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Posts posted by vv221
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Work in progress.Is this still WIP or was it fixed with 1.05?
Let’s hope we will see the end of it with 1.0.6!
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Looks like we’re all using ATI/AMD GPU with the 'radeon' free driver…
If anyone did experience this bug with another GPU/driver, please post here so that we don’t follow a false lead.
I’m using a Debian unstable "Sid", so I should get driver updates rather quickly.
Should I find a release that get rid of this bug definitely, I’ll share it here.
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You might want to have a look at this thread:
The issue has been acknowledged by Obsidian team and they’re working on a fix.
A temporary workaround would be to disable "edge scrolling" in the game options, but you’ll need to use your keyboard instead of your mouse to pan the view of the game field.
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If it can ease your worries, the building process of the patches is described here:Honestly I'm very wary of downloading any unofficial installers, patches etc on Linux. I've left that world behind when I abandoned Windows.
https://forums.inxile-entertainment.com/viewtopic.php?p=143470#p143470
That’s exactly what I do, the patch I offer to download is just the result of these three commands compressed through 7z.
I understand official patches would be far better, and not only because of trust issues, but sadly there is none for Linux.
As I said on the GOG forum thread, this is just a temporary solution while we’re waiting for GOG to build patches themselves:
I’m going to build custom patches until GOG start doing them themselves.
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Hi fellow backers, how can this movie be dowloaded? My browser (Opera) only shows me a "watch video" button.
How do I download this? ** a little confused** thanks for your help in advance.
There is no direct download link.Yeah, would be nice to know how to download the Documentary.
I used youtube-dl to download the original .mp4 from the streaming link:
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I have yet to experiment my first crash, so I would say it is pretty stableI haven't even bothered trying PoE on my Linux box yet, as I assumed it would be at least 3 times less stable at release than the Windows build.
Well, no Windows here, so I can’t compare the builds on different platforms, but I’m quite satisfied with the Linux one so far.
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Should you give a try to the Linux build at some point, I would be very interested to learn the differences that can be spotted between the different builds.
The only one I’m aware of is the cloaks not being visible on character models on Linux and OS X.
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Well, I might just have been lucky and the resolution was actually due to something else (I rebooted my system since last try amongst other things).Nope. Still not displaying correctly. But maybe they've gotten it to work for some systems? That's a good sign.
I’ll try to see if by reverting my game version back to 1.0.4 I can trigger the bug again.
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Nice!Screen edge scrolling is in fact the cause of this issue. We have this in our system and we are working on a fix for a future patch. Until then you can avoid the issue by turning off the option in the menu.
While the workaround was already known, it’s nice to have a confirmation that you guys are aware of the issue and working on it.
You might find some useful informations about this bug in the unofficial bug tracker here:
https://github.com/PoE-unofficial/Pillars-of-Eternity-bugtracker/issues/4
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Bug still happening in 1.0.5 release.
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Bump for shameless auto-promotion, and to signal unofficial Linux patch for GOG version 1.0.5 is now live!
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Hey guys!
Update to 1.0.5 fixed this issue for me, could you test this new release and report if it is the same for you?
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Downloading right now, it will be my movie for tonight
Thanks!
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While Opus is truly the winner option for very low bitrates, I’m not sure it beats vorbis for medium to high bitrates.If space was the main concern the question is more why ogg/vorbis and not Opus? Opus has better qualities all around.
And using a single codec for music and voices was probably a better idea development-wise than using a codec for music (vorbis) and another one for voices (opus).
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Yes. At least you can emulate one by fixing the lower and higher limit of VBR to the same value.Now that I think about it, does vorbis even have a CBR mode?
Not that anyone would want to do it of course…
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Most reports of this issue have been on GNU/Linux systems, so it would be nice to know your system and hardware specifications if you get it on Windows.I doubt its platform specific, I've been experiencing the same problem on PC. It seems to happen on most, if not all, area transitions.
From what has been collected so far, it looks like a Unity 4 bug (triggered on PoE and Wasteland 2). I’m waiting for the Unity 5 port of Wasteland 2 to get a confirmation of this suspicion.
