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Posts posted by Silver6986

  1. Yeah, not #1.... that only reminds me of the disgusting chat that went on asking for porn shots of the female employees. :getlost:


    There was also this thread: http://forums.obsidi...10-easter-eggs/


    I liked the random recipes within the game (BG2) and the LEGENDARY pantaloons. Legendary.


    Yes! But if we could chance encounter a group of miniature giant space hamsters, now THAT would be LEGENDARY :)

  2. While the estimate has not been revised, it is expected that development will take longer since the budget, and therefore the scale of the game, will now be 3-4 times larger.


    I thought they were using the increased budget to hire more people (maintaining the same schedule), not to keep the same amount of people working longer.


    I was of the same opinion as well, I haven't read anything to suggest otherwise...

  3. Yeah, I'm honestly kinda worried about it. I mean, I don't know how they can possibly make a dungeon that large, that actually makes sense. I guess it could just be a haven for monsters/enemies, which get progressively stronger the lower you go. That way, it acts as a constant source of "training", where you can gauge your progress in the game, sorta like Watcher's Keep. But 14- that's just crazy.


    I am really hoping that the leveling system for PE will allow for this dungeon to be fully explored without ruining potential to import your protaganist from PE into PE2 due to level cap, but with another huge city being implemented now as well as having one already, plus a stronghold, am I crazy in thinking that there will be too much content for a carryover into PE2!?!?

  4. I don't mind the spell, because if there is no raise dead spell, this also means you have to reload after every single death.

    There is no real philosophical explanation for reload and its impact on society either.



    And in actuality this is exactly how I played through BG, I always releaded when a party member died, it just felt somewhat shallow to revive them on the spot when you look at the context of some of the conversations seen in BG, such as the ones OP mentioned.

  5. Fallout: NV which most people would agree was pretty massive, was finished in a year and a half. It also featured a lot of new settings/characters/plot and it was 3D modeled. So I think this will be doable.


    Yeah but remember that they had everything pretty much handed over to them from Bethesda with regards to the model they were building NV on.


    I would think that the beta will be an effective method of determining if in fact OE will need more time to iron out whatever is needed when the time comes.


    I still at this stage have complete faith in OE to release the game when they state they will in early 2014. They have some immense expierence at their disposal :)


    In the end if we have to wait longer for the game to come out I am in no hurry.

  6. I think for the most part the IE series of games did things rather spectacularly, considering the breadth of games that have entered the fray since the original BG back in the 90s, I haven't come across any game that has done significantly better then what this group of games (Baldur's Gate, Icewind Dale, Planescape: Torment) has on offer combined (which is what the devs are drawing inspiration from).


    I do feel that one aspect was rather lacking however, which is player choice and the consequences of choice within the context of the world, so more of this (thinking Witcher 2 style player consequences) would be epic.


    I also think combat can still be improved upon.

  7. I pledged $280.00 ($30.00 required for international shipping), but I contemplated $500.00 for a long while, my Wife would have had my b&lls on a platter though and for good reason mind you cos that is a lot of money which could go towards a whole load of other things, err... like our mortgage or any of the other bills that start to come out of the woodwork when you buy a house :)


    Not to mention I now have a son on the way :)


    But I pledged a little while ago and have continually been rather pleasantly surprised with just how much stuff keeps getting piled on top of what I originally thought I was going to be getting!


    Very happy indeed.

  8. I would be quite happy with a combination of BG style and Fallout style humour, so companions such as Minsc, add in some self referential jokes and the odd bizarre yet funny side quest sounds good to me :)


    I remember the self referential joke from Fallout 2 when chatting with the nurse in Vault City about the lack of children in the game, there is a line of dialogue you can choose where you state that you thought you were playing the Euro version of F2, some one liners like that would be great :)

  9. Well to be honest I reacted to the first part of your post, it seemed you were bothered by the way BG handled rep and that you did not want to see this but rather something along the lines of the quote from W2.


