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exodiark

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Posts posted by exodiark

  1. For example, [ALPHA PROTOCOL SPOILERS] in the museum, I always choose to go after the bomb rather than the hostage. After defusing the bomb, Marburg always stands out in the open, making himself a very easy target. He then lets his hostage go, points his gun at her, and says something like "God wills" (my Latin is pretty basic). To me, it seems fairly obvious that the professional murderer in front of me, the man who was trying to blow up a museum full of innocent people just one minute prior, is about to shoot her. So clearly this would be the time for me to start shooting at him to try to redirect his attention. Instead, the cut scene makes you stand there and watch him shoot her. Then to make matters worse, you have to watch your character run up to her corpse and start ranting impotently instead of, you know, staying behind cover and shooting the people responsible with THE GUN HE IS CARRYING IN HIS HAND AND HAS BEEN USING MERCILESSLY ON THE EXACT SAME GROUP OF PEOPLE UP TO THAT POINT. The ridiculousness of the situation is further aggravated by the fact that in most of my playthroughs I don't get to know the hostage at all, so while my character did say that he'd protect her, it seems bizarre for him to completely lose his head over a more-or-less stranger's death when he's spent the last week knifing people to death. [END SPOILERS] Anyway, this narrative imposed limitation keeps the player from acting sensibly or in keeping with his behavior up until that point which has negative repercussions. As such, I find it to be a rather annoying segment in an otherwise excellent game. 

    Just a side comment.

     

    <AP spoiler>

     

    It kinda works for good Thorton, seeing that she's the only person that didn't really backstab him or have hidden agendas. That makes sense if Thorton is trying as hard as he can to prevent her death and to be stricken by grief later, even so if you romanced her. She's positioned in front of Marburg's henchmen and will die regardless if Thorton starts shooting.

     

    To make it up, at least you can goad Marburg to death in Rome, and boy THAT is satisfying.

     

    But I agree, if your Thorton is douche/professional Thorton, yeah, it's a ridiculous scene.

     

    <end AP spoiler>

     

     

  2. ^I believe the argument is that if a character had the second portrait, you'd have noticed the disconnect between what s/he has on in the portrait and what his/her avatar looks like in-game.

    Couldn't they make it like in The Sims 3?

    So if your character get a haircut, the engine will "snapshot" the 3D model and render it in 2D.

     

    In PE, I guess everytime your character change armor, the game will snapshot s/he to update the 2D portrait. Or if s/he gets a story-related scars or tatooes, etc.

     

    But I guess the quality wouldn't be as good as the hand-drawn portrait :))

  3.  

    well, MotB is a world shattering game if ever there was one, with slaying gods and attacking the city of the dead and almost tearing down the wall of the damned (in my opinion it's one of the most epic games ever, and one of the very few that ever did epic right, that's what makes it so damn great), although quite personal at the same time, there is no denying that

    the same is true for Alpha Protocol

    what about New Vegas? didn't play that one

    i don't think BG was much less personal than an obsidian game either, it's mostly the story of the Bhaalspawn, everything else is coming later

    the only game that's really personal through and through is Torment

    Shame the ultimate good ending of MotB sucked though since the wall didn't get torn down due to... reasons(though I recall hearing that it wasn't Obsidians fault per se for that one). At least the ultimate evil ending shows the the forgotten realm deities receiving their just desert with more to come in the future.

     

    It's DnD canon, Obsidian (and/or maybe the publisher) doesn't want to mess with the canon too much to avoid fan rage.

    Obsidian already took artistic liberty and violated the canon in a small way, like Myrkul's current whereabout and Gann the beautiful hagspawn.

  4.  

    A harder sci-fi space opera would be good to differentiate from ME series.

     

    Harder like, no FTL travel or something. I wonder how humanity will fare without FTL, cryogenics?

    Digitalization.

    Can't do it in fiction since audience will get hopelessly confused about existence without the fleshy bits but that's what makes most sense right now.

    It also kills the potential for romances.

     

    Oooh? A brain-in-a-jar future?

    Or random human bits interacting with each other in computer cloud?

  5. Whenever Western game designers look toward the far East, the result is American Ninja/Mortal Kombat-esque results. I guess what I'm saying is that I don't trust a bunch of white guys of European descent to accurately or interestingly portray any ethnic group or culture they're not familiar with (i.e. anything other than Europe.)

    It's getting better though, Sleeping Dogs portray Hong Kong quite accurately.

    Although there's a bit hiccup with casting a Korean actor who can't speak Cantonese as the Cantonese protagonist.

    I mean, the protagonist is supposed to grew up there from childhood, yet he speaks English instead of native Cantonese to everybody. It's so weird :))

  6. Naked Cadegund of course!

    For me, the best mods are graphics, UI, and bugfix/restored-content mods.
    Graphics mods like overhauled lighting, texture replacements, and many other UI enhancements. Of course they have to be lore-friendly.

    I'm a bit averse with mod that changes the story content, add unofficial story, or add imbalanced items. It's better to make a new module if people want to write their own story, don't incorporate it with the main campaign.

    I think releasing toolkit (like DA/NWN/Skyrim) is the best support a developer can give :)

  7. Good thing that conflict in Syria would be too expensive for the USA, less sons to be conscripted and sent to death :)
    As strong as USA today, I don't think they can risk a direct conflict against Russia (and potentially China.)

  8. The Chantry doesn't have the Problem of Evil because while the Maker is good, he doesn't have perfect knowledge. He created his first children - spirits - and expected them to be creative. When they just copied what he'd done, he was surprised and upset. He created his second children - mortals - and imbued them with a creative spark. When they created pride, desire, greed, rage, etc, he was surprised and upset.

     

    As time goes by, his children continue to piss him off. Then they kill Andreste and he leaves for good.

     

    The whole point of the Chantry is that if they can convert the entire world and sing to the Maker, he'll return.

    Thing is, the lore also said that the Maker resides in Golden city, which was desecrated by the Tevinter mages, turned into Black City.

    But that Tevinter Mage you met in Awakening said that the city wasn't golden when they entered it, meaning it was always black.

     

    By the time he said that, I rolled my eyes and thought, "here we go again, either the maker is a lie cliche, or the maker is evil cliche." Anyway, I hope that Bioware don't use cheap cliches to handle this maker, because I like the Fade and the religion in DA, among other things.

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