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Posts posted by hideo kuze
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Only if it opens the door for more excellent romance options from the fine folks at LoversLab.
the more you know.jpg
I guess that is why so many people are asking about the modding kit
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NO.
Makign a mish-mash of every culture, mythology, style and everytihng is bad, BAD idea.
It's one of the reasons I started to hate Forgotten Realms.
Throwing everything in a blender ins NEVER a good idea. NEVER.
How about PST?
i loved being able to play a little bit more than the "usual" classes in Wizardry (i still love the 7th installment and know it almost by heart).
There were monks, samurai, ninjas, lords, thaumaturgists etc.
Well, what's the difference between a Samurai and a Fighter or an Assassin and a Ninja despite the cultural background? Especially the Samurai isn't a good adventurer class but a fighter in service who needs to obey to his lords commands. Well, you may want to go for a Ronin instead. But even the Ronin is just --ok, this is a rough approximation-- a Fighter with a Dai-Sho.
One could say, what's the conceptual difference between a barbarian, a fighter and a paladin?
They are all about mashing the other guy.
Please NO. Oriental thingy doesn't fit well into this ancient Celtic myths based world, so PLEASE - NO
Who said it was Celtic inspired?
Did they have firearms too?
BTW, where did gunpowder first appeared anyway?
I can't say "yeah let's have samurais and ninjas" because it's a matter of fitting the game world or not.
I'd love to have different types of cultures in this game. And I'm sure we will have that.
And it would be nice to have both something akin to the brute european animals of the XV century, as well as the more disciplined and refined orientals of the same time period.
mmm... maybe that will be the difference between humans and elfs.
I know this isn't D&D, but it does overlaps it, and in D&D you have monks and katanas. So you may as well have a rogue subclass that is an assassin (disguise, poison), and another that is a ninja (acrobatics, silent).
And if you have paladins (lives by its faith and oaths to his god), you may as well have samurais (lives by a strict code of honor, pledges his life to his master).
Funnily enough I think the biggest problem is the naming. The words "samurai" and "ninja" cause some distress.
If you call them instead "guardians" or "invisible assassins", then everything is going to be all right
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Yes, there are other threads including a poll
http://forums.obsidi...ble-companions/
IMO the less the number of duplicate threads on the forums the better
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http://forums.obsidi...aracterization/
- The companion needs to ego-stroke the player in a variety of ways. Sometimes this can be romance, sometimes this can be simply reactivity (either brief barks or conversations about the player’s actions), or any of a variety of methods. Ultimately, however, any companion that simply sits around bitching, complaining, and haranguing the player isn’t someone you want to drag into the nearest dungeon to help clear it out… you may simply want to throw them in the dungeon and lock the door.http://psotter.com/n...ternity-part-1/
Romances take a lot of effort, and I don’t want to be cagey on romances at all. We don’t want to make them a stretch goal, it’s just a question of if we feel comfortable with the funding. We have to do them right. Some people were giving us flak about, you know, the goal to get to the first companion, class, race, and things like that. They weren’t completely wrong in their criticism, but we don’t have nefarious reasons behind it. If it’s a pretty in depth companion Chris Avellone, who is a pretty quick writer, is looking at 2 or 3 months just for writing it up. -
I'm especially interested in seeing different types of slavery.
For "civilized" countries I expect the 40h/week type of slavery
It would also be fun to try to abolish it on given countries (and maybe see a prospering country crumble because it only relied on it) or even become a slaver (and become a wanted criminal, or eventually build an empire on crime).
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You kind of missed my point.
Have you played BG 1/2, IWD 1/2 or ToEE before?
Those portraits were done by Justin Sweets, who has done the portraits for the IWD games.
Those portraits intend to, well, portrait your character.
While the full image is show during party creation, during the game only the face is shown.
party creation: http://i.imgur.com/JjmAX.jpg
in-game: http://i.imgur.com/9ZTuY.jpg
And you simply can't have different versions of those portraits, because it would be insanely expensive, and IMO would kind of ruin its beauty.
And nor will Obsidian go with talking heads, because I suspect that would require a lot of money to make talking heads comparable to what it's done nowadays.
You have to understand that the "pause" is just an abstraction to provide for a decent gameplay. And for all purposes, the "pull out a gun" scenario can be done anyway with choices in the dialog.
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When I posted my answer I guess I wasn't thinking on what exactly the minimap is.
What I mean is for a "press M" and a map window shows.
Not a constant UI widget on the game with a damn quest compass.
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I'd say that I'd like the be able to play the full spectrum.
From the paladin that doesn't move an inch from his blinding faith and oaths...
to the reasonable, just and chooser of the lesser of evils...
to the hypocrite politician defender of morality (just like IRL I guess)...
to the manipulative, mischievous and selfish trader moved by ambition...
to the bloodthirsty conqueror pretentious of becoming a god...
to the psychotic delusional murderous maniac...
and anything in between.
