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ThorHeimdallr

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About ThorHeimdallr

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    Sweden
  1. Just go through all the codes one by one again. You must have missed one. Or if that fails: wait for a few more minutes, fixed the same problem I had.
  2. Good idea, but too complex for this game. As PsychoBlonde said, would this be fun after the 100th time? I would like to see a little more complex lockpicking mechanic than the "'Pick Lock' *failed* 'Force Lock' *success*"-type of thing, though. Or, keeping the actual lockpicking process easy and having more subskills in the lockpicking-skill, making your success or outcome dependent on those subskills. But not forcing you to spend all your earned points in that subskill. Maybe the subskills level up independently of your non-combat experience, instead having them level up through the outcome of every lock you pick, making the game more varied in that department for each playthrough and gamer. Of course, spending points in the lockpicking-skill effects these subskills as well, making the overall outcome more in your favour. Would love to see one subskill called "Humour", with a low probability of occurring, making some lockpicking attempts go horrifically wrong in a very funny way.
  3. Dark humour is fantastic. Also, seconding Monty Python-references. Put a hovercraft full of eels in some weird dwarf-tech setting!
  4. Thank you sir, it's a pleasure to be here. I'll try to keep my killing of Holy Grail Knights to a minimum. You'd better.
  5. Went for the "Don't care"-option, but I would like to vote "Depending on the circumstances/game." In some games it's awesome to have an epic destiny, fated and intervened by the gods or a higher power, in other games it's preferable to be the right person in the right place. For PE it's still very open, but I'm sure I'm going to like it either way, considering it's Obsidian doing it.
  6. Great update! I like what you're planning to do with non-combat skills and the whole part of the player goals. Keep up the good work.
  7. Another snowy Swede here, from Gävle, smack-dab in the middle of nowhere.
  8. I agree that this would be an awesome idea. If your PC has reached certain goals (what these goals would be I have no idea, but I like the suggestion from IchigoRXC) maybe you'll get an offer from certain vendors/blacksmiths/whatever to have your item of choice upgraded in several different ways depending on what goals you've reached, developing your item to suit your play style and alignment as the game proceeds. You should also be able to name it, serving some people's childish needs for silly/dirty names (me excluded...). Update: It would be really impressive if you could choose to upgrade an item of choice and this would render exchanging that certain item unnecessary and let you develop an attachment to it. Item hunting is always fun, getting new gear and raising your stats, but it would be even more fun to upgrade a sword for example (or most likely, a bow, in my case).
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