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Azradesh

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Posts posted by Azradesh

  1. Hey guys,

     

    just saw that picture on reddit. Apparently the easily offended moved to the next target.

     

    While i agree with the statement that children should have special protection in video games and shouldnt be allowed to be slaughtered or sacrificed, i dont think that we should change major story elements after a game got released, especially since this is a videogame for 16+ year old people

     

    Tl;dr: In my opinion the devs should NOT change it.

     

     

    ipQfMEW.jpg

    No, just no. It's not bloody real! It's just a game and no one should have special protection. That is the dumbest thing I've ever heard.

    • Like 4
  2. I'd much rather have some other than the memorization system.

     

    For one, it's amazingly silly. "Today I can remember fireball 3 times and then I'll forget it".

     

    Even in D&D I pretty much favored sorcerers over wizards, just because it gives more tactical possibilities. With a base wizard, you're stuck with whatever spells you happened to memorize and didn't cast yet. And if the memorized spells don't work, save and reload, memorize, sleep and try again with a new combo.

     

    Nothing wrong with mana pool or whatever is used. That even makes a bit of sense, with 4th level spells being more draining than 1st level ones.

    If it leads to lazy design, that's unfortunate. But I don't see why it needs to lead to something bad instead of something cool

     

    Memorization was never a good term for it, the "lore" behind that system was that the mage had to 'load' the magic into his head and the more powerful he was the more he could load. He didn't 'forget' the spell.

  3. I was thinking about magic use in RPGs and would really love it if this game did not use the massively over used mana system. I think it'd also be pretty cool if magic wasn't mostly reactive and combat based.

     

    Some random ideas and things I'd like to see...

    • Spells you had to plan ahead to use
    • Maybe you need reagents
    • the use of symbols/runes/glyphs on your gear/weapons or the ground
    • an altar of some kind
    • sacfice something to gain something
    • all of the above

    If I'm playing a mage I'd like also to see and use magic in every aspect of the game, to see/feel/hear things others don't, to bypass problems that other classes may have greater issues with. I don't want it just to be the magic unlock and the magic persuasion.

     

    I'm no game designer and so I'll leave it up to you lovely devs to sort it all out, but I just thought I should throw that out there.

     

    Anyone else have any thoughts on the matter?

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