Should a Game restrict Us from Abusing it, or should We restrict Ourselves from Abusing it? in Pillars of Eternity: Stories (Spoiler Warning!) Posted October 5, 2012 I don't think there should be resting, sitting down for a little while or sleeping never magically made peoples' arms reattach themselves to their bodies. I think cooldown is key, giving a mass heal spell one use and a real time cooldown of 20 minutes would stop players from abusing resting entirely; as though someone could leave there game running for 20 minutes in a practical sense you often wouldn't bother. Then with easier difficulties you could just reduce the cooldown time, simple as. Sleep should only be there to reduce fatigue or exhaustion on a hardcore mode, like New Vegas, in my opinion. This method would be frustrating for people who want to blast their way through the game, but it adds in a nice amount of resource management in my opinion. In a broader sense, I think any developer should try to make their game un-exploitable. The thing is, I like to play optimal characters. Why would I want to play an average Joe when I could be playing Superman? I guess some people might enjoy playing a really middle ground guy with no especially good focus in anything, but I don't. That being said, I still want combat or stealth or whatever I've optimised my character in to have some challenge - characters shouldn't be able to get exponentially good (like Skyrim) so that challenge no longer exists, it should be linear and there should be a maximum limit. I shouldn't have to purposefully hamstring a character when I know I could make him better because the devs didn't balance the game properly.