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rjshae

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Posts posted by rjshae

  1. ·

    Edited by rjshae

    Personally I'd be fine with a mix of unique human variants, which isn't represented in the poll.

     

    Can you please define?

     

    Well, for example, human races that mixed with others during ancient times, leaving them with some legacy of their original powers. Perhaps a longer lived, handsome strain that shows unusual resiliance against poison or disease; they are particularly artistic in nature. Or an elven-like strain with a unique penchant for certain magical arts. A tall strain, descended from half-giants, that is well endowed with physical stamina and strength. Mayhap even a fork-tongued clan of itinerant peoples who can inflict a burning toxic bite and possess the ability to see warmth. How about a changeling race that dwell among the humans in disguise, but have a beast-like natural form? &c. &c.

     

    There can still be dwarves and elves, but they can be made reclusive and the subject of much distrust. Mediaeval humans are bigoted creatures who hold little trust for foreign humans; never mind other races entirely.

  2. ·

    Edited by rjshae

    Friendly fire should be on for the spells that are simple explosions like fireball, but I do think there should also be 'intelligent' area spells that don't hurt friendlies (just like there is in PnP d&d).

     

    Agreed. It should also be possible to write the targeting interface in such a manner that it informs you when friendly fire is a possibility. (Maybe by having the targeting area change color when an ally or neutral is in the area.) That situation may change during the delay needed to cast the spell, but at least you wouldn't have unknowingly targeted a non-foe.

  3. ·

    Edited by rjshae

    From a replay perspective, a nice stretch goal would be a gritty, hard-core mode, as in Fallout: New Vegas. Weapons can break, armor can become shredded, bow strings can snap, physical impact can break bottles, heavy hits cause significant injuries, gold has weight, encumbrance hinders activity, foul weather weakens you, and the party can starve to death if they don't find food. &c. &c.

  4. I thought you were. The last time I was spoken to like that I was eight.

     

    Don't forget that europeans tend to be alot more polite than our american cousins - don't take offence it isn't their fault the majority are big-headed, rude and arrogant

     

    Okay, I was going to let that slide, but please don't think the "majority" of us are rude, arrogant and big-headed. That may very well describe our government leaders, but not the vast majority of the people who live here (including the developers of this project).

     

    What a sweeping generalization....

     

    Yes, and Europeans are snobbish, hateful and depressing. So it goes. ;)

  5. ·

    Edited by rjshae

    Gender equality in the West happened because of the industrial revolution, which significantly diminished the economic value of muscle mass. I'd imagine it would happen in a fantasy setting as a result of magic. (Plus there are a few special cases like Amazons and Valkaries.) But for a PC it doesn't really matter; you're a special case regardless of your gender.

  6. If I may, I'd like to put in a plug for an athletics skill to cover forms of movement like running, swimming, climbing, jumping, balancing, and maybe even levitating or low-altitude flying. Those are elements that I've come to miss from the tabletop games because they add significantly to the player's options for completing missions. Granted these actions may be more difficult to include with a fixed isometric perspective. But they would add another means for potentially bypassing combat. Why not include climbable walls and swimmable streams where they would help the party bypass opposition? It would be fun to sneak into a mansion by climbing up to the roof, or entering a pirate ship by swimming up to the side and climbing aboard.

    :cat:

  7. What about a "Marshalling Party" panel that would allow various options and lists the time that must pass for these to occur? It could, for example:

    • Send current party members to specific base locations.
    • Compute a minimum, low risk round trip time to retrieve party members from their various locations.
    • Allow a more rapid character retrieval by paying to dispatch a messenger.
    • Restock the party with basic supplies like ammo, healing kits, thief tools, &c.
    • Go and rest up the party in a nearby inn.

    With such a dialog interface the player can just make the changes happen without all of the tedious travel. (You'd still have to use it from a safe location, of course.)

  8. Based on what I've read so far, I'm guessing they'll stick close to the D&D model. Hopefully they'll add a few differentiators that take advantage of the game being computer-based. Personally I'd like to see the more detailed component armor from Drakensang and the segregation of armor defense and damage resistance ratings in rules systems like GURPS; those shouldn't be too difficult to implement, I think, and they add a lot of meat for gaming wonks like me.

    :cat:

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