It's an RPG. Give me those choices and replayability.
About karma, reputation and alignments:
From an interaction point of view what makes sense is having reputations among factions and NPCs. The devs already said they'll go with this.
However I'd like to have karma tags (as in FO) for cosmetic purposes: grave robber, butcher, etc. They always give me a chuckle and are much better than those steam achievements
And no alignment system.
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Personally I don't really like the idea of item tiers in this type of game. This isn't a blizzard game.
Magical or Mundane.
Maybe I misunderstood, but my concept for legendary is that they are powerful (i.e., the best) magical items that have an amazing lore behind it. The stuff of legends.
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I would just add that I'd like for the mini-map feature to depend on a skill.
And its detail depend of the level of the skill.
for example: if your skill is low and you're at a labyrinthic dungeon, the mini-map may have wrong directions
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First of all I don't want a world cluttered with magic/unique/legendary items.
These should be rare.
And for legendary items... I mean... how many legends are there? In a world that has seen war many times across most countries, then maybe we get a legend for every decade or so, and that is likely a single item.
With that said, if the player finds 5 or 6 of those, it is a great victory.
I also agree with what Raban said. Skills should be more important than weapons.
And furthermore, I rather have different weapons with different effects, than a single better weapon that fits all.
Back to the items, this would be valid possibilities for finding such items:
- by killing a very powerful humanoid
- as a supposedly mundane item (ring) which you can see that there is a lot more to it if you have a very high lore and read a certain book (you then have to use the book on the item, to unleash its power, for example the book as some spell that needs to be recited)
- by finding obscure references to them in lore and then deducing their location, which leads to hidden dungeon
- clearing up a mega-dungeon
BTW, Gyges, since you like polearms, what do you think of mounted combat with polearms and gleaves? see here
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I also agree that there should be all varieties of women and men in the game (young-old, skinny-obese, rich-poor, beautiful-ugly, mighty-powerless,...), in all social positions and I think that implementing "sexy" non-functional armour would ruin the games atmosphere (except of course if it also were non-functional ingame: Chain Mail Bikini: Armor Rating 0).
On the other hand, I really liked that in Arcanum the physical starting attributes were slightly different (but overall balanced), depending on the characters sex. It would give the game realism, yet it's a dangerous thing to do, regarding negative publicity.
That said, one final remark: I don't have anything against erotics and sex in games, as long as they stay confined to situations where they fit the atmosphere.
Agreed.
What I want is for (1) the world to make sense and for me (2) to be given the chance to cause changes in it.
Also, there should be conflict in that world and allow the player to take sides or impose his own. This is not a my little pony world.
(1)
- if women are warriors, let them be wear light plate armor like Joan of Arc
- if they are harlots in a tavern, let them show cleavage
- if they are clerics of a church, let them be humble and in appropriate robes
- if they are witches or priestesses of an evil cult, and if the occasion fits, let them be virtually naked and act like sex succubus to charm/seduce the PC or some of his companions (Ulysses and sirens anyone?) when outside of battle (non-combat skills). And if the player is smart, let him dispel her illusion spell and see her true form.
(2)
- if I want to play as a paladin preaching gender equality, human/elf/dwarf rights, and race equality, then let me do so
- if I want to play to play as a misogynist slaver, then give me that possibility (and before someone comes preaching "that is wrong mkay", let me say that I'd also love to have a drow alike race where females are in charge, due to cultural reasons, strength or plain intelligence)
This is not a "let me shove my morals upon you and teach you about democracy with the use of lethal force"
THIS IS SPARTA a cRPG!
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sea has some pretty good points there.
However I'd like to see a behavior that fits the companion in question.
- some will wait for you where they stand (leadership skill in effect to even allow you to betray them in some way or the other),
- others may refuse unless you escort them to the nearest town,
- others may simply say they'll leave and never see you again (it's up for you to decide)... and who knowns, maybe you'll find them again... maybe as friend, maybe as foe.
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I want myself a playa house too man.
So that I can chillax with my hommie sapies, dwarfies barbadus and elfies delicatus... you know what I mean.
Then we acquire the services of the town harlots for some cultural dancing. Yah see.
And finally we start the festivities by doing some herbology... for medicinal purposes, yah know what I'm saying.
just a little tongue in cheek on the whole matter
Overall I find the whole house idea to be boring (considering what I've seen in BG2).
So you get a house or a castle, and then what? You never go there again. The end.
However, I liked the castle upgrade idea by Dxmc4 here because it opens up for a very cool idea that makes the whole house idea worthwhile:
Having the village/city where your castle is fend off against an invasion.
