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horocaust

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Posts posted by horocaust

  1. Translating names is the cancer of translation. This should not be done under any circumstances. If a character's name has a meaning, then it's better to note that outside the context of text — yes, it's not ideal, but translation can't be ideal by its very nature. Also, do you know how "Pearl Harbor" is translated to Russian? "Пёрл-Харбор" ("Pyorl-Harbor"), not "Жемчужная гавань" ("Zhemchuzhnaya Gavan").

    Pearl Harbor is a real place so it should not be translated. Please study how to translate (there are a lot of manuals) before talking.

    And that's what's wrong with prescriptive approach to linguistics: it's completely arbitrary. There's just no point in making a distinction between real and fictional as it is the same entity, but no, we must have another rule that makes no sense just for the sake of having it.

  2. Well, he did not do it 'for you' he done it 'for himself'.

    Still, he managed to be the most helpful incarnation except maybe the first one.

    Also, he is "smart, confident, charismatic" and with NO regard for suffering of others whatsoever. A perfect sociopath.

    That's funny, as I'm crazy about sociopathic men. Seeing what Practical Incarnation did, hearing his words, watching his thought pattern I couldn't help but understand fully well why Deionarra fell for him, even if for different reasons.

  3. Also by all that is holy in this world. When you do the localizations. Don't. Just don't. Translate the names of places, people etc etc to the other language. More often than not it's totally cheesy (play German Skyrim. I have to keep myself from laughing when I see the translated names).

     

    Since the English speaking crowd here probably won't understand what I mean. Let's take for example badly localized Chinese movies where characters all of a sudden are called "Gentle Could" and "Flying Water" or **** like that. Kinda like translating Hebrew names and instead of calling someone Michael they'd translate it to "Who is like God?"

     

     

    "Hey Who-Is-Like-God? come over here."

    Well, you are wrong, and it's obvious that you don't know much about translating, so let me say a few words on this behalf.

    You see, there is a term charactonym used in linguistics. It means that the name of the character is given by intent and with some purpose.

    The brightest example is probably Bilbo Baggins. J. R. R. Tolkien stated himslef that the language of the Middle-Earth is not English, and that's why translators have to translate his name. As a result Bilbo became "Торбинс" (Torbins) in Russian, where "torb" means some kind of bag. And so on and so forth, there are tons of other examples in different books.

    What I mean is you have to translate wisely. Your example - Michael - doesn't have anything to do with charactonyms as it is a usual name. While Bilbo, and Mr. M'Choakumchild from "Hard Times" (translated into Russian as "Чадомор", "Chadomor", where "chado" means "child" and "mor" means torturing) were named for a reason.

    The same goes with the name of the places. "Pearl Coast" is like that for a reason, even if the reason is that it just sounds poetically, and that's why translators should probably translate it.

    Unless guys from Obsidian are against, of course.

    Translating names is the cancer of translation. This should not be done under any circumstances. If a character's name has a meaning, then it's better to note that outside the context of text — yes, it's not ideal, but translation can't be ideal by its very nature. Also, do you know how "Pearl Harbor" is translated to Russian? "Пёрл-Харбор" ("Pyorl-Harbor"), not "Жемчужная гавань" ("Zhemchuzhnaya Gavan").

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  4. The only way I'd be okay with identification if it hid features that have sensible reason to be hidden. For example, an unidentified magic wand is useless as you don't know how to use it, but a flaming sword should always deal fire damage regardless of if you know its properties or not. Otherwise it's just silly: what, does said sword need your permission to be what it is? I think not (unless it's sentient and literally needs you to order it to be such, which would be amusing).

  5. We are at page 5 and NOBODY mentioned Practical Incarnation yet? The outrage.

    Finding out things "he" done made me hate him with a true passion.

    I liked him. He's smart, confident, charismatic, he'd done for you more than any other incarnation ever did, and I'd love to have him as a romance option an ally. Pity it had to be either me or him.

  6. I'm of "less legendary, more personal" persuasion. Sharp sticks of dragon slaying +3 are nice, but I prefer equipment which has its own character, either figuratively or literally, like Igness's (if that was her name) magic teeth which you could give to Morte and which were alive and had personality, or the Blade of Immortal, which was crafted specifically for you and had unique properties that had an impact on the story. Also, things like Ravel's nose picking tools are fun and it would be nice if they were included as well.

