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Dragoonlordz

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Posts posted by Dragoonlordz

  1. Limiting the framerate/fps to between 30-60 and making sure vsync is set correctly i.e. either set to on in Nvidia control panel for example and off in game or off in the control panel and on in game should help reduce heat a lot. Leaving the framerate uncapped in Unity engine games causes massive usage and temp build ups and has been an issue with the Unity engine in a lot of Unity based games. I don't know why the engine has this problem in so many games but it does, if you google Unity engine/games and overheating/framerate you will find a lot of examples of this and a lot of examples of people solving it by capping the framerate to reduce excessive heat buildup.

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  2. Shutting down when playing does sound like overheating issue with GPU, CPU or PSU...even though you say it is not those it does sound like that sort of problem. If was just driver issue or corrupt files etc it would more likely stutter, freeze, crash to desktop or blue screen rather than shut the computer down completely. Unity games have long had a problem with GPU usage, wherein sometimes you have to manually limit the framerate to reduce the GPU load else can overheat plus also have to make sure Vsync is working correctly. Set the framerate to 60 for example and will notice a decrease in temps or set to 30 and will notice a substantial drop in temperatures. Now I could be wrong but I'm just saying from my experience does sound like an overheating issue and also based on my experience with Unity games it could be because the framerate is not being set to a capped amount, uncapped leads to excessive load on the GPU which is a issue Unity engine games have long been known to have.

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  3. Thanks. I found a temporary solution that also seems like might be working so far without achievements being affected but if my current method causes unforeseen problems later on that I haven't come across yet then I'll try your debug/console commands.

     

    The solution I am currently using basically involved changing some text in the "21_cv_player_awakens.conversationbundle" file in the "C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\exported\design\conversations\21_prologue" folder then when started new game with PoE1 import this change created the right background for him including right necklace. Here is the changed file if someone who has same problem as me wants to download and replace the file on theirs (make backup before replace though to be on safe side).

  4. Does anyone know of a console/debug command to fix the wrong import flag having being set by the game when import the savegame from PoE1 in which got the following ending:

     

     

    Knowing the gods are fake, Edér settles down in Dyrford

    Eder chose not to return home to Gilded Vale. Still most comfortable far from cities, he settled in Dyrford, which, like many towns in the Dyrwood, was beginning the slow process of rebuilding.

    Believing now that it was the obligation of kith to be the leaders their gods had not, Eder was soon named mayor of the town, and under his guidance, Dyrford soon began to prosper. He expelled the last of the Skaenites from the area and drew new settlers with the offer of land, a trick he had learned from someone he otherwise preferred to forget. With each passing day, Dyrford would come to more closely resemble the Gilded Vale of Eder's childhood - the one worthy of its name.

     

     

    In PoE2 when import a savegame with that ending the game gives him this backstory instead:

     

    His faith in Eothas renewed, Edér joins a secret Eothasian organization

    Eder chose not to return home to Gilded Vale. Through a number of quiet inquiries, he soon found his way into the underground organization of Eothasians known as the Night Market.

    Ironically, in learning that the gods had been fabricated, Eder found his faith in Eothas renewed, and that his god was neither alive nor truly a god had become irrelevant. He rose quickly through the ranks of the Night Market for his optimisim and for his bold leadership, his ultimate goal to make the Dyrwood a place that would welcome followers of the Shining God once again.

     

     

    This is putting me off playing the game because I spent 200+ hours and multiple playthrough's to find the perfect (personal preference) import ahead of time and PoE2 is not recognizing my choices from that import and setting wrong/inaccurate flags. I am also concerned that if this one is being set wrongly by PoE2 then just how many more examples will crop up in a playthrough...but I am not willing to find out until this one is fixed either by patch or console/debug command. I should add I do not care about achievements so I don't care if using a debug command turns those off.

