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kabaliero

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Posts posted by kabaliero

  1. And why people keep wanting it? Devs already said no, and no means no.

     

    Those players who come in and keep asking and/or keep dismissing dev reasons for not having MP (or console or full VO or 3D rotating camera)---they failed their INT checks. :lol:So many reasons not to do it that "don't like it" doesn't even need to be on the list, all of them published in interviews/dev posts/Q&A, yet these people say "it can't be hard to add even though I have zero experience in game programming, finance, and business management."

     

    Lonesome? Then play an MMO.

    i'd highly recommend not to compare things like BG\IWD co-op campaign and mmo

    cause it's just amazingly narrow for an actual opinion

     

    if some of the present ppl had bad experience with that (or none),

    doesn't mean that the rest just need a mmo to kill everything in sight

     

    howcome this opinion even has so many angry people behind it?

     

    people, calm down for god sakes, geesh

     

    it's not like we wanna steal your precious singleplayer DEPTH or anything

    we like that, too y'know! that's why we wanna share our positive experiences with friends

     

    hey, no offense, i just wanna ppl 2 git 2gether on this :grin:

     

    Yup, and after multiplayer you would want achivements, then facebook\twitter\google+ integration to share your achivements, and it's a slippery slope from there. Next thing you know we have another Project Age 3: Mass Eternity on our hands.

     

    So be carefull with what you wish for.

     

    dude, that's just paraniod :grin:

    chillax, srsly

     

    i, for one, am a great fan of the original IE 2d stuff and sprites, and ****

    the only feature i'd like from Steam is to be in touch with my playmates, that's all )

    achievements are the dummest thing invented in gaming history, IMHO

  2. people should make tactical decisions on what to carry around

    and what to store in an appropriate place

    and get penalties for not caring about it, that's all

     

    thus stamina expenditure on running and fatigue on travel are awesome just for that part of tactical fun

     

    plus there can always be some thingies to quickly regain your stamina spent on running

    like simple spells, or cheap red bull :yes: potions

  3. there was no fast travel, really

    there were forced location switchings

    under the mask of fast travel :yes:

    the only thing that indicated it, was the number of hours spent on "traveling" between maps, in the chat log

    not counting city parts, which had shortcuts to one-another, also involving "pls wait, loading" ofcourse

     

    dunno what's your point is, i love the Witcher

    both book series and game series

    imo, he can always run cause he's almost-trained-to-death mutant :grin:

    and doesn't carry too much full plates around

     

    (not counting the 2nd game though; inventory there seriously went Final Fantasy, just with a bit of weight limit)

  4. So many people are against multiplayer. It seems like no one remember this day that most of AD&D games have it: Baldur's Gate, Icewind Dale, Neverwinter Nights etc. Best of the best RPG's.

     

    Because it just would be waste of resources for a feature which would be pretty much pointless for game like PE.

     

    These guys just don't get it.

     

     

    I fancied playin' BG\IWD co-op with my women, and i still wanna :biggrin:

     

    I don't ask devs 2 lose resources, just look into it, on ocasion :dancing:

  5. My favorite "boss battles" in an IE game were the opposing adventurer parties and mercenaries in Baldur's Gate 1. A group of humanoid characters with the same spells as mine own at their disposal. It was a chance to make use of every spell in the book, because like you they could be affected by just about every spell and would be casting their own buffs and such.

     

    Though the opposing parties never had a chance to fireball or cloudkill u

    while your party was still covered with the Fog of War and couldn't see it coming.

  6. I certainly don't mind seeing enemies respawn a few days or weeks after you clear a particular dungeon, but I cannot stand the way that enemies respawn constantly in MMOs like WoW and TOR.

     

    It was so jarring and bizarre to see monsters standing around just waiting for the player to approach, then you kill them, they lie down and respawn 30 seconds later. It makes the entire game world seem like a phony haunted house maze.

     

    y'know what, i give up :banghead:

  7. Y'know what, if there's gonna be all kinds of rogue skills, i actually wanna player to see how it affects stuff in the world

    well, not like all of his actions, but some basic stuff that might make a man re-consider his random pick-pocketing

    or chest lock-picking, or house-robbing.

     

    You know.

     

    See people with babykids being stuffed out in the snow cause they can't pay the rent, or, or, some tavern owners getting slaughtered infront of everybody by the local mafia cause they couldn't pay too, or an alchemist who was saving up, out of altruism, for a lab to make that wonderful vaccine for the rampaging medieval sickness - wouldn't be able to, coz guess what ->

    -> u robbed his ***!

     

    ofc, making sure to weave all those actions into the forming reputation thing

    and all the sweet karmic kickback stuff, which makes a knave's life miserable,

    if only they're not a charming and intelligent people's person,

    self-loving enough to concentrate on something more important

    like their front lawn, or a statue for their backyard fountain

     

     

    oh and my favorite non-combat skill is "search for traps"

    • Like 1
  8. Running all the way, this is an adventure, not sightseeing, I don't have time to slowly walk from one place to another.

    this is exactly the type of player attitude EA makes money on :biggrin:

     

    This is the exact type of player Bethesda makes money on. Fan of hiking simulators. Never confuse him with an RPG enthusiast.

     

    they wish!

    didn't even play through New Vegas, despite all the good talk around it

     

    besides, there's not just "always-run", there's actually "auto-run" shortkey

    so morrowind clones are something to be mentioned the least, as an example of "walker" fan's preference

    also, fast travel is what guys-in-a-hurry should rather be favoring, as one might assume =]

     

    so, Bethesda >and< EA

    $cha-ching!$

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