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Gecimen

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Posts posted by Gecimen

  1. While I would love more companions, I just don't see what a stretch goal would be for.

     

    First off, it's nigh impossible to create a new hype that'll collect a million bucks or so.

    Secondly, most of us don't know what else to buy. For example, me, I live in Turkey and therefore selected "digital fun pack" for $50 (cause I don't trust any shipped item is guaranteed to reach me). I 'could' have paid more but one tier above, 'digital collectors edition' contains nothing extra, except for a beta invite, which I will not pay $60 - heck, I will not even pay $20 for that - beta testing is a service, not a priviledge. What else could've been added? No idea honestly...

     

    Don't mean to sound pessimistic but I just don't know why people would raise their pledges. And any unfulfilled goals will just hinder the excitement.

     

    Not to mention now I feel we won't get as big the game as we were promised without new stretch goals....

     

    I just wish you guys just made the game, sold an extra million copies and kept earning money with expansions and sequels.

    • Like 2
  2. He may not have Avellone, but he does in fact have "the rest".

     

    Brian has hired Colin McComb and Monte Cook, who both worked on the original Planescape setting for Wizards of the Coast. Colin also worked on PS:T itself - he was Avellone's #2 man. He also has Kevin Saunders, producer of Mask of the Betrayer, and Adam Heine, who was a scripter for PS:T.

     

    Well that's relieving. Still I feel like Obsidian should do it, cause of the WL2 forums, where everything is going in the path of a combat oriented hardcore game, as opposed to here where design and story is in front.

     

    And Ps:T was all about design and story.

  3. InXile just announced they will soon start a KS campaign for a soul-sequel for Planescape: Torment, named, Torment: Tides of Numenera.

     

    No, I'm nowhere nearly joyed by this news. Personally I don't trust InXile, namely Fargo 10% as much as Obsidian and I'm hating to think they grabbed the idea and the hype.

     

    For info, Brian Fargo (ex boss of interplay) re-bought the rights for Torment franchise 3 months ago. But as a person that was never in the original design team, I tend to think he doesn't deserve the right to go and pick a new team to do it, leaving out Avellone and the rest.

     

    As much as I obsessively love Torment, I believe I will protest backing this particular project.

     

    What do you guys say?

    • Like 2
  4. Not that I exactly expect Eternity to look like Baldur's Gate, it just struck me how most of the exploration areas in BG don't contain all that much, and the scenery is pretty bland and repetitive. There's at least one area that has zero quest involvement and no interesting scenery whatsoever--the only remotely "interesting" thing on the entire board is a dude who yells at you to get off his lawn.

     

    Granted, due to the pre-rendered scenery, the game has aged INCREDIBLY well. It's the gameplay that feels a bit dated.

     

    Anyway, it occurred to me that one way to improve this issue would be to move the random encounters to be a solely between-areas thing. Then you could make lots of little somewhat-generic (a swamp, a forest, a mountain pass, a campsite, a mini-dungeon) maps with interesting "random" encounters, and focus the main areas more exclusively on dense, interesting content and unique scenery.

     

    There could even be gameplay elements involved with these random encounters, if, say, the mountain roads are plagued by bandits, and you travel through that area a lot and slaughter a ton of bandits, maybe you hear about the roads becoming safer.

     

    Just some thoughts.

     

    When I told this a few months ago people bashed me. Like most Bioware games, BG (especially 1) was looking better than what it included.

  5. I'm not sure I like the idea of "unlocking" companions on a new game+ run. It's too gamey to me and seems like an artificial way to ration out content.

     

    I think it's better that everyone has the potential to access all companions on their first playthrough, but perhaps one or two are ruled out or inaccesible due to the player's actions in some way.

    This.

     

    Leave 'unlocks' to the modern JRPG hell.

     

    I've never played japanese RPGs and dont know what the heck you're talking about but unlocks would be cool.

  6. Relationships are at the heart of the human psyche and all fiction, including narrative driven rpgs, deal with the subject on one level or another - Even (and Especially) Planescape: Torment. This doesn't take resources/writing way from the rest of the game, because, from the narrative point of view, it IS the game. Now, not every relationship needs to be romantic, but romances are a type of relationship. And since a huge chunk of our psyche is devoted to attracting a suitable mate, it can be a powerful emotive draw; If it's handled well, a romance can keep the reader, viewer or (dare I say it) gamer on the edge of their seats. If this wasn't the case, Romeo and Juliet would had vanished into obscurity long ago. From a dramatic point of view, romances are a gold mine for creating obstacles, challenges and rationales for characters - Everything that a good (or even great) role-playing game would seek to create. Or are the vocal people on this board simply interested in the grinding of leveling and combat? In which case, why play a narrative driven rpg in the first place?

     

    As for diversity and equality: Why should romance options only be available to straight people? Believe it, or not, plenty of players aren't actually straight. Or do you believe (this is an open question, not aimed anyone specific), that THEY should get THEIR own game and stop spoiling OURS? If so, welcome to being prejudiced.

     

    Why should every game have romances? Does every film or book have romances? would film like The Treasure of Sierra Madre get any better if we would add romances into it? What about 2001: A Space Odyssey (both book and film), and what about The Thing by John Carpenter?

     

    Would it make games like Ultima 4-7 any better if companions of Avatar would be romanceable? Would it add anything to the story of Ultima 5 which is about oppression, moral absolutes and corruption of men (and women)? or Ultima 6 which is about racist prejudices and co-existance, and consequences of what you have done in the previous games?

     

    Does your whole life revolve around romantic relationships? if not, why should it in games?

     

    There are so many potential stories what are possible in Project Eternity without including romances.