A simple workaround is to disable "edge-scrolling" of the game screen (somewhere in the game options), which makes it probably linked to Unity 4 mouse management.
I try to collect as much system and hardware specifications linked to this bug in the following thread, please add yours there as it might help find what is triggering it:
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Well, looks like this bug might be related to the 'radeon' free driver.
Could other people experimenting this bug (be it systematic or random) post the GPU and graphic driver they’re using when encountering this bug?
janinko & linuxfiend:
I fully understand you here, 'fglrx' non-free driver is such a mess than nothing could make me install it, not even such a great game than PoE.
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Glad to see you managed to get it working in the end
Have fun!
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Same issue here, reproduced on 1.0.3 and 1.0.4.
I put an archive containing some relevant files on my server:
http://www.dotslashplay.it/extras/poe-graphic-bug.zip
'SavedGames' contains a savegame before loading the zone, and one after
'TempSaveData' & 'loadedSave.zip' are the contents of POE cache directory
'dmesg.txt' is the error I get that is reported in Player.log
'screenshots' contains two screenshots of the issue
My setup:
CPU: AMD Phenom II X4 965 Processor
GPU: Radeon HD 6670
RAM: 8G
(full hardware list there: http://www.dotslashplay.it/extras/lshw.html)
distribution: Debian unstable "Sid" amd64
kernel: linux 3.16.7
graphic driver: radeon 7.5.0
graphic server: X.org 7.7
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It would be nice if people encountering this bug could post their configuration here (hardware and software), maybe we could spot some similarity.Has anyone heard of people *not* experiencing this bug?
Here you go for mine:
CPU: AMD Phenom II X4 965 Processor
GPU: Radeon HD 6670
RAM: 8G
(full hardware list there: http://www.dotslashplay.it/extras/lshw.html)
distribution: Debian unstable "Sid" amd64
kernel: linux 3.16.7
graphic driver: radeon 7.5.0
graphic server: X.org 7.7
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It may be the running as root that disabled the ability of your user to save games.
Have a look on this thread (GOG forums):
The directories you should check are listed on this post:
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The official method is to re-download the whole archive each time it gets updated.
The unofficial one is to download custom-made patches from there:
https://www.gog.com/forum/pillars_of_eternity/linux_unofficial_patches
No matter which one you use, your savegames, settings, etc. will be kept.
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Hello fellow Linux GOGlodytes!
As you already know, GOG doesn’t provide patches for their Linux games, so you’re stuck downloading the whole game archive again each time it is updated. It might be problematic if you are behind a slow connection or a capped bandwidth.
But an alternative exists: I build custom patches allowing you to patch the GOG-provided Linux version of Pillars of Eternity, bypassing the need for the re-download of the whole game.
If you’re interested, you can find them on the GOG forums:
https://www.gog.com/forum/pillars_of_eternity/linux_unofficial_patches
Please report any bug you might encounter here, and I’ll eradicate it.
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You’re right. That’s what allowed tonurics from inXile Entertainment to build custom patches for Wasteland 2 up to 24 times smaller than the official Steam ones.Hate to be "that guy" - But making patches that only change file DIFFERENCES have been around since the days before the floppy disc. If Obsidian can't be bothered to do that, you're getting those filesizes when changing a few simple text files within a much larger archive.
Replacing files is simpler since you don't have to have an exact version of a file - But since Unity uses really dumb archive formats, (lazy) developers who just want a patch out NOW - NOW just replace files outright.
More infos about this for the curious ones right there:
https://forums.inxile-entertainment.com/viewtopic.php?f=34&t=11081
Early teaser: I’m going to build and publish patches using a similar method for the GOG-provided Linux version of Pillars of Eternity.
More about this should come on the GOG and Obsidian forums in a couple days…
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I propose to centralize the discussion there, as it is not really a bug.If QA or anyone else at Obsidian is just seeing this, there's also a longer thread on this over at General Discussion,
Map texture problems
in Pillars of Eternity: Technical Support (Spoiler Warning!)
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More seriously, I think it is somehow linked to the RAM usage (or video RAM usage), seeing as it appears more frequently on large maps.
I still need to run more tests, but I have yet to find a reliable way to reproduce the bug.