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hideo kuze

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Posts posted by hideo kuze

  1. Vance Kovacs has some wonderful stuff to. He would be another great addition. He's made a lot of amazing art for MTG

     

    Speaking of which, I'm having trouble showing the enlarged versions of his stuff at his gallery. Can anyone else get it to work? When I click on one it doesn't pop up: http://www.vancekovacs.com/

     

    Yes, I'm having the same problem. I'm only able to see thumbnails.

     

    What's MTG?

  2. effing reddit, how does it work?

    Just registered on it to see if I get my questions answered.

    But I don't understand how it orders posts.

     

    I have 2 questions (one about skills, the other about game reactivity in relation to Arcanum), they have 6 and 7 points, but are still below some with less points. :getlost:

    (technically I asked 3, but the 3rd only has 2 points)

     

    And I find it odd so many people want to know about classes (me too), but don't care about skills :facepalm:

  3. From what I saw today in the concept for Edair, they are pursuing an art direction sensibility which I am very much in favor of; a restrained, believable world which will hopefully feel organic. I will be very interested in seeing how they develop monsters, magical items and magic itself with this type quasi-realistic style.

     

    I liked the dwarf ranger concept art they posted.

    But I really don't fancy what was posted today. It reminds me of DA:O.

     

    I prefer an artistic direction to a realistic one.

  4. I already mentioned my opinion on the first page (wall of text detracted users?), but since so many are still mentioning scrolls and books, or being a hostage of the town's loremaster...

     

    While in theory having to carry or read books or scrolls to identify or increase your lore skill makes sense, the problem is that it breaks the gameplay system.

     

    The best solution is to have a lore skill that is increased like any other skill.

     

    The books and lore should still be in the game like in BG2. As item descriptions and stories.

    • Religion

    In fantasy games there is usually a good reason to be religious, because (very human) deities interact with the world. I'd rather not have that. Leave supernatural occurrences inexplicable. Let there be theories, cults and religions, but no proof. Let there be skeptics and believers, and let religion be abused as a political tool.

    I'd love to see unique characters, such as the Weaver from China Mi�ville's "Perdido Street station".

     

    The Weaver, a multi-dimensional being in the form of a giant spider, who speaks in a never-ending torrent of free-verse poetry.

     

    This creature, when encountered, might grant a wish, disembowel and neatly arrange your body parts, talk nonsense, take an ear as a souvenir, or do any combination of the former.

    Now that's a cool deity.

     

    /not sure if want

    furthermore, /not sure if understood

     

     

    First you say you don't want deities interacting with the world and then you give the example of the Weaver.

     

    I also don't understand what you mean regarding leaving supernatural occurrences unexplained.

    Magic?

     

    No proof? No proof that deities exist?

     

     

    I have the opposite opinion about this matter, I'll just copy paste what I said here

    I'd like to see gods interacting with the world, and more importantly allow for interaction with the player.

     

    In ToEE a very memorable encounter was the one with Lareth.

    When he's almost dead he tries to dissuade you, (I don't recall the details), but he then curses you and says "Lloth, help me", and 3 giant spiders are summoned.

     

    I'd like for both NPCs and the PC to be able to worship and submit to a god, give offerings and perform tasks for him, and in return he would help you out when you asked for help. Note that there is lot of room here to balance and adapt this to the god's personality (he may as well ignore or betray you).

    For example, suppose that you make a pact with a god which allows you to summon 2 of his "pets", but in return he will eat out part of your soul (ie: you lose a point on one of your attributes).

    The gamers of the new school will probably say "that is stupid, I'll just reload". But for me, and I bet for the ones playing as ironman, this can be a real life saver.

     

    Also, it would be fun to betray a god in some way or the other

     

    It seems we are looking for different type of implications.

    I'm looking for a more gameplayish thing, while you seem to be asking philosophical but (to my eyes) more void of gameplay.

     

     

    As for the philosophic side of things, I'd rather have characters that worship gods, characters that believe in the divine as something impossible to attain, characters that see gods as Übermensch but that can still be killed, characters that refuse to worship or obey the gods, and anything in between.

     

     

    "If you have the arrogance of a god and can kill like a god, who's to say you are not a god?"

    — Winski Perorate

  5. Wow . . . I hardly no where to begin given all the generalizations you made in your post.

     

    Okay, I'm female but do not wish to have romances tacked on to the game. Where do I fit in your little world? Will I need to purchase the oh-so-manly version of the game?

     

    Oh, and by the way, I don't wear lipstick and my husband prefers black.

     

    http://www.forbes.co...ime-online.html

     

    http://en.wikipedia....and_video_games

    mmm... why do you lurk at romance threads then? :rolleyes:

     

    The truth is worse than what metiman said. Since the male counterpart seems to be more interested in sex simulators (why are the most popular mods the nude or sex ones?). If that fits the male stereotype or the horny male stereotype or the forever alone stereotype, I really don't care.