  5. I haven't had a shut down since did what I said above your post but doesn't mean won't happen again. It has however been 2 days of playing without shutting down so perhaps you can try what I did aka if using Precision then uninstall that one and install Afterburner instead, run a windows update and also uninstall all your audio drivers and refresh your device manager list so it will find them again and reinstall them. My audio installed is RealTek HD Audio and NVidia HD Audio type drivers, it's on-motherboard audio rather than sound card. It's worth a try even if doesn't work, just in case does. I am hoping mine is permanently fixed but that may be wishful thinking.

  6. I ran a windows update, ran a memory test (which came back fine), uninstalled Precision and installed Afterburner plus reinstalled my audio drivers and it seems the crashing to desktop has stopped. I do not know if the shut downs will stop though. I will continue to monitor my CPU and GPU temps but both as have said many times are running perfectly cool and certainly not overheating, will try playing for a long period of time see if shuts down again. I haven't had the crash to desktop or the shut down for over a day now so maybe both are fixed though that might be wishful thinking on the shut down aspect but the things I did above did certainly fix the crash to desktop issue.

  7. My drivers for audio are most recent ones which even though 2011 there are no newer ones, it is onboard sound not a sound card. It is the same drivers I have been using from the offset and it worked fine since the game came out with no crashes to desktop on those same drivers until now (the shut downs have been happening on and off seemingly at random for past week or so and I checked my GPU and CPU and they seemed fine). So I doubt that's causing it because it would of happened prior to now I think. I really do not think overheating is the issue with shut downs either, like I said I have been monitoring my CPU and GPU temps and they are not very high. I haven't checked my memory but will run diagnostic on that just incase.

     

    Yes I am using EVGA precision application to manage my GPU fans and framerate limiter, I could try MSI Afterburner see if that still has same issues I guess. I'll try disabling sound and run Afterburner instead of EVGA Precision see if that helps.

  8. Now it has started crashing every 30 seconds for some reason...attached is the error logs, crash reports etc.

     

    Going to delete the game, reinstall it and hope that fixes the newest problem though doubt will fix the shut downs. Between the system shut downs and now these constant crashes it has become completely unplayable. At least with others like Wasteland 2, Shadowrun Returns or Divinity Original Sin they were playable and never had these sort of problems with those (Original Sin crashed couple times until it got patched but never shut down my system), I hope Tides of Numenera which also backed doesn't have these sort of problems when comes out. ;(

     

    EDIT: Nope, reinstalled and still can't play it. Crashes after few seconds once loaded game and even if start new game still crashes after couple seconds...this game is extremely broken. It is the most I have paid to back a project on KS and yet it is the only one that will not work between the shut downs and constant crashing to desktop. I am going to stop playing it until it is fixed now, it's just wasting my time trying at the moment.

    Pillars of Eternity.zip

  9. CPU overclock make my pc reset, with others games have no problems, this happening because the game use a lot of CPU power, more than the others games, that's why the computer reset.

     

    I disable the overclock and problem was gone.

     

    It is not a CPU overheat or OC issue. Not on mine. My CPU is neither OC'd or overheating. In fact my CPU is the coolest component in my system generally and never goes above 45 degrees on the most taxing of games, most of the time it stays around 21-34 degrees and in PoE it never gets very hot either. My HDD's run hotter than my CPU 99% of the time with the HDD's generally at around 40-43 degrees and my CPU is less than that.

     

    I had it happen again yesterday after having a couple days of playing fine despite not only my CPU and GPU temperatures being cool but also I was limiting the framerate to 60 which is another solution someone else suggested a while back, the system shut down while playing and I was keeping an eye on temps shortly before. The CPU was around 35 degrees and the GPU was only around 41-42 degrees before it shut down...after it shuts down and I turn the system back on a weird thing happened in which my CPU fan no longer turns on until reset the system a couple times. I am not sure why that could be but this is the only game out of over 200 games I have on PC (most very much higher requirements then PoE yet all run fine) and not a single one of those other 200+ games shut downs my PC at all. It has to be a coding issue because I would get the same thing happening on other games if was a hardware issue yet no others do this.

