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Posts posted by DarkWaterSong

  1. What is really sticking in my craw is the exclusivity contract Epic is forcing.  We got away from that for the most part, so you could buy console and PC games around the same time.  I also am sick of games as a service, so I end up with a game a few years after it launches I cannot play...even it was single player.  Heck I would accept a disk for PC game with one of the less cringe worthy DRM solution's.  I also personally do not like the UELA for the Epic store, and I have have had enough issues with the MS store to be really leery of using it  (they triple charged me for an upgrade from Win 10 home to Pro, and then I still could not get it to work.  Had to block the charges and buy a key from a local retailer instead).  I also have some older games that simply disappeared from my inventory from the MS store and that has never happened with GOG or Steam.

  2. I know there are supposed to be separate combat and non combat skills, but how do you want to handle leveling them? In the history of games, there have been two main ways to handle character advancement.


    There have been games like D&D that had fixed levels you take as you gain XP. Most of these systems restrict you to a path, so a fighter can never be as good as diplomacy as a bard. Further mixing classes is restricted, or has consequences (like XP penalty) if not balanced correctly.

    Sample rules: http://www.d20pfsrd....ter-advancement


    The next system is something like World of Darkness, where you gain points and you can spend them wherever you like. So you could be equally good at Weaving, Diplomacy, and making fart jokes plus be really good with sword.

    Sample rules: http://wiki.white-wo...ld_of_Darkness)


    Do you want one or the other, or a mix of the 2?


    I would personally like to see a full point by system, so I can choose exactly what combat and non-combat skills I am good at.

  3. I played the role of the bugger, and voted "other" on everything.


    That is because I feel magic should be accessible through several methods.

    1. The priest - through rituals to channel your soul's power, and higher powers. Basically you pray a lot. - Spells per day
    2. The monk - through mediation, vows, and movement to focus your chi you can work magic. - Basically you do Ti Chi for magic. System like Diablo III where you build up Chi and spend it, though there should be non-combat ways to build Chi
    3. The wizard - through studying the magic that came before, you learn arcane rituals to work magic. Read book, follow book, mix things up and hope it does not go boom. - Spells per day, and a mix an match effects system.
    4. The sourcer/natural mage - through intuition you learn to cast a few spells. - Advantages could be more spells per day, a manta pool that regenerates over time vs. spells per day, or fewer more powerful spells per day - Disadvantages would be the lack of ability to learn more ritual spells
    5. The alchemist - it's all Science!!! A la Sons of Ether from White Wolf. - Powers fueled by materials and the time it takes to mix them.

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