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BasaltineBadger

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Posts posted by BasaltineBadger

  1. The project is pretty low budget, I think that Obsidian shouldn't experiment too much. Besides, every change in perspective would mean drawing the whole map again which is time consuming.

     

    No. You misunderstand. The whole room would be "drawn" at a different perspective. And it isn't consuming. Everything is already done from a camera anyway. The 3d modeling of the landscape is already prerendered. You set your camera at the direction you want, the zoom value, and the angle at which it is projecting and whatever your background renders, you just set your 3D models to render at that same camera angle. The monsters are 3D models, so you can see different angles. Your party is at a different angle automatically. and any 3d models also render at that new camera zoom and angle. It should be pretty easy to do.

     

    The question is, does it make for a better and more engaging narrative if you do mess with camera angles and zooming? I think it can be effective in certain situations and locations, like small rooms.

     

    But there is a 2D hand-drawn image on top of the 3D model, wouldn't they have to have the that image drawn again?

  2. I predict that there PE will not be protected by any DRM besides Steam. Obisidan doesn't have enough money to develop new DRM and most people who would be interested in pirating PE are smart enough to bypass anything they could licence. The other reason is that the game is going to be put on GoG and online distribution without DRM is one of their main selling points. You can stop talking about DRM now, as it is meaningless.

    • Like 1
  3. The Keep was actually pretty enjoyable, I consider it one of the best locations in BG2. Mainly thanks to great variotion of locations and monsters mixed with pretty surreal atmosphere. It wasn't as good as ID dungeons but it sure was better than most dungeons in BG2. I can see that many of the RPG fans who focus on plot find them a hassle, but that's why so many of them are optional. Perhaps the enemies from the main ToB storyline should have been easier while the ones in the Watcher's keep harder. This way people who don't like long dungeons could skip them without worrying about being too weak to beat the game. The problem with fake urgency was related to all subquests in BG2. You were hunting dragons and looking for treasures either while Imoen was being tortured by Cowled Wizards/Irenicus (and you had enough money to pay the Shnadow Thieves) or while Irenicus' army was slaughtering people in the Suldanessellar. The main problem with extra dungeons is that you can either be too strong or too powerful to properly enjoy them. I think that Megadungeon should be accessible from outside of the main game. Player would start at level one in front of the dungeon, level up quickly and reach max level at the lowest floor of the dungeon.

  4. In fallout - 20 caps are worth killing someone. And if chip is worth hiring a courier - any normal person would know it definitely worth killing for someone.

     

    The opening video makes it clear that it's not just some random chip worth 20 caps. Benny also hires thugs and take time to make sure nobody finds courier, with is not something someone does for 20 caps. It's pretty obvious that the chip is very important and valuable.

     

    You were hit by the car. It vanished in the night, you survived. Would you devote your life in chasing that driver? If he deliberately targeted you and your family - that is. If not - that's plain stupid, hurts it more or less, no matter.

     

    If someone hit me on purpose, not trying to get him punished would be pretty stupid. It's not like Benny shoot you by accident.

     

     

    At first - you didn't have info about other couriers or about that chip being some technological artifact. Next thing - you weren't aware of real scale of value of that chip, so you didn't expect organized and targeted ambush indeed. Third thing - agency didn't pass contract for couriers in blind, previous courier (more informed one) refused this mission and he was contacted personally.

     

    You knew that the cargo was pretty valuable which is enough to expect someone to want to take it. Knowing about other couriers or the chip being a technological artifact or even knowing that Benny wants the chip would save the courier from an ambush.

     

     

    By the time you are dealing with Cesar this village is lo-o-ong forgotten. So you have to think in such way: i won't be able to ask any non-scripted favor from Cesar no matter what i do, village is long forgotten by plot, so there definitely won't be such option, sooo, he could probably be bad to them. Well, let's slaughter all legion, just in case. And (surprise!) no one bothers about goodsprings in the end, no matter who wins the global struggle.

     

    This is not true. Goodsprings residents flee from Legion if it gains control of the Mojowe.

     

    Oh, really? And you couldn't do this by yourself, without ruling the region with army of robots or without help from some NCR slowpokes?

    lend a bomber, arm it with nukes, bought on your cash, lay waste on anything that moves your way?

    And where are all the cries about moral ambiguity in FO:NV sides and decisions?

     

    Why not get help when it's offered?

     

     

    Wow! Such an argument! Don't add much to in-game motivation though.

     

    You are playing the game to have adventures, it's not the game's fault that it pressumes the MC is an adventurous type.

     

     

    All lesser fractions (with single partial exception of followers of apocalypse) were shallow and unwilling themselves. Main ones... To chose from: stupid and mean because of that, or selfish&mean / selfish&mean&protagonist, and very mean ones - without other variants and personal attachments...

    Such attachments could be provided by your companions or outstanding not joinable characters. But they mostly fail to.

