Provisional Builds in Pillars of Eternity: Characters Builds, Strategies & the Unity Engine (Spoiler Warning!) Posted January 16, 2018 · Edited January 16, 2018 by Jojobobo I knew that Might was additive, but expected the Rogue damage to be multiplicative, seeing as the tooltips say "+X% damage" not "+X% base damage", and your character sheet lists "damage" for your weapon - so I'm not sure what the devs expected people to think. It's fundamentally misleading. Still, this Rogue's damage should top out at 196-280 damage with the lash and before factoring the DR as I've mentioned elsewhere, and seeing as the recovery is 7% and the Dex is good it should be able to take out one or two of the beefy targets and then drop Shadowing Beyond and escape. This still isn't quite as amazing as other builds, but it is at least fun and pretty cool that the damage can get so high. One thing I would change about the above build is that Finishing Blow should be dropped for Fearsome Strike - this gives four separate Strikes, two of which debuff Fortitude for better Overbearing Prone procs with Weakened (and a third from Sever the Soul should you need it). Deathblows should be more or less a given all the time because of this.