     

    Did you read the lines:

     

    Now, not every relationship needs to be romantic, but romances are a type of relationship. And since a huge chunk of our psyche is devoted to attracting a suitable mate, it can be a powerful emotive draw; If it's handled well, a romance can keep the reader, viewer or (dare I say it) gamer on the edge of their seats. ... From a dramatic point of view, romances are a gold mine for creating obstacles, challenges and rationales for characters - Everything that a good (or even great) role-playing game would seek to create.

     

    I'm not saying every relationshi[ in the game has to be romantic. What I am saying is that relationships drive the narrative and that romantic relationships have can drive the the narrative too. You mentioned 3 movies in your post - for those three, I gave you thousands that do include romantic relationships and are better for it - everything from Casablanca, the 39 steps (hitch**** original), to The Empire strikes back (... well,,, apart from the whole brother/sister kiss - ewww), The dark Knight (the dilema of bats chosing between his love and Harvey dent). I could list many more...

     

    My point still very much stands that NOT EVERY FILM, BOOK OR GAME HAVE ROMANCES SO WHY SHOULD THIS HAVE.

     

    We dont even know what the story will be, and I trust Obsidian's devs enough to let them make game they want, and not to include "Bioawre-romances", my problem is with the crowd who demands that they include romances no matter what.

     

    What if they make a story which doesn't support romance at all? should they just throw romances into it just because SOME people demands it even if it doesnt suit the main character?

     

    Uhh another day and you again :) Another person replied you above and I wont repeat it but you're ignoring this, most people aren't asking for Bioware romances or even the standart PC-Comp romances. FFS I'd even like to see if one of my comps fell in love with the antagonist (this is just an example, dont push).

  7. I NEVER said "romance is mature". Please start by learning to read.... pfff...

    You didn't? what is this then?

    What we are asking is a mature cRPG to include romance because mature topics include romance amongst other concepts.

     

    I'll repeat, please, learn to read. It's not saying all romance is mature. And I must say, all romance can not be considered mature. But the state of maturity in itself involves various levels of romance.

    Don't play with words. "Mature topics include romance" means that "romance" can be or is a mature topic. But what is a mature romance? And how are many "romance" options mature? Give me an example of a mature romance vs immature one in cRPGs.

     

    It's not me who's playing with words. I said "orange is fruit" you bent it to "fruit is orange".

     

    As to examples of mature romance, I really wouldn't want to do it with existing cRPGs, but FO2, although subtle, humorous and sex oriented, displayed a certain level of maturity in this case. So did PS:T in my opinion. Better examples can and will be done in the future. On the other hand, romances in DA:O or SWTOR are not adressed in a mature level despite of love-making scenes. They are simply "give enough gifts to bed with X" mechanism aimed for puberty.

    So they were subtle in the games you consider mature. In PST as far as I remember, they were limited and they were part of the narrative. Then why did you make a list of features, based on how many different options there should be? And that there should be bitter things like marriages with raped victims and persons the pc widowed? Those are not subtle. Too many options, don't make them subtle or mature.

     

    And again you play with worlds. If you said "orange is fruit", which is a very bad analogy, since nobody argues that an orange isn't a fruit, but let's forget about that. I said "a fruit can be an orange". But what chances does that fruit romance has to be an orange mature?

     

    I'm really tired of this but again, all romantic themes doesn't have to be mature, and I didn't say that... I'm saying, it can/should be adressed in a mature and realistic level and complete lack of romance would result in a drawback in maturity level.

     

    In FO2, the PC could be forced to marry a man/woman he/she slept with. In PST the player dealt with stories of broken hearts he caused. These are fine examples but also they don't dominate the story.

    Yes I gave examples of mature romance themes but I don't want romance to dominate the story unless the main plot is about love. And unless it's some kind of wicked love, I don't think it's a good idea. Yet leaving romance out is not a good option.

  8. Not all mature fiction include romance at all.

     

    I read all kinds of fiction and I must say the ones that can be considered mature 90% of the time includes romance even if it's a only soldier writing a letter to his fiancee. Can you please exemplify which mature fiction doesn't include romance "at all"? Or even better I'll give you 5 opposite examples for each of yours.

     

    What about Aflred Bester's Demolished Man? Or Philip K. D Ick's The Man in the High Castle? Those mature enough for you?

     

    edit: WTF, I can't write name D*ck?

     

    Both are invalid examples.

     

    I've read Demolished Man a few years ago and the story was full of sexual tension between Ben and her secret sister, not to mention the party (where the murder occured) with orgies and other erotic games. So that one is out.

     

    I've read Man in the high castle long time ago and I don't really remember names and stuff but there was a lot of sexual stuff there either. I asked wikipedia and found lots of it but one is enough: "Juliana, living in Colorado, begins a sexual relationship with Joe Cinnadella, a truck driver claiming to be an Italian war veteran."

  9. I NEVER said "romance is mature". Please start by learning to read.... pfff...

    You didn't? what is this then?

    What we are asking is a mature cRPG to include romance because mature topics include romance amongst other concepts.

     

    I'll repeat, please, learn to read. It's not saying all romance is mature. And I must say, all romance can not be considered mature. But the state of maturity in itself involves various levels of romance.

    Don't play with words. "Mature topics include romance" means that "romance" can be or is a mature topic. But what is a mature romance? And how are many "romance" options mature? Give me an example of a mature romance vs immature one in cRPGs.

     

    It's not me who's playing with words. I said "orange is fruit" you bent it to "fruit is orange".

     

    As to examples of mature romance, I really wouldn't want to do it with existing cRPGs, but FO2, although subtle, humorous and sex oriented, displayed a certain level of maturity in this case. So did PS:T in my opinion. Better examples can and will be done in the future. On the other hand, romances in DA:O or SWTOR are not adressed in a mature level despite of love-making scenes. They are simply "give enough gifts to bed with X" mechanism aimed for puberty.

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