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  7. I always found identification system weird. So if you don't know that this sword is especially stingy towards orcs it won't have its properties? I wonder if this could work the other way around: after you convince yourself that a sword you have is a flaming vorpal holy vampiric sword +10 it will really become such. Now that I think about it, it would've been fun to have an option to make your weapons more dangerous simply by wishing they really were in Torment.

  8. Soleynt green, that movie was "dark" in the core sense. Assisted suicides, making food from human remains, all that on the surface of a dying planet because of centuries of human greed, and the powers that be lying about it, covering that disgusting hell of a society behind a thin layer of varnish composed of mindless entertainment, false flag conflicts, ideological scam and mystification..

    That reminds me that very much depends on perspective. I see nothing dark about assisted suicides and making food of humans, first because I believe in unalienable right of people for choosing death, which in itself is not dark, and second because why not? I see no difference between eating a cow and eating a human.

     

    How "evolved" of you ...

    I also see no difference between killing a cow and killing a human. Just because it's not of the same species as you or does not have true sentience does not mean it's okay to harm it. So yeah.

    And yes, it's 'outgrown such silly superstitions' trope.

  9. Soleynt green, that movie was "dark" in the core sense. Assisted suicides, making food from human remains, all that on the surface of a dying planet because of centuries of human greed, and the powers that be lying about it, covering that disgusting hell of a society behind a thin layer of varnish composed of mindless entertainment, false flag conflicts, ideological scam and mystification..

    That reminds me that very much depends on perspective. I see nothing dark about assisted suicides and making food of humans, first because I believe in unalienable right of people for choosing death, which in itself is not dark, and second because why not? I see no difference between eating a cow and eating a human.

  10. don't end up completely godlike

    Except you do. By the end of the game TNO really was a god, complete with insane stats and abilities. Near the end of the game he could take out greater demons with bare hands if fighter or annihilate them with death star-like beams from another dimension if mage. Hell, you could resurrect people starting from level one, how crazy is that? If anything, Torment has a fine example of a ridiculously overpowered protagonist. Not that I think it's bad. In fact, it was quite awesome.

     

    He doesn't come close to the level on 'CHARNAME' in Throne of Bhaal or the spirit eater in MotB, which is what I'd consider godlike. Sure he can take a greater demon like a glabrezu or a cornugon on his lonesome (though not that easily) but you never get the feeling he's unstoppable (again, unless you grind yourself up to like level 20+).

    Wait, you mean you were less than level 25 by the end of the game without even using the bronze sphere? Quite frankly, I find that hard to believe. And besides, TNO was omnipotent right from the beginning, he just didn't remember it. After he merged with his Mortality he could do things like using 9th circle spells without preparation, and that's no mean feat.

     

    I had a friend who beat the game at level 12 (he called me a munchkin), it's really not that hard to do esp. if you avoid undersigil & skip the massive-xp awarding quests in Curst.

    Truth to be told, I did grind Undersigil, but that's just about 2 to 5 levels at max, so if you did all of the sidequests you should be no less than level 20. Again, that's without using the bronze sphere.

  11. don't end up completely godlike

    Except you do. By the end of the game TNO really was a god, complete with insane stats and abilities. Near the end of the game he could take out greater demons with bare hands if fighter or annihilate them with death star-like beams from another dimension if mage. Hell, you could resurrect people starting from level one, how crazy is that? If anything, Torment has a fine example of a ridiculously overpowered protagonist. Not that I think it's bad. In fact, it was quite awesome.

     

    He doesn't come close to the level on 'CHARNAME' in Throne of Bhaal or the spirit eater in MotB, which is what I'd consider godlike. Sure he can take a greater demon like a glabrezu or a cornugon on his lonesome (though not that easily) but you never get the feeling he's unstoppable (again, unless you grind yourself up to like level 20+).

    Wait, you mean you were less than level 25 by the end of the game without even using the bronze sphere? Quite frankly, I find that hard to believe. And besides, TNO was omnipotent right from the beginning, he just didn't remember it. After he merged with his Mortality he could do things like using 9th circle spells without preparation, and that's no mean feat.

  12. don't end up completely godlike

    Except you do. By the end of the game TNO really was a god, complete with insane stats and abilities. Near the end of the game he could take out greater demons with bare hands if fighter or annihilate them with death star-like beams from another dimension if mage. Hell, you could resurrect people starting from level one, how crazy is that? If anything, Torment has a fine example of a ridiculously overpowered protagonist. Not that I think it's bad. In fact, it was quite awesome.

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