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Silver6986

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Posts posted by Silver6986

  1. I dunno about this, maybe it was the way the poll has different choices listed, I initially wanted to vote with 'a mix of all', but then I start mulling over all the different options. Ended up going "&$#^ it" and voting D&D...

     

    I just don't want this game or hell even the overall lore to end up like WoW with regards to player character choice, I mean c'mon they are now offering PANDAS!!! Doesn't anyone else see that as a bizarro WTF move by Blizz!?

     

    I am completely cool with most stuff covered by D&D I guess, NWN2 and the player character choices you have there were heading towards too much choice imo.

  2. My god, OP your wall of text reads sort of similar to another proposal I read some other user come up with under a different thread except it was for lockpicking, you end with a ludicerously overcomplicated system, BG was just fine, your idea about weight for money I think is also fine (maybe under HC mode) but everything else!!?? Yikes.

     

    I think BG did quite well with regards to inventory management, anything more then this and you start making the game about inventory 101 and people will start requesting guides from others as to how it works.

     

    Imo something like inventory management should not become this convoluted.

     

    I like the idea you have about different bags holding different amounts for example, but this was already covered in BG2, with Bottomless Bags of Holding being able to allow you to carry the most amount of items (also pretty much anything as well when compared to say a Scroll Case - only for spell scrolls).

  3. I hate having to rest to use spells or recharge. All that does is force you to spam resting which is stupid. I am for cooldowns or a quick way to recharge without forcing resting. This might be one they need to set up optional choices in options for the players to decide what they prefer.

     

    I'm not a fan of cooldowns, they're too arcadey. Memorization at least has a rationale explanation for it, and reflects a Character's engergy level. Cooldowns are the equivalent of...

     

    Party: It's still moving! Quick, cast Fireball again!

    Wizard: I can't. Not for another 47 seconds. That spell can only be cast once every 60 seconds!

     

    IMO "Rest spamming" is a player trying to keep a full complement of spells rather than using them judiciously.

     

    Exactly this. A lot of people are posting how much they hate being limited by memorization yet this is a very efficient way of keeping combat tactical, as already said, if you are smart and think about battle prep then you would save spells for later obviously.

     

    Imo cooldowns are a very lame way of keeping casters in check, I like the D&D method, simple spells can be cast quickly and somewhat efficiently whilst amazingly powerful spells take time to cast but can turn the tide of battle in your favour.

  4. Meh, I want it to be the type of game where I start it up again straight away with a new character and see how choosing differently from the first character changed the game.

     

    That's the kind of replay I'm interested in.

     

    Same for me. Is this supposed to be the 'Once Finished, I'm Done' option? I didn't select it because once I finish, I'm far from done... I have new characters to make, after all.

     

    EDIT TO ADD: I don't usually care for New Game+, because I've already beaten the game with that character. They've done it already, so it's time for a new character to do it. I've never encountered a realistic enough reason for that exact same character to go back through the exact same story line (even if I were to choose different options, it would still be the same general story line); I always wind up quitting and playing a new character instead. I know some people like New Game+, but my brain is just not wired for it.

     

    Nah I love to reuse the same character again, so long as the companions you pick up along the way are varied enough, for example taking my PC through BG2 and trying out the various romances :)

  5. All of the options are fine, as long as the chests are also from bosses'. But no randomized loot, grinding should be avoided to become neccesary for anything(other than grinding). And no crafting(especially by the player). If a smith can suddenly create an Infinity Plus One Sword or similar, the materials better be unique and really hard to find/aquire.

     

    I remember in NWN: Hordes of the Underdark, there was a smith that could create almost anything über for you, it felt rather lame in comparison to say Cespenar in BG: Throne of Bhaal where you had to find items or artefacts to combine them to make uber items, much better system imo.

  6. This is 1 person's story. There's no f reason to allow a party generation. You cannot explain it, it goes against OEs idea of NPCs being important. When do you decide who's the main character in the game? And if you change your mind in the middle the game?

     

    Adds replayability? HOW?

