kabaliero
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Posts posted by kabaliero
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i'll only get bgee when (if) bg2ee comes out
coz i hate chewing my elbows in wait 'till late summer 2013 (or more)
well
since u guys r on this forum,
i'm pretty sure most of u r familiar with the feeling
PS:
this is exactly why i hate myself for playing witcher 2
without making sure if it would the end of the story or no
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devs, stop the furry madness pls
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"Nothing is more important
than family." © Bassilus
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i like the idea of permanent death a la Jagged Alliance 2
or at least this being a major impediment for the party
yet not just always force them to load the game repeatedly,
but also to accept it sometimes with the hard-won victory
and with inevitability of this sacrifice now and then,
maybe make a couple of individual story lines\dialogues for such cases
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just dropped by to leave this here
L&J, please welcome:
a Chain Dress!
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1 no
2 no
i can't take seriously something with normal human body but irrationally animal HEAD
it doesn't take just 3 fingers instead of 5 to make it believable, sorry starwars (and all the 80's stuff)
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Gore
omg YES
i vote for unlimited gore
but reasonably confined to the weapon's or spell's destruction power
no excessive stupid anime kethcup
just indifferent and cruel reality of physics
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Wonder how many RL people wouldn't like to have save\load.
Fixed.
right
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Yeah, thievery is a tricky thing in game.
Wonder how many RL thieves would like to have save\load.
Because, let's face it, it's just lol.
Devs should really think of something serious to make thief's life, at least, not easy.
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the game should fade-in gently, letting the player feel their surroundings
making them not to act, but to initiate
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i'd like to have no furries in my game, if possible, thx
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Yeah, well, swamps should be rather deserted and dangerous as a terrain,
or be pretty dam dangerous overall.
With both - hideous mobs, and drowning.
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i know, right
the swamp itself should pose the most threat, not mobs that inhabit the area
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i hate swapms, cause i was never able to actually drown in single one i met in computer games
and i bet deserts\rocky wastes are always a content creator's favorite
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can't hold it in anymore
Arcane Barbarians
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the ruins that have something interesting going on gotta be hard to find
not necesserily meaning underground or in the woods
there may be lots of ghost towns\villages
but just some might have a thing of intrest
to encourage exploring and ****
like in bg1
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Yes to status animations!
And u gotta at least start limping with less than 40% hp.
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i almost forgot to put this here
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i vote for needing ingregients to learn a particular spell
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Dudes, the name of the game is Project ETERNITY.
What time limits r u talkin' about?
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One thing is an older badass, another thing is an elderly weaksause. Forton is the later. Har! Just look at his sorry face
Edair looks older as well, but he actually looks older in a 'competent, world weary' way to me. I like having older characters in games, especially as I get older myself, just not ones that look like Forton...
He looks like Ned Stark
no
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and as a person familiar with some hard training, i gotta say
that a man involved in martial arts and discipline as monk, as the guy in the picture,
would go out of thier way to shave that crap off on at least monthly basis
coz not only it looks horrible, it rly messes with the process of daily training,
and fighting, too
ps: even if he had thick anime hair with stylish pony tail, i'd still bring this up
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shaved-bald monk is ok with whatever
but unshaved-bald...
well...
get him in a robe at least
to be all sensei-like
those are allowed to be as unstylish with their hair as they wanna
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kiting is basically running around being followed by a mob, and shooting\casting at him, slowly draining his hp
and using distance to avoid his melee attacks
while pulling is aggroing just 1 mob from the pack, to take the whole bunch 1 by 1
it's all just about linked scripts in each pack of mobs
so if they stand together but don't work in a group - most of the time means that scripter did a lousy job
with well worked scripts, the mobs might act diffrently to make player's task on taking them down, harder
the good stuff begins when they are having a tactical reaction (or several random reactions) ready against defined player's actions
for example, some low lvl bandits or animals (monsters) aren't able to take on couple of trained archers,
but avarage guards will most likely use shields to advance or hold the position, covering their own archer to shoot back
the less lazy scripter = the better "AI"
suggestion to Obsidian: hire geeky fan scripters
the geekier - the better
not kiddin' btw
Music, especially memorable music
in Pillars of Eternity: General Discussion (NO SPOILERS)
Posted
loved casual city combat music in bg1
bg2 city combat sucked in comparison :c
also, day\night themes
and basic open countryside tunes were nice, too
also, IWD1 (with pretty great ost overall) had awesome dwarven tomb tune
probably one of the best tunes in gaming history