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vv221

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Posts posted by vv221

  1. You might want to have a look at this thread:

    https://forums.obsidian.net/topic/75538-bug-reportlinux-screen-not-centering-on-party-after-area-change/

     

    The issue has been acknowledged by Obsidian team and they’re working on a fix.

    A temporary workaround would be to disable "edge scrolling" in the game options, but you’ll need to use your keyboard instead of your mouse to pan the view of the game field.

  2. Honestly I'm very wary of downloading any unofficial installers, patches etc on Linux. I've left that world behind when I abandoned Windows.

    If it can ease your worries, the building process of the patches is described here:

    https://forums.inxile-entertainment.com/viewtopic.php?p=143470#p143470

    That’s exactly what I do, the patch I offer to download is just the result of these three commands compressed through 7z.

     

    I understand official patches would be far better, and not only because of trust issues, but sadly there is none for Linux.

    As I said on the GOG forum thread, this is just a temporary solution while we’re waiting for GOG to build patches themselves:

    I’m going to build custom patches until GOG start doing them themselves.

  3. I haven't even bothered trying PoE on my Linux box yet, as I assumed it would be at least 3 times less stable at release than the Windows build. grin.gif

    I have yet to experiment my first crash, so I would say it is pretty stable wink.png

    Well, no Windows here, so I can’t compare the builds on different platforms, but I’m quite satisfied with the Linux one so far.

     

    -----

     

    Should you give a try to the Linux build at some point, I would be very interested to learn the differences that can be spotted between the different builds.

    The only one I’m aware of is the cloaks not being visible on character models on Linux and OS X.

  4. Screen edge scrolling is in fact the cause of this issue. We have this in our system and we are working on a fix for a future patch. Until then you can avoid the issue by turning off the option in the menu.

    Nice!

    While the workaround was already known, it’s nice to have a confirmation that you guys are aware of the issue and working on it.

     

    You might find some useful informations about this bug in the unofficial bug tracker here:

    https://github.com/PoE-unofficial/Pillars-of-Eternity-bugtracker/issues/4

  5. If space was the main concern the question is more why ogg/vorbis and not Opus? Opus has better qualities all around.

    http://opus-codec.org/comparison/

    https://wiki.xiph.org/OpusFAQ

    While Opus is truly the winner option for very low bitrates, I’m not sure it beats vorbis for medium to high bitrates.

    And using a single codec for music and voices was probably a better idea development-wise than using a codec for music (vorbis) and another one for voices (opus).

  6. I doubt its platform specific, I've been experiencing the same problem on PC. It seems to happen on most, if not all, area transitions.

    Most reports of this issue have been on GNU/Linux systems, so it would be nice to know your system and hardware specifications if you get it on Windows.

    From what has been collected so far, it looks like a Unity 4 bug (triggered on PoE and Wasteland 2). I’m waiting for the Unity 5 port of Wasteland 2 to get a confirmation of this suspicion.

     

    A simple workaround is to disable "edge-scrolling" of the game screen (somewhere in the game options), which makes it probably linked to Unity 4 mouse management.

     

    I try to collect as much system and hardware specifications linked to this bug in the following thread, please add yours there as it might help find what is triggering it:

    https://forums.obsidian.net/topic/75538-bug-reportlinux-screen-not-centering-on-party-after-area-change/

  7. Well, looks like this bug might be related to the 'radeon' free driver.

    Could other people experimenting this bug (be it systematic or random) post the GPU and graphic driver they’re using when encountering this bug?

     

    janinko & linuxfiend:

    I fully understand you here, 'fglrx' non-free driver is such a mess than nothing could make me install it, not even such a great game than PoE.

  8. Same issue here, reproduced on 1.0.3 and 1.0.4.

     

    I put an archive containing some relevant files on my server:

    http://www.dotslashplay.it/extras/poe-graphic-bug.zip

     

    'SavedGames' contains a savegame before loading the zone, and one after

    'TempSaveData' & 'loadedSave.zip' are the contents of POE cache directory

    'dmesg.txt' is the error I get that is reported in Player.log

    'screenshots' contains two screenshots of the issue

     

    My setup:

     

    CPU: AMD Phenom II X4 965 Processor

    GPU: Radeon HD 6670

    RAM: 8G

    (full hardware list there: http://www.dotslashplay.it/extras/lshw.html)

     

    distribution: Debian unstable "Sid" amd64

    kernel: linux 3.16.7

    graphic driver: radeon 7.5.0

    graphic server: X.org 7.7

  9. Has anyone heard of people *not* experiencing this bug?

    It would be nice if people encountering this bug could post their configuration here (hardware and software), maybe we could spot some similarity.

     

    Here you go for mine:

     

    CPU: AMD Phenom II X4 965 Processor

    GPU: Radeon HD 6670

    RAM: 8G

    (full hardware list there: http://www.dotslashplay.it/extras/lshw.html)

     

    distribution: Debian unstable "Sid" amd64

    kernel: linux 3.16.7

    graphic driver: radeon 7.5.0

    graphic server: X.org 7.7

  10. It may be the running as root that disabled the ability of your user to save games.

    Have a look on this thread (GOG forums):

    https://www.gog.com/forum/pillars_of_eternity/unable_to_save_games_using_the_tarball_version_of_the_game_for_linux

    The directories you should check are listed on this post:

    https://www.gog.com/forum/pillars_of_eternity/unable_to_save_games_using_the_tarball_version_of_the_game_for_linux/post11

    • Like 1
  11. Hello fellow Linux GOGlodytes!

     

    As you already know, GOG doesn’t provide patches for their Linux games, so you’re stuck downloading the whole game archive again each time it is updated. It might be problematic if you are behind a slow connection or a capped bandwidth.

     

    But an alternative exists: I build custom patches allowing you to patch the GOG-provided Linux version of Pillars of Eternity, bypassing the need for the re-download of the whole game.

    If you’re interested, you can find them on the GOG forums:

    https://www.gog.com/forum/pillars_of_eternity/linux_unofficial_patches

     

    Please report any bug you might encounter here, and I’ll eradicate it.

    • Like 1
  12. Hate to be "that guy" - But making patches that only change file DIFFERENCES have been around since the days before the floppy disc. If Obsidian can't be bothered to do that, you're getting those filesizes when changing a few simple text files within a much larger archive.

     

    Replacing files is simpler since you don't have to have an exact version of a file - But since Unity uses really dumb archive formats, (lazy) developers who just want a patch out NOW - NOW just replace files outright.

    You’re right. That’s what allowed tonurics from inXile Entertainment to build custom patches for Wasteland 2 up to 24 times smaller than the official Steam ones.

    More infos about this for the curious ones right there:

    https://forums.inxile-entertainment.com/viewtopic.php?f=34&t=11081

     

    Early teaser: I’m going to build and publish patches using a similar method for the GOG-provided Linux version of Pillars of Eternity.

    More about this should come on the GOG and Obsidian forums in a couple days…

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