     

    So was BG series (for the most part if you include Imoen as well as Sarevok within the scope of the story arc), it seemed to work quite well if I remember correctly, tbh I mostly stuck with the NPCs available to you but hey, if it isn't that hard for the Devs to implement that how is it hurting you??

  7. QTE? kill it with fire and make sure there is nothing left

    also liquid silver, the game will have 2D backgrounds, but the character models will be in 3D (they already said that since the begining). something like FF7-9 graphics. so it wont be all that much work animating the characters

    anyway the most important thing for me, as i said in my first post, is to have character attack animations that

    1. coincide with the actual attack (in IE games, you could see your character swing the sword 4 or 5 times, but there was only 1 attack roll made in that time. so your character attacked once and hit, but it looked like he attacked 5 times and missed 4)

    2. the attacks look like they connect with the enemy and not just randomly swinging the weapon and get a message "you hit for x damage" or "you miss"

    the rest would be nice to be there but its optional

     

    Fair enough, maybe I misunderstand when you mention that the character models will be in 3D but wasn't that the case for BG as well? As in the original character resources where in 3D and then transferred into the game as you see them when playing? Which is why Beamdog could have remade BG in HD but Bioware lost the source art, making such a venture null and void...

     

    Not sure how to grasp what you are saying regarding FFIX graphics, I did play that game and just remember the characters looking somewhat clunky (nothing like FFVII though!). I figured Project Eternity graphics would be like a HD version of BG.

  8. I don't want realistic stuff. I play a game to dream. I'm bored of serious business in later games. I'm good with fantasy design as far as it's not "too much" (I'm fine with "boobplates" à la PA report Cadegund concept, for exemple). Players and games forgot to dream these days.

     

    I take it that you are the type of person that doesn't mind playing chicks in RPGs and walking around in what amounts to a strippers outfit when fighting a horde of monsters and such? Dude if you want that dream then go watch some role play porno, sheesh. At best that sort of thing is reserved for Mods and those who feel so inclined.

     

    Always cringed at all the skimpy outfits for download over at The Fallout Nexus.

  9. Good lord, please this! Go with at least a semi-realistic look of things. I remember on thing that stopped me from getting Dragon Age 2 after playing the demo was this ridiculous Anime feel its clothes, armor and oversized weapons had. Please, Obsidian, don't go for 200 pound swords and spiky bikini chainmail armor!

     

    Bang on! Hope to god it ends up being like the BG series, the items looked quite intricate and ornamental as opposed to looking crazy ridiculous, I dunno what went wrong with modern RPGs and this over-the-top design philosophy, this might sound silly but the older games came across as more realistic or perhaps the word is believable to me...

  10. I'd love to see it implemented too.

     

    To a lesser extent, even Diablo 3 has this. Everytime you do something epic, the townsfolk start talking about what you've done for them. I'd love to see the world of Project Eternity react to my character... so if I'm a good guy, I get good press and nice comments. If I'm a scumbag... then bad press, snide comments, maybe the odd rotten tomato.

     

    Exactly this, I did read however that due to a lack of a renaissance there will be no printing press, but certainly if townsfolk talk about your deeds as well as the local innkeeper and perhaps even the town crier this would be quite welcome in my eyes.

     

  11. I do think gold should have weight, and to deal with this there should be banks in the game world. This will add another element that will help the game feel more realistic in my opinion. It may seem like busy work to some, but, just think of it this way, with banks will come more options, such as robbing them, trying to cash in NPC's bank notes, and getting different quest from bankers. Also seeing a bank in every city will undoubtedly make it feel like a more living world. I suppose if one gets enough money or finishes a quest they could acquire a "bag of holding" that takes the weight away if they want to carry it all with them. Still, I think having gold weigh something will add to the gaming experience more than detract.

     

    Forgive me if I am wrong, but I have read that the setting for the game is late Middle Ages but has not yet reached the level of a reniassance, so would banks even be viable in such a setting??

  12. How am I supposed to walk around with 10,000,000 golds, 10 suit of armors, 30 weapons and 100 potions if everything have weight?

