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svartelric

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Posts posted by svartelric

  1. I feel that those NPCs should be static in their stats and class, after all is like asking a GM to change a character he made up because you don't like it - getting a mod seems the solution for your problem, as for me I'm happy to be able to choose between flat NPCs I can roll and NPC crafted to have a story and quest attached to them. I really don't see a reason for your disappointment...

  2. This is a fantastic game.  I wish it had a higher budget, can you imagine what this game would be like if it was like Dragon Age: Origins. By this I mean:

     

    Scrap the isometric look and go for 3D.

    Have full blown cut scenes, including the scripted ones.  Either in game or pre rendered.

    Fully voiced characters (with better voice actors).  [ Yes, I know DA:O had a silent protaganist, but still]

    The ability to customize your character's looks better.

     

    And most importantly, tactics.

     

    Imagine how powerful Grieiving Mother would be if you could tell her that if x enemies are between her and Eder, cast Ectopsychic Echo.  Even better if you can also tell her to cast soul shock on Eder if x amount of enemies are arround him, but only do so if she has over 50 focus.

     

    It woulld allow you to use your party far more effectively and make combat flow a lot better as a result.  No more having to pause all the time, just set up the tactics correctly and let the battle unfold. This is a game that most certainly would benefit from that.

     

    Granted for big fights, like the adra dragon, you would still have to do some hand holding.  After all, in DA:O you have to do that with the high dragon regardless of tactics.

     

    Possibly romance as well, gay or straight, or both.  I am not prejudiced.

     

    I completely disagree; maybe you would prefer watching a movie, if those points you mention (non- isometric view, ful voice, etc) or play DA. The game is what was clearly going to be!

    • Like 1
  3. The last I played, Druid was the class that suffered the most for me in terms of incoming damage... Disclaimer: I like building my characters in a functional way, but I also like to put in some flavour, which means I don't like to min/max stats and so on; granted, that makes things a bit harder in early stages of the game, still it's just a matter of perseverance and every obstacle can be overcome.
    I had a good experience with Rangers so far, especially combining them with Cyphers and Priests. I haven't tried to solo the game on any class, though, so I can't really make a class by class comparison.

    Oh well, just my two cents, I guess.

  4. I know, I know, this is probably getting old - but still.

    Is there no way at all that the combat system can become less annoying than it is now? What I mean to say is that it's too similar to the combat in BG and IWD: frantic, hiccupy, and very random.

    I know a lot of people would argue that strategy is needed, prebuffing, counterspelling, etc, but I still can't wrap my head around the fact that it doesn't look and feel any different from the old system, with all the aforementioned flaws. I remember IWD was a continuous haste-rest cycle for me, to the point that it felt more like a chore than a game, and from what I'm seeing, the "learning curve" (difficulty at low levels) in PoE is in the same ballpark. Also, there isn't much strategy to be had, when a 6-man party is getting minced by a single stone beetle, which apparently shrugs off spells, knockdown attempts and some type of damage (although I like to think that this is a beta related issue).

    I'm not saying a complete turn-based system would be the ideal solution, but something along the lines of KotOR II would be great, IMO. At least that combat system gave the time to organize and queue actions in a way that would make the flow of the battle a little more pleasant, while still being a RT with pauses combat system.

  5.  

    Ok, for the people who want a "copy" of Baldur's Gate 1 or 2, I have a suggestion: install and play BG 1 & 2.

     

    PoE was meant from the beginning to be a 'spiritual successor' of the Infinity Engine games, which included BG 1 & 2, IWD 1 & 2, Planescape. If you prefer BG and think you're entitled to have a game more similar to BG than those other games, you are deluded and your point is too subjective and too narrow to be of any use to the discussion.

     

    Hello "Mr. Elitist". Everyone are entitled to their opinion. And of course an opinion is subjective... duh. If the developers think that the feedback is crap then they can say so. You are not in any position to judge if his/hers opinions are too narrow to be of any use.

     

    I don't understand why you are trying to bash on other people?

     

     

    An opinion can also be informed and take account of objective circumstances, lest you make a fool of yourself. To each his own, I guess. If you think you can say whatever passes through your brain and then call it opinion, you're obviously free to do so, and I'm free to consider your point of view less useful than others.

  6. Ok, for the people who want a "copy" of Baldur's Gate 1 or 2, I have a suggestion: install and play BG 1 & 2.

     

    PoE was meant from the beginning to be a 'spiritual successor' of the Infinity Engine games, which included BG 1 & 2, IWD 1 & 2, Planescape. If you prefer BG and think you're entitled to have a game more similar to BG than those other games, you are deluded and your point is too subjective and too narrow to be of any use to the discussion.

    • Like 8
  7. I personally don't care for "single kill XP", but I can see why some people might find it necessary; still, an open, story-driven RPG probably should give equal chances to each play style to level up, no matter the path the player chooses.

    I don't see how this is such a big issue anyway, if the game is balanced, it's balanced, it doesn't really matter where the XP comes from.

     

    Unless, of course, killing re-spawnable enemies is just a quick way to level up and "break the game", as it were, but I guess that would be pretty self explanatory, right? A player that has no interest in story, roleplay, atmosphere and immersion will simply waste hours repeating the menial job of killing rats, wolves, and ogres.

     

    My point is, this group of people are NOT the target of "Pillars of Eternity", and their opinion is, I'm afraid, irrelevant.

  8. For the hacking...

     

    Don't search for what you need to find. Instead, find the one block that doesn't "move"... that's your target.

    Using that hacking is as easy as it can be. Not sure why so many people have problems with it (they probably try the much harder route of actually checking for the block and ignoring movement and non-movement?)

     

    Even with that, moving the block with the keyboard is painful as hell; I never have problems +finding+ the passwords, I have problems selecting them!

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