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Kronos

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Posts posted by Kronos

  1. So, I get to play tonight as I've pre-loaded Pillars. Unfortunately I've been so excited this whole week even most of last week that I can't help but trawl through the forums and read up as much as I can on Pillars. Much to the detriment of work.

     

    My productivity dropped drastically last week and now it is firmly sat at zero, I even booked tomorrow off so that I can really have some real playtime over a long weekend. I'm lucky I've got a cool wife who'll give me some room on this as I've been on about Pillars for 21/2 years now. She'll even relieve me of baby duty over the weekend:) Awesome.

     

    Anyway, wondering how everyone else's productivity has been.

    • Like 7
  2. Okay,

     

    I thought about this and many people have loads and loads of positive and negative comments to make based on their experience with the Beta. I've put it into perspective that in most areas of the game there is a healthy debate where people are disagreeing with each other. The developers won't be able to implement sweeping changes before release but they will be able to implement a healthy amount change and I'm sure they are paying some notice to the discussions.

     

    It'd be nice if there was a topic where people could share the "ONE" area of the game that if enhanced would make the game more enjoyable to them personally. Please don't comment on the suggestions of others and just share your own personal suggestion politely without saying why your suggestion is better than somebody else's.

     

    NB: try to elaborate a little bit on your point by saying how that area of the game doesn't currently satisfy you and how it could be enhanced, as briefly as possible of course.

     

    Here goes:

     

     

    I'd like the 2D art assets area to be beefed up as it currently feels a little light and the character/item screens don't look very attractive; mainly item pencil sketches to be implemented, and character/inventory screens beautified with 2D paper dolls. This for me brings an element of nostalgia to POE and reminds me of the old IE games; it would certainly make me feel happier.

  3. My main focus here is going to be on the forced use of Character portraits. I understand they are near and dear to a lot of people in this type of community but I'd again rather have a system that just shows a crop of my created character. I don't want to have to use a custom portrait and spend 20 minutes of my life every time I created a different character due to me being unsatisfied with the provided (vanilla) character portaits.

     

     

    Now, moving on to lack of customization options for faces and my issues with bodies and height. Why is it that all of the faces have the same deminsion and size? why are our options of facial hair and other things so limited? I also find some of the races (Humans) to be awkwardly stumpy in demenor. Very short with large heads as if for no real reason other than to say all human males are 5ft tall. I didn't care for this much. Or rather I do care. A lot.

     

    And lastly Over all texture quality for the NPCs in the world are too low. Everything else in the world is seemless and beautiful but the characters take away from it. They stick out like a sore thumb against these 2D backgrounds, and not in a good way. They appear at times to be pixilated, jagged, and their animations bring about a strong desire for me to have the option to turn texture filtering up to X18 and X8 antializing. But then I realized it wouldn't do anything to change these settings when they are provided because the textures themselves are made to be old looking as if to pay homage to an older game. This is not however, an older game. I'm running a machine capible of playing the witcher 3 on max settings. I would just like to see some more quality and higher texture resolution.

     

    Also, heavier NPC and character shadows and possible character outlines to make NPC's stand out more from their background.

     

     

    Thanks guys. Sorry If I was a jerk. It's 5am!

    I'm going with the camp vying for scrapping the 3D models. They look very cheap and "B" Grade. It gives you a negative impression from the get go. Infinity engine games left a lot to the imagination. I 'd prefer to see just the character portrait or a 2D model rather than this.

     

    Frankly I'd rather have nothing than this.

    • Like 1
  4.  

    I'm sure it's something they'll fix up in the near future.

     

     

    I hope so, indeed. Though, I'm also concerned about clothing/armor which seem either too barbaric or too Renaissance. This is just wrong. This has nothing to do with Baldur's Gate.

     

     

     

    I'm more interested in the game having more atmosphere.

     

     

    Second! Candlelit taverns with hooded bounty hunters lurking around.

    We're definitely on the same page. Let's see what the Beta update has in store for us when it comes. For the USD250 that I backed I'm certainly hoping for some substantial improvements.
    • Like 1
  5. This is a forum for people to express there opinions in a polite manner. There are a lot of very rude and distasteful postings on this thread for both sides of the argument, this is unfortunately not the appropriate behaviour. Regardless of the direction that Obsidian take the onus is on us to express our views and concerns in a more mature and responsible manner.

     

    Please be civil to each other.

  6. Hate to be critical in my first forum post, but I'm inclined to agree with the OP on the character models. I was really expecting something a bit more like this (in terms of style, not pixels).jfheTAR.jpg

    As they are now, the character models are just too rigid.

    I'm sure it's something they'll fix up in the near future. I'm more interested in the game having more atmosphere. Hopefully it's because they took out everything that would spoil the game and just put in the generic stuff.
  7. I take 'storyboarding' as something like Fallout:  New Vegas or Elder Scrolls games where the character goes through a process of answering questions about his past to assign attributes, skills, and the like to create the character.  In the current system, the player selects things from menus before the game begins.  As I understand the OP, he'd rather have the player begin the game, maybe select an avatar and other aesthetics, and then actually create the character build after the game begins.  At least that's how I'm taking it, but some of that is from reading a point he made in another thread.

    Yep, that is precisely what story boarding is. And it should be an overridable feature for sure.
  8. I've been going through the character creation a bit, and as I've not encounter this system before; hence not knowing what stats to choose; I thought it would be great if there was a Q&A storyboard to suggest a starting character. It could have a few benefits as follows:

     

    1: Cheap and quick to implement as it constitutes a set of elaborate multiple choice questions

    2: It can be quite engaging, and a brief intro into the lore of the game world as we'll ax adding some nice flavour

    3: Engages you to think about the type of character you want to be and make you award of gage various options available

    4: It simplifies creation by allocation a the stat/skill points taking that confusion away; leaving only type cosmetics to decided. This can certainly make the game more appealing to a wider audience.

     

    I myself will generally build characters from scratch, but it might be a great idea especially for those newer to the genre.

  9. I don't feel like racial bonuses are as significant or meaningful as they could be. I guess something a bit more juicy for each sub race would be awesome. A bonus that actually makes it a tough choice on what race to play cause they are all meaningful instead of a few stat differences. It would be an added bonus if cultures had a little more meat to their bonuses as well.

    I agree with this. In my opinion it adds more diversity between various races and cultures. It adds more flavour, differences don't just have to be stat related as well. Differences can affect interactions in the world, various resistances/weakness. Go wild.

    • Like 1
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