     

    Lol, you simply don't! You make a conscious choice based on a number of factors that will inevitably lead to answering this question:

     

    What's more important to me right now given my current circumstances?

     

    So I am all for gold to have weight within the right difficulty level - I immediately think of F:NV and the Hardcore Mode that could be enabled, the whole time I played Fallout 3 (when it was first released and prior to the proliferance of Mods) that's exactly what I wanted!!

  13. IWD2 just went too far in terms of being only about combat.

     

    Uh, that was the ENTIRE point of IWD series. They are tactical IE combat games.

     

    Haha! I don't know how you could misunderstand that when playing the IWD series? Well I got a laugh out of that :)

     

    When it comes to replaying the IE series of games though I always end up going back to the BG series, I just find the Bhaalspawn Saga so engrossing!

     

    I really really hope that Project Eternity can pull something out of the hat and give as greater storyline (for me anyways) as that one!!

  14. Oh my god, this thread is ending up just like Borett's about kill animations. What ogrezilla said, there will be the option for different Difficulty settings just like with the Infinity Engine games, it's even mentioned in the stretch goals that we could potentially (pending the final pledge figure) get an Ironman and Heart of Fury (a la Icewind Dale) difficulty mode, I played BG1 when I was 13 and on Normal diff (D&D rules) and found that the game was completely accessable. I now find I have to play with the Sword Coast Strategems Mod in order to get something out of the difficulty now.

     

    The game will be fine for the noobs who just wanna play for the story, and hopefully I get my Heart of Fury mode! :)

     

    It would be interesting to understand just exactly what OP meant by Easy? As in Fallout 3 Easy? (laughable), or something else?

  15. I voted for option 3, and mentioned in Boretti's thread that I think most people would like to see something along the lines of FO and BG style death animations, looks like the poll is proving my thoughs correct so for. But I still can't understand how people keep harping on about DA:O type animations!

     

    It's akin to trying to shove a Rhino's foot into my shoe! It just aint gonna fit, converting 3D animation kill scenes to 2D isometric just sounds like a &^*% tonne of work and won't even be anything like the above posted clip of Dragon Age kill animations, let's be honest: FO and BG deaths will do the trick quite nicely.

     

    That's not to say I don't appreciate this type of stuff (The witcher 2 comes to mind), but once again, it's done with 3D animation and multiple camera angles!

  16. I really,really,really just don't want to deal with any ****ing wolves. That's all I have to say on the subject.

     

    Is this a reference to Baldur's Gate?

     

    those automatic 20s on the first hit ;)

     

    Wolves! Haha! What about just wandering into a group of brown bears! Oh that was always fun, oh hell while I'm reminiscing, anyone remember running into the ogre just after leaving Candlekeep with only Immy in your party, that's even more fun!

     

    Games sure aren't made like they used to be...

  17. I would love it if the devs implemented some crazy random encounters a la Fallout 1 & 2. I'm not suggesting that they go all out for black humour and reference jokes, but it would be nice to have a random encounter where you run into a bunch of GIANT SPACE HAMSTERS!!!!!!!!

     

    Also, some major tactical encounters would be fantastic as well, but I gather that is what the $3000 pledge is for, to design your own adventuring party to fight in game etc.

     

    I hope they add something along the lines of the encounter you get with the Chosen of Cyric encounter from the Rogue Rebalancing Mod for BG2, that was a very well done and complex battle. The author of that mod has mad skills.

  18. God dammit, please just leave lockpicking to something like either Fallout or KOTOR. We don't need a bloody lockpicking minigame screwing with our flow!

    FNV style would be the best i think. at most you can add the need for specific lockpick types for specific lock types but no more than that. let's say 3 diferent types of locks and 3 diferent types of picks if you have the right pick and the skill you can try to open the lock fallout style and that's it.

     

    I agree, FNV style would be a good option to go with imo.

     

    OP has suggested WAY too much depth and complexity for me regarding such a skill for this game, that even sounds like a tall ask to be implemented in a game where you basically play a thief, no party, that's it (kind of like what I imagine the Thief games may be like - not that I have played them).

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