    However as you already know this game won't be like BG with regards to reputation, if you are looking for examples I unfortunately cannot be too forthcoming, I can't really think of a game I have played with this situation in mind (W2 quote). You can get away with stuff in Fallout without others knowing about it if you don't get caught, but it is nowhere near the level of reactivity I think you are getting at.


    And when I say this I am referring to reputation, you always take a hit to your karma with regards to say... stealing, but this is separate from the reputation with factions or places.


    I am definintely hoping for some interesting twists with reputation like you quoted from Wastelands 2 as well!

  10. About as long as Minsc did in Baldur's Gate 2. Which is to say, about 68 days. :p


    Though I imagine he could have gone longer...


    Brilliant comment, was thinking the same thing!


    "Full plate and packing steel!"


    Made me smile, tbh I never thought about what OP is questioning when playing BG.


    I really hope for some memorable quotes from NPCs in this game!

  11. 1. NPC scheduling - they actually have a real life cycle

    2. Factions quest - quite similar to Fallout New Vegas

    3. Interesting non-combat skills such as skinning animals for fur etc.

    4. An interesting world to explore, with a sense of mystery.

    5. No hand-holding, you can go anywhere you like - just don't expect to survive it if you're not well equipped.


    All sound fantastic in theory, the execution will be telling however, I remember playing Gothic 3 and getting really annoyed with some of the aspects of that game and in truth I never completed it (bit like Oblivion/Skyrim for me, beautiful world but no gripping central plot device to hook you in). You did quote Gothic 1 & 2 however so maybe G3 was not as good as those two?

  12. I don't think anything should be "unbeatable". I mean, if it takes waiting until the very end of the game before it is possible, so be it. But why go through the effort of putting it in, if there isn't a way to "beat it"?


    As a teaser for what's to come of course! It done well it would be memorable for sure.


    Assuming that what I posted were to be the case... for example it could be one of the adventuring parties to be partly created by those who pledged the required amount, the adventuring party could be so uber powerful that they are not beatable until the proceeding installment of PE!


    You could see future skills and abilities being used by enemies that you don't have access to yet due to the level cap (for example), methinks that would look really sweet (like watching Irenicus tear up the Cowled Wizards upon exiting the dungeon in BG2, you eventually end up being this powerful if your protaganist is a wizard/sorcerer etc).


    Honestly not fussed either way though.

  13. I too am interested in finding out the shipping method, for example the $250.00 tear requires another $30.00 for international shipping (so I pledged $280.00 of course) as opposed to $20.00, so what would be the difference I wonder??


    I just really really REALLY hope it is not like the Witcher 2 CE! I bought that off ebay (sadly I missed the chance to pre order from my local games store, but I hear that of those who did they had the same experience as I), when it arrived in the mail, like many others have discussed at length online I found that the bust of Geralt was completely ruined :(


    THANKFULLY their PR system is amazing! Got a new one sent out to me in perfect condition.


    What I am saying is basically I don't want to ever go through that again!

  14. stuff

    Aw, bite me. I think it would be a great slap in the face to the folks who didn't LIKE Obsidian on facebook. lol Ooon the other hand, Tale probably has it right with the whole idea that it would require people to go through an optional area to get to a place that's going to take up a *lot* of resources.


    I vaguely recall a supplement or module for AD&D (1st ed I think) where you explore a vast underground cavern system, and one of the areas was an entire town that had long ago fallen into a giant sinkhole, and generations of people living in the dark had made them blind. Or something like that - it is from a loooong time ago.


    The point to my rambling is that in all seriousness a city/ruins/village/something would definitely be cool (just no same-old-underdark-Drow-city please).


    Back to the Big City: It would sure be a shame if we hit just shy (3.4) of the mark. Which is why we can't let that happen!


    Wow that idea actually sounds pretty interesting about the city underground where everyone has gone blind (ie nothing like the Underdark - no Underdark PLEASE OE!!), but like others I am thinking the project will fall short of $3.5 Mil, unfortunately I have pledged all I am able, the Wife would have my gonads otherwise :)

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