moral relatively in Pillars of Eternity: General Discussion (NO SPOILERS) Posted October 4, 2012 Realistically I think dilemmas are a crutch for not-so-great writing. They almost always feel forced. That's a pretty ridiculous blanket statement, especially when it comes to video game writing. Games themselves could be easily seen as a series of dilemmas and problems for a player to figure out. Okay, give me some examples. Examples of what? Problem and dilemma solving in video games?