    Can't name any NPC's not from dlc except House or Cesar, but they were equal to their sides.

    Your companions are tumbleweed just as you, not matter much to them what will happen in that particular part of wasteland, they can handle themselves. One bright exception - Boon, he is not quite a deep person, but at least willing to do something. Another one - enclave man, but he is much less entertaining and caring about conflict. Cass? Veronica? Others? No one else cares about global struggle (clearly seen in endings). There is some negative feedback on certain sides from your companions but not any positive one.

     

    ...have deep enough personalities and lacking feedback to be such, or interesting ones if to be precise.

     

    I hadn't mentioned this, but if it bothers you so much: Two lines of "I want to **** you" wouldn't add much to their personalities neither to plot motivation.

     

     

    It's not the problem with lack of motivation but with you not liking an NPCs. No matter whet they'd do you'd still be unmotivated if characters are not to your taste.

     

     

    I need a plot to care. If main plot is lacking in motivation - romances are possible tool to add more personal in and fix it, or to add even more if it's enough already. Not absolutely necessary thing though - loved Fallout 1 and 2.

     

    The main plot is pretty much the same in F1, 2 and NV. Big army/organisation trying to do something horrible to the wasteland. The only difference is that the location you start in is threatened. It's not like Aroyo or Vault 13 are even important in the lategame. You are basically saying that you didn't like the plot and NPCs in NV and if you don't like the game there is nothing authors can do to keep you motivated. They can add 1,000 romances and it still means nothing if you say that NPCs are shallow and stupid.

  5. "knowing why the hell were you shot in the head" - wasn't that absolutely obvious? Someone needed your package. Nothing was added later.

     

    Normal person would be curious why the hell is one chip worth killing someone.

     

    "Getting revenge" - on who, for what? Just business, nothing personal. On your employer, who was using you blind? Possibly, but not an urge.

     

    On an **** who shot you in the head. It's not like shooting you for business reasons hurt less or something.

     

    "finishing the job" - for employer, that didn't intend to provide you enough information and was using you as mere pawn? No, thanks.

     

    House didn't know about the trap and you don't even know what information did House provide except the fact that there are fake packages and that the chip is some ancient super-software. It's not like knowing it would save you from the trap. There is also that courier agency you are working for.

     

    Is not good enough motivation already. At least for me and some people i know. I care more about folks in first village, that rescued me, than about all the above.

     

    People in your village will probably die or become slaves if you don't stop Cesar.

     

    "After killing Benny there was no reason not to go further" - since i don't care about anyone here (except apocalypse followers mb), and I'm bad-ass enough to stay on my terms with anyone who will win - first intention is to set back in my chair and watch the fireworks.

    "you can be one of the most important people in Vegas by siding with one of the factions" - If and only if you really care about your "importance". You already could get anything you want for yourself by yourself. Without serving to anyone or ruling anyone. If you haven't anyone you care about or someone to protect - at this point game becomes pretty much pointless. (I know some people newer finished it.) At this point you have to artificially imagine reasons why to continue as game not providing any except supposedly-default-functioning-as-intended-by-plot ego and exp rewards. Out of the game curiosity and wish to see every dialog don't count.

     

    You can get power or defeat super evil-rape squad and courier is an RPG protagonist not middle aged woman so choice between adventure and becoming a bum is obvious. It's not like there were no people to care about. There were companions and every fraction you encountered in the game. It's possible that you didn't cared about what would happen to the Brotherhood, the Boomers, the Kings, Cassidy, Boon or Veronica. Veronica but most people did, Boon and Cassidy actually were very similar to standard romancable NPC except they didn't want to **** protagonist. I support romances but if you actually need romance subplot to care I think there are other games that would interest you. More details here: http://vndb.org/.

  6. To be honest I'd probably save the family, specially if the chick is evil (I usually play good characters) and find that vital information elsewhere

     

    How long have I known the family and the prisoner before the house started burning?

    Exactly. Brought back some memories. Some black-skinned, clearly evil and murderous chick tied to a pole and a crowd of lawful citizens waiting for the the start of righteous barbecue. Goody-good character, hesitating about slaughtering the whole crowd if he walked through BG1 with her? Not really. If he not?

     

    It's not like they are any different than other people player slaughtered through BG 1 because they crossed him.

     

     

    OMG. That building is burning. I can only save either (a) the family sleeping upstairs or (b) the prisoner locked in the cellar who's as evil as sin. But, the prisoner has vital information that might allow me to save more lives. But I can only save one...

     

    If it's a Bioware game I will save the family because I'll obviously get the information from different source and every good character will bitch about not saving that family until the day i die.

    If it's an Obsidian game I'm going to save the prisoner because otherwise family will bitch about saving them instead of saving more people.

    It it's the Witcher it doesn't matter what I'll do everything is going to end horribly.

     

    However the prisoner is a hot female Dark Elf in bikini chainmail armour who has promised you sordid sexual fantasies if you free her....

