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Shardwinter

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Posts posted by Shardwinter

  1. I'm with the majority; in the middle gravitating more towards BG 1 than BG2. Though I have also suffered somewhat from the "wilderness exploration boredom syndrome" I do feel that one of the major underlying issues was the fog of war. If the viewing range had been larger and I would not have spent hours obsessively 'clearing' the entire map I would have gone through areas, and thus hit the quests and events, far quicker. IMO, low content areas are fine as long they all do contain some unique features (landmark, encounter, side-quest, or as a stop in a major quest).

  2. Including a number of freely explorable low-content areas would, IMO, greatly enhance the game. One of the defining features of RPG's (or at least, what should be a defining feature) is the ability to choose how you play the game. This, IMHO, not only should this include freedom in character progression and the presence of side quests but also a large degree of freedom in exploring less central locations in the game world. Especially when a developper wants to define their game in large part by the world they have developed, including low-content areas is an excellent way to make the world feel more alive instead of just being a framework for the plot. The first Fallout and Baldur's Gate are good examples of games which used a freely explorable world to great effect.

    • Like 1
  3. They should check the real donations amount first. The numbers shown on the Kickstarter page are just promises, someone may have problems with the actual payment. After that, if the money still exceeds 3.5 millions, I would like the obsidian guys to stock 100k for testing, quality assurance and emergencies and spend all the rest to (choose one):

     

    1- Include completely animated gargantuan monsters (if they haven't decided to include them already). Infinity engine dragons sucked.

    2- Add more depth to the romance storylines (include marriage, adoption, more dialogue and so on).

    3- Expand the crafting system. Add smithing, carpentery and tailoring. Let me build the furniture for my own stronghold!

    4- Plan more branches for the main storyline and more radically diversified endings. I know the developers are planning to give to us players a lot of freedom, but it's never enough!

    5- Give us an italian translation!

     

    And please:

    1- No more classes. There are enough already.

    2- No more races. Giving depth to the announced ones is quite an hard task already.

    3- No more companions. Same reasons as above.

     

    I concur, let's first see how much money remains after everybody has ponied up, kickstarter/amazon have withdrawn their share and all the physical goods have been produced/distributed. Since Obsidian apparently doesn't have any further stretch goals in reserve I would rather have they polish the currently available content then add more stuff which we won't miss and has to be forced in. Having a financial buffer in case of setbacks might be a very good thing, especially since the credo appears to be "it's done when it's done".

  4. Thought it over some more. A genuinely Evil path (note the capital letter). Of course, not the definition of evil most games use but a more lawful/neutral evil. You won't be able to wear an armor made from stitched together babies but you would be able to, for example, finish the warlock's demon summoning and use it to take over the city/kill that one guy/"defeat" it in the middle of town etc. Take over the local thieves guild and actually be able to act like a mob boss. Most awesome would be if you could actually change the game world eg: turning a town over to a necromancer/vampire coven and starting an undead nation.

    Alternatively, strippers. The addition of an artificer class (specializes in making limited use items and golems. Can use pretty much any item in the game) would also please me. Or just make the game better.

    • Like 2
  5. Starting to feel the excitement from the first day again. Watching the numbers magically go up is strangely addictive. A second major city would be incredibly awesome. Cities make, in my opinion, the best setting for quests due to the presence of/interaction with different fractions/NPC's. Athkatla always stands out in my mind as one of the most amazing settings in all the games I've played.

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