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Boretti

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Posts posted by Boretti

  1. Read the topic first!

     

    I will have to post on every page , cause u guys dont read! we are talking about death animations and a little 2 sec animation to finish blow

    no finishin actions chain, no buttons sequences!! cmon are u guys that dumb? or just trolling?

    Just a sword slash or a hammer blow to illustrate a killing blow , no lights/fire/slowmotion/shaking camera. just a brutal slash! take the same time as a regular attack, but differs because it was a kill.

     

    No more suggestions , too much garbage in this topic , much trolling.

    Everyone now is calling themselves a die hard rpg fan that knows everythin that is good for old school?

    Dont even need to read the topic to know that im tryin to ruin "YOUR" game...

     

    I will wait till the game is out , the developers knows best wht to do

    Sorry that not everybody agrees with you, but please, whine and blame us, we're here to listen... Needless to say that taking a simple opinion for a manifestation of holy entitlement is only indicative of your own state of mind, not my personal claims.

     

     

    Finishing moves in an isometric tactical RPG

     

    he is thinking of slow motion , change camera or something like a button sequence.

    Oh, I see you are clairvoyant also. I don't especially meant any of that, actually. Before calling others whatever you like, try not to make those mistakes yourself.

     

     

    let me explain , he said like the finishers was something absurd for this kinda of game , impossible because it is isometric...

    to be impossible it must be something that u cant do on this kinda of game.. that is? changin camera, focusin on a player to show the attack , or a chain of buttons or a shakin camera... u name it.

    He even explains that somethin like fallout would be ok... suggestin wht?

    I have never said something about the fact that it would be "impossible because it is isometric", so the rest of your reasoning is irrelevant.

     

    I admit not having the time to read the whole topic, but I read your first post at least, and what it says along with the title is that you would see your character operate a special move to kill the enemy when having a critical hit or something. Even if it is real-time, with no QTE, camera move nor any other special effect, it is to me rather disruptive to the gameplay if it means triggering a predefined motion you must wait for it to finish. Even two seconds, in the midst of the action, is not pleasant to me, because I don't want the game to take control over me at any point in action. And as I said, often it just adds nothing in style, but rather looks silly in my opinion.

    The death animations in Fallout and other games are nice, and would fit here if it is just that, animations (I didn't mean how it was implemented in Fallout, since it is turn-based), not a "move".

     

    Now if I have slightly misunderstood your point, you'll have to explain it better, and if you have already done that along those pages, please show me. But you can't blame me for assuming that you're still consistent with your first post (as you could always edit it to clarify if it was necessary, and if you're not too lazy to do so :rolleyes: ).

     

    sorry too lazy to read your reply

  2. let me explain , he said like the finishers was something absurd for this kinda of game , impossible because it is isometric...

    to be impossible it must be something that u cant do on this kinda of game.. that is? changin camera, focusin on a player to show the attack , or a chain of buttons or a shakin camera... u name it.

    He even explains that somethin like fallout would be ok... suggestin wht?

  3. What a horrible, irrelevant idea. Particular death animations are good for spice and variety (I count Fallout ones as such), but how in the world would you see some finishing moves in an isometric tactical RPG? This is a typical kind of show-off feature in games that like to be effusive, which is nothing like what Project Eternity is supposed to be, and as far as I am concerned I have always felt that it's rather vulgar and disruptive to the gameplay.

     

    So absolute no for me.

     

     

    Read the topic first!

     

    I will have to post on every page , cause u guys dont read! we are talking about death animations and a little 2 sec animation to finish blow

    no finishin actions chain, no buttons sequences!! cmon are u guys that dumb? or just trolling?

    Where did he say anything about chains or button sequences?

     

    Finishing moves in an isometric tactical RPG

     

    he is thinking of slow motion , change camera or something like a button sequence.

  4. What a horrible, irrelevant idea. Particular death animations are good for spice and variety (I count Fallout ones as such), but how in the world would you see some finishing moves in an isometric tactical RPG? This is a typical kind of show-off feature in games that like to be effusive, which is nothing like what Project Eternity is supposed to be, and as far as I am concerned I have always felt that it's rather vulgar and disruptive to the gameplay.

     

    So absolute no for me.

     

     

    Read the topic first!

     

    I will have to post on every page , cause u guys dont read! we are talking about death animations and a little 2 sec animation to finish blow

    no finishin actions chain, no buttons sequences!! cmon are u guys that dumb? or just trolling?

    Just a sword slash or a hammer blow to illustrate a killing blow , no lights/fire/slowmotion/shaking camera. just a brutal slash! take the same time as a regular attack, but differs because it was a kill.

     

    No more suggestions , too much garbage in this topic , much trolling.

    Everyone now is calling themselves a die hard rpg fan that knows everythin that is good for old school?

    Dont even need to read the topic to know that im tryin to ruin "YOUR" game...

     

    I will wait till the game is out , the developers knows best wht to do

  5. I only want kill moves if we can have ridiculously large pauldrons, 12 foot long great swords and eyes eight sizes too large

     

    You like fallout but dont like finishing moves? interesting...

     

    That's not what made fallout great IMO.

     

    Well you are right, because it was a little extra, not a feature of the game.

    Not want to be in the back of the cover "Awesome finishing moves",

  6. Thanks to those that read the topic.

    The finishers should not take more than 2-3 secs.

    No jumps , no flips no sayajins. just a good sharpen blade to the neck , or a hammer knocking down on the impact, or even a bash with the shield.

    Nothing out of normal, like i said something you would expect in a realistic medieval battle. ( assuming that magic would be normal )

  7. Oh HELL no.

     

    The slow-mo break-combat-flow idiocy in Dragon Age pissed me off to no end, catering to the adolescent consolers. > :p

     

    And this is NOT a 3D zoom-in game with cinematics. NO. NONONO.

     

    On the other hand, hearing an emphatic yell from my companions (I think Minsc's was "HA-HA!!") during combat for a critical hit was great. More of that, please.

     

    Read the topic first pal. no slow motion as i stated in more than 3 posts...

    cmon! if you dont want to read the whole topic, than dont post.

  8. I wouldn't mind, as long as it was quick. No close-ups, no slow-mos, and nothing as farfetched as Fallout.

     

    Noo it happens in the middle of the battle, you can miss it if you are not looking.

    You have to score a critical while the enemy has 20-10% hp , that will trigger a finishing animation.

    something like that , like i said a little extra, not another feature.

  9. Hello everyone! my first post here.

     

    Im pretty excited for Porject Eternity as it is expected of any RPG fan!

    I know the game is yet on its firsts steps of development and its too early to talk about this.

     

    Buut if you dont mind a suggestion, what about finishing moves?

     

    Let me explain,nothing too fancy,no decapitations or multilations, but effecting, a different animation than your basic attacks.

    Something like dragon age finishers... it helps immersion and give characteristic to your PC/NPC.

    A litte example:

    You are fighting a powerful Wizard, he is givin you a hard time and testing your party tactics, you are getting annoyed by the paralyzes/curses/diseases cast by him...

    His magic shield is down and your fighter gives the final blow, a fierce slash that rips trough the wizards chest diagonally from shoulder to hip. Not only you feel like you accomplished but because of the epic death you scream "Take that sucker!" and feel more badass. (it can be a arrow to the Head, or a magic projectile with a little more impact to throw the enemy a few squares, something "realistic and natural")

     

    Its a little extra to gameplay , that for me it makes great difference, adds a little spice into rpgs battle, that tend to be static.

     

    Post your thoughts on this.

    And Thank you Obsidian for bringing back a real Role Playing Game.

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