     

    I am not the ony one having this issue and plenty of us have supplied Obsidian what they asked for but still no possible solutions or suggestions by them about the issue since page one where they asked for the files from us. Are they still looking into it or have they made any progress on the issue?

     

    Here's a new log file from the latest shut down occurence (you should already have my dxdiag file from previous page of this thread so guessing don't need another copy of that) plus most recent save game from prior to latest shut down.

    output_log.txt

  10. It's not a CPU issue for me, I reapplied paste to it when fitted new HS/Fan and it always runs cool. It seems to be an issue between GPU and game itself. My GPU is a 4GB windforce III GTX 760, on a 4Ghz FX 8350 and 16Gb RAM so this game should not be causing that much stress on the system. On other games it does not generate heat enough to shut down the system even when those other games should be by all accounts vastly more demanding on the GPU. I might try running something like MSI Afterburner or in my case EVGA Precision to limit the framerate which someone mentioned above as possible solution if shuts down again if the forcing of my GPU fans to work overtime is not enough. If it is indeed the game forcing insane FPS then that seems to be a coding issue that needs resolving.

     

    I wonder if something in the coding is forcing certain GPU's to run higher than should be. For the time being forcing my GPU fans to work at 80%+ speed aka like 3000-4500 RPM keeps the GPU at around 40-45 degrees but I should not have to do that with this game, I know the infinity engine is known to cause problems like this in past according to google but seems to be related to coding within certain infinity engine games as the cause rather than all infinity engine games causing it. I am hoping Obsidian can check their coding and use maybe the files some of us have provided here to help solve it, in the meantime I can play it but I have to manually force my GPU to cover the excess heat/usage which stops the shut downs by over cooling the GPU though it still crashes to desktop from time to time with game not responding type windows message popup.

  11. Wow you lot are still arguing over that tiny change of a tiny amount of text? A change that most people would never have even noticed until both sides made a mountain out of a molehill. Your like bickering children trying to score points against each other at this stage, it has devolved into the typical whinefest of people trying to one up each other instead of actual polite discourse regarding an aspect of the actual game. Your so busy trying to 'win' an internet argument, you have even began to lose track of what started the argument in the first place based on last few pages of bickering.

     

    Someone asked Obsidian to change something which every single person has the right to do, Obsidian agreed on this occassion so changed it which they have every right to do. The end. If that means you won't buy another Obsidian product just because they changed that one tiny piece of text then that's your choice, a petty choice but your choice all the same. It doesn't make one iota of difference who asked them to change it, it's not relevant...anyone can ask them to change something and if Obsidian agree with what was proposed then it will get changed, if they don't then it won't. Obsidian do not have to like the person or agree with everything they have ever said to justify a change, as long as they agree with the reasoning behind the proposal for the change then that's all the matters.

  12. I'm transgendered and I have to say I do not care about the original poem or the replacement, I do not even care that Obsidian changed it. It seems to me both sides of the fence are making mountains out of molehills. Old joke was lame, new one is lame but both are just some lame text in a video game and hardly worth grabbing torches and pitchforks no matter which side your on. People offended by the lame text prior overreacted but likewise the people whining about the fact it was changed are overreacting, both sides acting like petulant children in the aftermath.

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  13. I don't put much faith in the OP's opinion on this usbject. Anyone who does programming knows designing a game of this scale is bound to have some thing slip through the cracks, especially when the work load and development of different aspects are assigned to a varied work force. Even simpler things like mods are quite often very complex to remove any issues and bugs, things that slip through the cracks. The OP did not mention even when asked the specific examples of where his complaints come from, just gave basic generalizations.

     

    The game does have issues, does have bugs and glitches but it is a big and fairly complex game so there was bound to be some. As long as they try to fix the issues, patch the bugs and glitches then it is fine. Itis when a developer does not bother like Lionhead with Fable(s) PC versions which becomes a major problem. I also consider the OP's opinion on what system would of been better to use to be far to subjective to be used against Obsidian within the context of his "WTF is wrong with Obsidian" rant.

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