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Posts posted by Skysect
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BTW I pledged 130 $ and can't see it https://eternity.obsidian.net/account#products on here . https://eternity.obsidian.net/media/stories only 4 short stories on here . Why don't provide 5 of them on GOG ? It's not nice to download them from separate links .
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Same thing happened to me . Nothing changed when I read it :S
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Hey Skysect!
That is a fantastic suggestion as I always wanted it in myself. I will add a suggestion to the designers.
Cheers!
Thanks finally someone from development team heard me
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I finished my game and waiting expansion . sometimes used specific weapons for specific enemies . Hope they will add that .
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I don't know it's correct forum or not for that but , when I was in Kickstarter campaign I was still using that nickname on some forums . But 1 months later I changed it on everywhere :D But it's still old only on Obsidian Portal . Could we change it with my current name "Skysect" ? Thanks .
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After a long play I thought that feature will be nice . Maybe we did some wrong decisions with thats , gave wrong stats or wrong elements or wrong enemy types . Or you know enchantment points are limited maybe we need to delete some others for base weapon upgrade . If that feature will be add in future that will be really nice
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I tried to upload my save game but it's larger than 1 MB .
uploaded it to here
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other characters have their proper weapon visual effects . This priest have frozen slash but I can't see any effect visual on the weapon .
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I can confirm new patch doesn't fix anything . New patch planned on May and probably nothing about this again .
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http://www.gamebanshee.com/news/115337-pillars-of-eternity-patch-1-04-changelog-1-05-plans.html
seems no news about it :/
No there isn't and I assume this is way way down on the list of things for them to tackle.
I wonder what effect this will have if any.........
"All shaders will now compile properly under DirectX 11"
It's released with this patch and probably won't fix the problem .
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http://www.gamebanshee.com/news/115337-pillars-of-eternity-patch-1-04-changelog-1-05-plans.html
seems no news about it :/
No there isn't and I assume this is way way down on the list of things for them to tackle.
I wonder what effect this will have if any.........
"All shaders will now compile properly under DirectX 11"
Is that fix this problem ?
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Anyway to increase the level of antialiasing especially on the character and equipment models?
It's our main goal
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So why when forcing overrides in the CCC panel why does MSAA look pretty good but supersampling leaves it blurry?
Because the way SSAA works, it renders the game at a higher resolution internally and downsamples it to the target resolution prior to displaying it. Basically like nVIDIA's DSR (which is, in fact, a form of Ordered Grid SSAA). It works wonders on real-time 3D scenes because it applies texture anti-aliasing on top of geometry anti-aliasing; however, for 2D images like PoE's backdrops, it introduces blur (2D pictures must be upscaled to be rendered at a higher resolution and upscaling leads to blur).
Hi new version of injector files released . I updated files . Maybe this one will help to you .
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I tried installing the Visual C++ thing but Reshade still makes the game crash for me
Sorry to hear that. All I can do is advise you to update all your stuff, like graphics card drivers, and maybe even DirectX.
There might be a d3d9.log file in your PoE folder, explaining what goes wrong.
Other than that, no idea. If you really want to solve your problem, I guess you're better off asking people in the ReShade forum.
is there anywhere a step-by-step tutorial for the better antialiasing for computer-noobs?
thanks
Just copy the contents from this zip file http://www17.zippyshare.com/v/QUWGBlpG/file.html to wherever PoE is installed.
Well, and if you can't do that, ask again and maybe I find some time to get into more details.
Seems I was wrong , after a long work of this week , I played whole weekend and with this dll's game seems awesome . And that zooming parameters they are also doing some good job too . Hope they will implement another slider for zooming like antialiasing . If they also implement that SMAA (that dll's working for it atm but native support will be superb) it would be truly masterpiece .
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Tried this but nearly no difference for me . Still seems bad . Differences are hardly noticeable and not worth for implemention efforts .
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Any error message?
Also, you might be missing this: https://www.microsoft.com/en-us/download/details.aspx?id=30679
None; just the standard Windows message that asks me whether I want to quit the program or look for a solution online.
Quite positive I'm missing the Visual C++ thing. I might try getting it this weekend.
On other news, I messaged a dev about SMAA and its possible inclusion in PoE and this was the answer:
Unfortunately, it's very unlikely we'll have the time to implement a minor graphical improvement like that in a patch. It looks neat, though, I'll remember it when we're working on the expansion.
So hopefully the expansion will bring 3D-models-only SMAA to the table
Minor ? I am thinking it's not minor . It's not gamebreaking but seems horrible sorry .
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But does enabling msaa make a difference, say, on selection circles (for example)?
It does for me if I set my screen to 1920x1080 (though of course that's suboptimal for a variety of reasons; I'd really rather have msaa that works at 2560x1440). However it does not remove jaggies from weapons—that's an issue I too experienced, even when setting my resolution to 1920x1080.
AA not working at CC/level up/inventory is, I believe, a separate issue independent of screen resolution. It was noticed by backers during the beta as well.
Yes it's working on selection circles etc . Also I was created a thread about same thing before release . Firstly I thought those features still uncomplete before release . But they are still same after release . And now opened another thread again .
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I am playing with 1920x1080 resolution and problems are same . ( Msaa doesn't apply to character models at character creation, level up, or in the inventory screen ) And still other in game models , especially weapons looks pixellated .
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http://forums.obsidian.net/topic/74149-508-anti-aliasing-doesnt-apply-to-cclevel-up-screens/ a new thread about same problem . But seems nobody care those graphical problems .
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I have GeForce 750M and same problems . It's not only about 900x series .
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Hi,
I'm very frustating...
I try evryrhing. But it does not working.
I try :
1. Console command msaa 0 / 4 / 8 ... no differcence.
2. Nvidia panel with forcing mssa on this game with msaa 0 command in the game ... no difference.
My players are very pixelled
Is too bad !!!!!!!! A f..ck..g good game ...
Because as I said it's another problem and we need a fix . All of those solutions for non-working AA .
3.04? Update on our next patch
in Pillars of Eternity: Announcements & News
Posted
BTW I pledged 130 $ and can't see it https://eternity.obsidian.net/account#products on here . https://eternity.obsidian.net/media/stories only 4 short stories on here . Why don't provide 5 of them on GOG ? It's not nice to download them from separate links .