     

    I'd say there is interest from both guys and girls, although a different percentage.

     

     

    Anyway, what I wanted to say is that I'm now in favor of having the modding toolkit.

    That will make possible to have all sorts of romances and variations. * available at your loverslab dealer *

     

    Let's face it, Avellone is not a romance writer, it's not what he does, therefore making him do such a thing would just torment him.

    Just let the man write companions as he sees fit without any romantic demands.

    • Like 1
  6. It sounds kind of like we're going to have Greek-style gods in the sense of meddling, quarrelsome, vindictive, not-necessarily-benevolent super-powerful entities. This sounds fine to me, but this sort of situation DOES prevent you from having actual RELIGION in the game. Oh, sure, people obey the gods, worship the gods, follow the gods, hide from the gods, curse the gods, occasionally Overthrow the Gods . . . but they don't really BELIEVE in the gods. It would be like BELIEVING in sauerkraut. So you wind up with a deity-infested but also incredibly secular world where people are matter-of-fact about all kinds of weird magical happenings

     

    I don't have a problem with this--I like it when people are matter-of-fact. It might even be an interesting reversal if your average clergyman is a completely non-mystical hard-headed practical dude, while your crazy mystics are atheists.

    How is this different from what you have in D&D?

     

     

     

    PLEASE let's not derail this into a religious discussion and get the topic locked.

  7. (was going to start a new thread on interaction with the gods, but I think this one is adequate)

     

    I'd like to see gods interacting with the world, and more importantly allow for interaction with the player.

     

    In ToEE a very memorable encounter was the one with Lareth.

    When he's almost dead he tries to dissuade you, (I don't recall the details), but he then curses you and says "Lloth, help me", and 3 giant spiders are summoned.

     

    I'd like for both NPCs and the PC to be able to worship and submit to a god, give offerings and perform tasks for him, and in return he would help you out when you asked for help. Note that there is lot of room here to balance and adapt this to the god's personality (he may as well ignore or betray you).

    For example, suppose that you make a pact with a god which allows you to summon 2 of his "pets", but in return he will eat out part of your soul (ie: you lose a point on one of your attributes).

    The gamers of the new school will probably say "that is stupid, I'll just reload". But for me, and I bet for the ones playing as ironman, this can be a real life saver.

     

    Also, it would be fun to betray a god in some way or the other :)

  8. Ehh I hope PE avoids too many animals/humanisk/hybrid creatures that are acually a fullfledged intelligent species. Minotaurs, Centaurs, were-things, Ogres etc are in traditional setting more of abominations, cursed creature monster, failed magic experiment or as from original mythology gods had sex in animal form with another creature and voila, you have abomination. Too weird to live and too rare to die. I hope they stick to that formula. If they add village of minotaurs milking cows, than PLEASE give us option to kill them all. Minotaur skin makes good boots and cenataur hooves are for good luck!

     

    Racial cleansing you say... /lol

     

    I would be ok with this, apart from the fact that I don't want any godlike party to be able to wipe an entire population in a region (a village is ok, a city maybe... a whole region... no way!)

     

    Anyway, back on topic:

    so what races are you exactly proposing?

  9. And I'm worried about the mechanics.

    My main concern is having Tim forced to do things in a certain way to please a broader crowd.

     

    The whole point of the KickStarter is to not have to do things in a certain way to please a broader crowd.

    Well by looking at your post count I assume you've been around for a while and seen your share of "disagreement".

     

    Yes, I know this is not about making "my" or anyone's game, but I do see two different groups of people here.

    The ones who want a more old school gameplay (influenced by PST, FO1/2, Arcanum, ToEE, IWD1/2, BG1/2), and the ones who want... well... a PC biowarish gameplay (influenced by BG2, ME1-3, DA1-2, tv tropes, my little pony).

     

    And so far none of us has seen the outcome of a KS videogame project.

     

    I could be wrong, but it's the way I see it.

    • Like 1
  10. A pure barter system won't work on all locations all the time. Well, technically it would but it would likely annoy the hell out of everyone.

    Considering we won't be starting the game like in FO or get the chance to visit some remote island, it doesn't make much sense.

     

    A pure coin system always ends up on the ridiculous side of things, with the PC having dozens or hundreds of thousands of coins.

     

    With both of that in mind, a scenario where each merchant has a certain number of coins and wares, and if you deplete his coins it will take a while for him to refill... is what I'd like to see.

     

    But in any case, a copper, silver, gold coin system (like in ToEE) would be good to have and avoid the unrealistic "oh I have 3,565,235 coins of gold in this bag" scenario.

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