    And the family aren't attractive at all...who do you save?

     

    If it's a Bioware game I save the girl because she's obviously a party member and have a hart of gold, while family is evil and will try to murder me the second I turn my back on them.

    It if's an Obsidian game I save the prisoner and kill her later when she turns out to be a mole for the main enemy.

    If it's the Witcher I save the family because Letho is going to rescue the girl.

    If it's a jRPG I can't reach the family no matter how hard I try and I'm forced to rescue the girl to progress further.

     

     

     

    So you want romances to be sidequests? You talk about how strong and deep romantic love is, compared to other relationships

     

     

    I believe you confused me with some other poster. It happens.

     

    and then you want it to be a sidequest.

     

    No matter what you will do in the end romance subplot is just a string of dialogues with an optional subquest. It's not a matter of choice.

     

     

    Not to mention MoTB had much better writing than BG2; in MoTB love was part of the theme, and for the 100th time every relationship(regardless of what kind) with a companion mattered and plot choices were affecting them. And they weren't a minigame to satisfy different sexual fantasies either.

     

    If you admit that romances made by Obsidian are not the thing you complain about why complain about people wanting romances made by Obsidian.

    • Like 1
  7. I never choose "evil" dialogue options. Mostly because they are stupid, but also I'm just a real nice and charming kinda guy. Bad option are about a third of total content, right?

     

    I say we cut it out in favour of something everyone, including me, can enjoy. Exploding helicopters, for instance. And let the modders add the evil paths for enthusiasts.

     

     

    Having no romance feels artificial. Unless you're playing an emotionless robot.

    Where "good" and "evil" choices can define and diversify the character, the plot and the story, romance minigames don't add anything beyond those dialogue sessions and a cutscene or two. They don't serve the plot, other than what goes on in your head, and they are too sappy to not feel artificial.

     

    Romances are as much a minigame as any other quest and piece of dialogue. Because they are just dialogues and quests. The only difference is theme. If we use your logic to cut romances we should also cut most of the subquests because killing Firkraag didn't have anything to do with BG's main plot. Neither did the troubles in Trademeet. The main plot doesn't change if you do them or not. Also romances in MoTB didn't feel sappy so unless you are suggesting Obsidian will hire Gaider to write them this argument is invalid.

    • Like 2
  8. Most of you are clearly trying to solidify some sort of ill-conceived macho pattern from your real life.

     

    I never got why people in this thread spent more time trying to demonize their enemies than talking about good/bad sides of romances.

     

    Give me the possibility to have a relationship/romance, but don't deny me the chance to reject it in a more chastistic/virtuous way. :yes:

     

    Nobody wanted to force romances on you.

  9. Unlike the Baldur's Gate series, where every religion felt like a heretical sect. The Helmish religion idolizes a statue wearing a full suit of armor. How pathetic is that? :yes:

     

    Helmish religion unlike some other religions worship a guy who has repeatedly been proven to be real not evil and answer prayers. There are much better than other video game religion that usually consist of people who just worship some random creature and then are surprised when it doesn't do anything or turn out to be evil and/or actually not god.

     

    And Paladins fits pretty well in fantasy most setting. It's difficult to always fight for good in real world but not in the one where meeting physical personifications of evil it's not.

     

    I'm also for different paladins. IIRC in some DnD variant/edition/supplement every alignment had their Paladins so you could meet LE paladins who want to spread tyranny, or Neutral paladins who believe in balance.

  10. The only thing the video proves is that proper voice acting + written text cam give better atmosphere than the whole cinematic approach where dolls wave around to pretend they are people and the result is usually pretty laughable because people behind video games are usually not good directors. Maybe some other games did it well but certainly not Bioware RPG's.

    • Like 1
  11. Darkspawn are fine. They aren't demonized to the point of comical. They are besital.

     

     

    And speaking of JRPG villains. I can't recall a singel one I would call "good".

    Pretty emo bishonens do not make compellign villains for me. I kinda have trouble taking them seriously when they look like they spend most their day at a stylist and haird dresser, and when their plans and logic is so redicolously insane.

     

    EXAMPLE:

    "I'm gonna destroy the world because living is painfull. People die! So I will kill them all so they will never have to suffer the pain of dying!"

     

    Contrary to your vast knowledge of the genre not every jPRG villain is Sephiroth. Lavos and Odio were pretty neat by the way.

     

    @Failion

    She was neither a villain nor Russian.

  12. I really think the quickest way to get the core of the matter is really quite simple. Obsidian should send out a survey to all it's backers via email. The question is simple, the answer is Yes, or No. Extra options are unneeded, as yes or no forces you to think for a moment. Even if you dont care, do you care that other people are going to enjoy/ hate it? it will reflect in the answer. the rest of this is just me rambling, feel free to tl/dr.

     

    The game should be made by Obsidian, not some random people.

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