obsidian order. If I could...id have gone straight to $10K...id love to be able to invest that kind of loot into something I enjoy doing and would enjoy seeing the fruits out of. I wouldnt even bat an eye lash...I just dont have that kind of dough...I work both for the FED GOV't and am still active in the MIL. We dont make much. I still love being a part of this and the games that I've played that have been touched by Obsidian

  11. Their was a case not long agoabout this stuff.

     

    I loved Diablo and Diablo II.

     

    Diablo III on the other hand did nothing for me, I watched the videos and read the info like everyone else, but it just did not have classic dark gothic Diablo feel about it the others had. As such I never bought the game, hearing most peoples opinion it was obviously the right thing to do.

     

    Edit - Torchlight is just too comical for my tastes.

     

    So I got D3 as soon as it came out. Played it through and thought it was awesome....THEN I realized this is all about loot and getting super stuff. The story doesnt change, the outcome never changes and the runs will never change just the difficulty...I havent logged on since I beat it. My buddies badgers me about it since we co-oped once through and I just cant bring myself to replay that game. I've replayed Fallout 3 and New Vegas several times. The same with a bunch of my other games...heck I still have KOTOR 1&2 and have played both recently...sadly they dont work very well on the 360 but still...D3 sucked for replayability in my book.

  12. I was super excited about the Skyrim angle of customization...until I made every damned thing I could. The issue was you couldnt REALLY customize it, you were confinde to the "recipe" table. Throw the recipe table out...I want, if not inifinte variations of weaps/items/armor, I was a much larger one. Ill make my own damned recipe.

     

    No that would have the same effect, because by the end of the day, one style typically comes out on top. Taking Skyrim as an example, sure, there's reason to use fire damage or paralyzation or absorb fatigue, but eventually one of them becomes tested and proven to be the safest bet. Once people find that one, they basically don't look back. You could say "well I'll limit myself and try others," but as a long-term player of TES games and Bethesda games in general, I don't really think asking the player to limit themselves or to have them roleplay that character #12 likes using a ****ty weapon is a good game design. It's not fun, nor is it something that every player is capable of. I actually am capable of limiting myself, but after playing a game where I didn't have to (New Vegas) I have far less appreciation and enthusiasm about playing a game that makes me limit myself.

     

    I believe the only time a weapon should be "worse" than another one is if it can be significantly better off than that other weapon in another category. For example the Medicine Stick hits a helluva lot harder than Lucky, but Lucky is far more cost effective and efficient to the point where no matter how many waves of enemies come at you, you can be rest assured that Lucky will ALWAYS be repairable and you will ALWAYS be able to find ammo for it.

     

    Said it once and I'll say it again, cause I think it'd work: simply reserve certain effects or ailments to be player-crafted only. Make a Legendary sword that you can find have a chance of paralyzing the enemy and making them lose their turn, but let the player have a weapon that has a unique knockback effect that takes on a strategic use and purpose. Since the player-crafted weapons would be the only way to get certain ailments, then they have purpose and you have reason to actually use them and be proud of them. Allowing them EVERY ailment and EVERY design seeks to make all other legendary items moot, much like Skyrim.

     

    Agreed...I just hated that feeling of like "Yeah...i just made everything....oh...wait...I just made everything...F&%K!"

  13. No classes. Period. Let it be up to the player from day one what he/she wants to make the guy/gal. Maybe "tag" a couple specific skill sets like in Fallout and maybe add some perks based off of Racial traits and benefits but I think that should be as far as it should go. And fundamentally thats all based on choice of gamer. The rest should be left to the player and will be decided how the game progresses and how the player wants to actually play the game.

    • Like 1
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