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Fandil

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Posts posted by Fandil

  1. Hello everyone!

     

    I've been thinking about the religion and deities of PE a lot lately and I personally would love to see a much deeper interactions between gods and the PC.

     

    I'll never forget in BG 2 when your party goes to retrieve the stolen Dawn Ring and you are asked to swear an oath that you serve Talos. If you lie, Talos strikes you with a lightning bolt! That's what I'd like to see! Because other than that usually gods/deities are just a name or a "perk" you add to your character in character creation. After that they are barely mentioned at all.

     

    What I would love to see is a system that allows cleric/priest class to convert religiously neutral or opposing people into your faith. Do deeds and complete quests in the name of your deity. Destroy a whole town of unbelievers in your gods name! By doing so your deity would grow stronger and grant you greater powers, while opposing deities and churches would strive to stop you.

     

    By all means this kind of system could also be extended to non-religous classes as well. A fighter or a thief who serves a deity of their profession and excels in his/her job, could attract the attention of the deity or even his/her/its favour. And why not the ire of "opposing" deity?

     

    I'm not suggesting anything concerte yet, I'd just like to see what others think of the subject.

  2. At first I thought show it, like DA:O but just because I'm a bit neurotic and did reload all the time, like others here have posted. So what I voted and what I -really- want is to be able to enjoy the game and see the fruits of my labour, what ever that'll be, so definately a hidden counter.

     

    It would be indeed great if the companions would slowly start to react differently towards you, whether for good or bad. Maybe even go as far as to refuse orders in the middle of the battle or worse yet, turn on you! In which case my neurotic side would reload with curses but my other side would laugh and be thrilled! Consequences! "You asked for it!"

     

    In BG 1 while playing an evil charcater the goody-two-shoes always bugged me but I still didn't want to kill them without reason. So everytime a good NPC would leave my group because of my actions and attacked I smiled. Okay this is getting bit off topic but the more there are consequences to your actions and the more real and realistic they feel the better the immersion and replay value.

  3. Personally I never liked memorizing spells. Like others have said before, it made so many spells useless since you had to play it safe. Also why couldn't/wouldn't mana based magic require tactics? Glorifying the tactical aspect of memorized spells to me seems a bit thin. We all love the good old IE games and it seems a lot of people want them "back" only a bit updated.

     

    I am with those who want something new. We've seen the old and it was fun while it lasted, some of us still play the old games. But I'd really like to see -new- things as well, go outside the box, please! I will of course play the game, whatever it will look like in the end but the reason I registered here is to atleast voice my opinion about matters such as this.

     

    For TL;DR no spell memorization!

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