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Romiras

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Posts posted by Romiras

  1. I'd say - forget Japan, China and Korea. Trying to make game suitable for these guys can kill PE for Americans, Europeans and Russians. This should work the same way as Final Fantasy - when Americans and Europeans loved the game made for Japanese purely.

     

    Translations - yes, but no oriental content please!

     

    Take a look at the Mysts of Pandaria - an addon for WoW, made purely for Chinese (yeah that's personal opinion, I know). I believe it will have the worst results of WoWs addons so far.

  2. My personal favorite = mana resource, which should be refilled by rest and by (extremely rare and expensive) potions at higher tiers.

     

    In computer games encounters happen WAY more often then in pen&pencil ones and I always feel a bit lame when my great and powerful mages spent their spells on some wayward goblins and arrive to some mighty dungeon with only say "vocalize" memorized.

     

    Mana mechanic allows you way more control over your spells and in my personal opinion makes your mages more fun to play. You CAN cast those three fireballs in a row. That will leave your Mage with NO mana at all, but you CAN do that.

    • Like 2
  3. Happy birthday Chris! Thank you for some of the best moments in my life with your games!

     

    Regarding characters - it would be very cool to have some great companions from the past, like wounded caravan driver Jan, or grim jester Morte. They should be fully developed characters fitting to PE (Morte won't be a flying skull and Jan won't have jeans) but their names and personalities referring back to beloved guys will please some RPG veterans (like meself and buch of other supporters) to no ends.

     

    Just saying. :)

     

    If their only purpose is fanservice I'd rather have them left. Eternity should be a unique world and the start to something entirly new.

     

    No I see those guys as a full scale characters fitting well with PE world and story. Fanservice, as you named it, is just small but pleasant part of them. It is not necessary but nice addition to the game. And I seriously doubt there are that many of us who remember Jan from Fallout 1 here. But what few of us left will be happy to see old sidekick getting a new life...

  4. Happy birthday Chris! Thank you for some of the best moments in my life with your games!

     

    Regarding characters - it would be very cool to have some great companions from the past, like wounded caravan driver Jan, or grim jester Morte. They should be fully developed characters fitting to PE (Morte won't be a flying skull and Jan won't have jeans) but their names and personalities referring back to beloved guys will please some RPG veterans (like meself and buch of other supporters) to no ends.

     

    Just saying. :)

  5. - Statement that players will be able to transfer their "history" into the next title ("final save" rules!). I'm not speaking about direct party transfer - but about some "key" information - what characters made it, key choices player made etc. So that this "history" will influence the whole series experience

    - Announcement of something similar to a car from Fallout - unique upgrade-able object that will allow you to travel faster and hold your wares

    - Announcement of a pen and paper RPG rulebook available with the collectors edition above $100

    - Figure of one of the characters in collectors edition above $100

    - Soundtrack available for download on iTunes

    - Jan makes his comeback as a tough NPC (former caravan guard and adventurer, who had to retire because of a wound before it became a trend). Seriously!

  6. Hey guys, just imagine - party ventures towards some important point in the story and all of a sudden Narrator starts to speak like in this video:

     

     

    Of course this should not be for the WHOLE game like in Bastion but this approach will provide a fresh type of narrated sequence - letting you hear it all without taking control from you

  7. Ah, again no Russia or Middle east in the poll.

     

    Saint-Petersburg, Russia.

    No other country - save Australia for obvious reasons - got their own option. Why would Russia?

     

    Well, maybe because "continent" style poll does not make much sense here? Russia lies both in Asia and Europe, but we are different from both Europeans and Asians. And there's a LOT of diehard RPG fans here. The "region" style will give way more perspective on who is actually interested in this forum.

     

    Just saying

  8. I enjoy narration and illustration a great deal and loved what Justin Sweet did for us in the IWD and IWD2 intros. I am also fond of the Darklands style of special interactions where even one loose, static illustration with text helps pull the viewer/reader into a more "imaginary" mode of thought.

     

    Please, please play Bastion. I'm not asking for anything else, just give it a try! (if you haven't already)

  9. Great thread! Morality is definitely an option in a game which lists Chris Avellone as one of its creators =))

     

    What troubles me in most of the RPGs is that the "right" choice is almost always the best (most effective) both in a short and in a long terms. You get the best prize (best item, best prices) by doing what is "right". And whenever you go "to the dark side" life is getting hard. In real life its vice verse most of the time.

     

    If you spend the huge amount of your money to help some orphan house all you will have for yourself is knowledge that you "did the right thing". No magic sword, no treasure chest - just feeling right. If you steal from those orphans you're one pile of crap of a person... but richer then you were before you did what you did.

     

    In the short term doing "good" should not be profitable. In the long term - maybe, but not necessary.

     

    In my opinion playing in a world with no immediate reward for being "good" would be WAY more interesting than in a standard "kill bad guys get your gold" fantasy.

     

    For example, being a paladin in such a world would be one of a kind experience =)

     

    Yeah I'm a hardcore roleplayer. And I'm proud of it ;)

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