kabaliero
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Posts posted by kabaliero
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people should make tactical decisions on what to carry around
and what to store in an appropriate place
and get penalties for not caring about it, that's all
thus stamina expenditure on running and fatigue on travel are awesome just for that part of tactical fun
plus there can always be some thingies to quickly regain your stamina spent on running
like simple spells, or cheap red bull potions
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hey, no offense, i just wanna ppl 2 git 2gether on this
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say no to lonesome pixel worlds pls
bgs, iwds = success
gothics, morrowinds = fail
ed: ok, ^IMHO ^
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And why people keep wanting it? Devs already said no, and no means no.
Their lips whisper "no no no", but their eyes scream "Yes Yes Yes!!!"
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there was no fast travel, really
there were forced location switchings
under the mask of fast travel
the only thing that indicated it, was the number of hours spent on "traveling" between maps, in the chat log
not counting city parts, which had shortcuts to one-another, also involving "pls wait, loading" ofcourse
dunno what's your point is, i love the Witcher
both book series and game series
imo, he can always run cause he's almost-trained-to-death mutant
and doesn't carry too much full plates around
(not counting the 2nd game though; inventory there seriously went Final Fantasy, just with a bit of weight limit)
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So many people are against multiplayer. It seems like no one remember this day that most of AD&D games have it: Baldur's Gate, Icewind Dale, Neverwinter Nights etc. Best of the best RPG's.
Because it just would be waste of resources for a feature which would be pretty much pointless for game like PE.
These guys just don't get it.
I fancied playin' BG\IWD co-op with my women, and i still wanna
I don't ask devs 2 lose resources, just look into it, on ocasion
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My favorite "boss battles" in an IE game were the opposing adventurer parties and mercenaries in Baldur's Gate 1. A group of humanoid characters with the same spells as mine own at their disposal. It was a chance to make use of every spell in the book, because like you they could be affected by just about every spell and would be casting their own buffs and such.
Though the opposing parties never had a chance to fireball or cloudkill u
while your party was still covered with the Fog of War and couldn't see it coming.
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I certainly don't mind seeing enemies respawn a few days or weeks after you clear a particular dungeon, but I cannot stand the way that enemies respawn constantly in MMOs like WoW and TOR.
It was so jarring and bizarre to see monsters standing around just waiting for the player to approach, then you kill them, they lie down and respawn 30 seconds later. It makes the entire game world seem like a phony haunted house maze.
y'know what, i give up
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Y'know what, if there's gonna be all kinds of rogue skills, i actually wanna player to see how it affects stuff in the world
well, not like all of his actions, but some basic stuff that might make a man re-consider his random pick-pocketing
or chest lock-picking, or house-robbing.
You know.
See people with babykids being stuffed out in the snow cause they can't pay the rent, or, or, some tavern owners getting slaughtered infront of everybody by the local mafia cause they couldn't pay too, or an alchemist who was saving up, out of altruism, for a lab to make that wonderful vaccine for the rampaging medieval sickness - wouldn't be able to, coz guess what ->
-> u robbed his ***!
ofc, making sure to weave all those actions into the forming reputation thing
and all the sweet karmic kickback stuff, which makes a knave's life miserable,
if only they're not a charming and intelligent people's person,
self-loving enough to concentrate on something more important
like their front lawn, or a statue for their backyard fountain
oh and my favorite non-combat skill is "search for traps"
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--which means, the dude totally didn't read my last post
\or didn't play BG\IWD etc
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gotta remind that the idea of the discussed re-spawn is basically a BG-like random re-spawns here and there
somewhat-dependant and varied
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it is really hard to imagine anything stamina-related being separate from traveling speed
on foot
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Why walk when you can ride?
That, too!
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Running all the way, this is an adventure, not sightseeing, I don't have time to slowly walk from one place to another.
this is exactly the type of player attitude EA makes money on
This is the exact type of player Bethesda makes money on. Fan of hiking simulators. Never confuse him with an RPG enthusiast.
they wish!
didn't even play through New Vegas, despite all the good talk around it
besides, there's not just "always-run", there's actually "auto-run" shortkey
so morrowind clones are something to be mentioned the least, as an example of "walker" fan's preference
also, fast travel is what guys-in-a-hurry should rather be favoring, as one might assume
so, Bethesda >and< EA
$cha-ching!$
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Running all the way, this is an adventure, not sightseeing, I don't have time to slowly walk from one place to another.
this is exactly the type of player attitude EA makes money on
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the landscape should be repeatingly boring, but beautiful
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1ce again, i loved stamina in jagged alliance 2
hopefully it will be somewhat similar
cause running around with a full inventory is just never a good idea
and not running at all - is even worse
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the chosen cliche can be somewhat beaten, too
it's like when even if our character IS chosen, we'll kinda have to have no clue about it, till the very end
like a simple juicy final chord in an epic varied instrumental might just break out a tear
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Where is the option "yes, but only in a limited manner and only in places where it makes sense, also not so much that it would get frustrating"?
im 'fraid, its kinda too late for that
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didn't vote
cause, you know: STAMINA based system
there will be runing even if u don't wanna
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Please, PLEASE, make the humanoid bosses SMART, and not just overly phat with hp\armour and damage.
non-humanoids are ok with that however
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so, yeah, we're talking, like, magic-filled world
with who knows what kind of vortex might start here and there
flows of magic energy affect the correctness of the usual landscape, i guess
but in all honesty, yeah, i'd like it more natural
the thing that bothers me the most however:
is that we aren't going see the sky of that world
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i don't mind cliches
as long as they're well-put, with appropriate atmosphere and all
it's just a bigger challenge to the devs to make it fun
for example - drawing a landscape or someone's portrait is a sort of cliche
it just depends on how good you are with that
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i just wish the game world wouldn't have to be an empty place once you clear all the caves and stuff
like sometimes when u play it's like "u only have this ammount of resources to complete the whole thing"
it really sux this way :c
[Merged] Co-Op Multiplayer as some potential future stretchgoal?
in Pillars of Eternity: General Discussion (NO SPOILERS)
Posted · Edited by kabaliero
i'd highly recommend not to compare things like BG\IWD co-op campaign and mmo
cause it's just amazingly narrow for an actual opinion
if some of the present ppl had bad experience with that (or none),
doesn't mean that the rest just need a mmo to kill everything in sight
howcome this opinion even has so many angry people behind it?
people, calm down for god sakes, geesh
it's not like we wanna steal your precious singleplayer DEPTH or anything
we like that, too y'know! that's why we wanna share our positive experiences with friends
dude, that's just paraniod
chillax, srsly
i, for one, am a great fan of the original IE 2d stuff and sprites, and ****
the only feature i'd like from Steam is to be in touch with my playmates, that's all )
achievements are the dummest thing invented in gaming history, IMHO