Now this could be something fun.
Or having a safe location where you can experiment with forbidden magic, like raising the dead.
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Having an Ultima like world interaction would be great, but I rather Obsidian to focus on what they do best, instead of experimenting with sandboxes and NPC life cycles.
Maybe they can try that in a future expansion.
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Yes!
YES!
A delicious manual mmmmm.
With concept art and lore, and having the cover and pages befitting of the game setting.
I know Tim Cain loves these things so there is a very high chance we end up with a great manual.
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I think they are overrated for the most part. They made sense in Mount and Blade, but I never found myself missing them in games like the Infinity Engine games.
The reason for that is that no encounter was made with that setting in mind. And I don't remember any game having mounts back then.
Also they would be a million times more expensive since they were using sprites.
I think horses would be interesting to have and would add other elements of strategy to combat. More use of polearms, "trick" weapons like caltrops, and other stuff like that. That said, I don't know if they would be able to add enough to the game to make the effort worthwhile. I couldn't see them in BG2 because 1) the areas were much too small and could be traversed quite quickly on foot and 2) there were not that many outdoor areas and horses didn't make sense indoors.
Besides horses, I think monstrous mounts can make fights also more interesting through their sheer size and special skills (tail whip, fire breath, thrusting, grappling).
Yes, those are goods reasons for them not being in the game. However!, considering today's screen size which can give for a RTS scale of things http://i.imgur.com/pBoW5.jpg, and if interesting outdoor locations are added (large plains, ancient battlefields, ongoing battles with dozens of npcs/critters!), then they can have a lot of use.
Additionally, they also provide some variety to combat.
Goblins can look cute on worgs. n.n I support cuteness.
But I think a party full of horses will just cause a crowded screen? And a huge host of animations and such to do. Plus, what happens when you enter a dungeon? Horses wait outside - even if your party rests for a few days inside? ;3
It doesn't make sense to be ridding inside a town, a dungeon, or any small location.
In terms of animations, I'm not entirely sure of what is required. You have the critter movement (which will be already part of the game if you have big critters in it), you have the mount, the unmount can be the mount played backwards, the combat animations stay the same with some rotation matrix applied to the torso, with some exceptions.
And yeah, if you enter a dungeon you leave them outside and cast an invisibility sphere
Otherwise they might get stolen or you get ambushed from behind.
The issue I have with mounts is you have to remember that you have a party so you would either need mounts for them all or a single mount in the form of a large beast of some sort that can carry you all. In respect to combat it also defeats the point of having a party if single large mount (think along the lines of formation mechanics). Overall regarding mounts I have to say I am not in favor. What I will say is that I am in favor of forms of transport in the game but only from town to town as fast travel. Think trains, airships and such but personal mounts no thanks.
Well, that is another roleplay aspect.
You can get a single mount and use as a mule first. Or decide to go with a smaller party so that you're able to buy 3 or 4 mounts.
Or just wait until you have the resources to buy 6 mounts.
About the budget required, which is the key point here, FWIW I would rather have this than a house.
For me it would be something cool to have, and I'm fine with:
- not having this at all
- only having it for cosmetic purposes (giving the world more realism) and fast travel
- having some special enemies using mounts (which just love to thrust, step on, and then chew off your mage's head)
- all of the above with full mounted combat for the player as well (but only if we have several battles that can make use of this)
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Couldn't wait could you?
http://forums.obsidi...nion-on-mounts/
(yet even went with less options than the ones I mentioned)
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I was going for a poll but I'll wait for some feedback first, as also to see on what you think on what the possibilities could be.
So let's see how it goes, and if it's worthwhile I will start a poll.
Would you like mounts to be present in the game?
A -- Yes, but they are only present conceptually (you don't ever see your party mounting one) and only serve as fast travel and mules.
B -- Yes, you get to see PCs and NPCs mounting them and enter combat while ridding them. They also serve as fast travel and mules.
C -- Yes, but only if it's implementation costs are under 100k
D -- No.
E -- NO! (kill it with fire)
F -- Other. Tell me what goes on your head.
Maybe some of you are getting the "y u wanna do that?" reaction, so I'll tell you my reasons for wondering about this:
1) combat is RTwP and there was mention of trying to explore its mechanics
What better way than considering kinetic energy equations and Newton's laws of motion?
And what can be more fun that ridding across the plains with a polearm (or a gleave) and impaling (or slicing) hordes of minions?
2) there was mention of fast travel and skills
So at the very least this could be a way to fast travel as long as you have the appropriate tame/ride skills.
3) this was what planted the seed and made me wonder about it. You can blame it on Justin Sweet
I hope I don't regret starting this thread...
Disclaimer: I never played WoW nor Mount and Blade. (two opposites, I know)
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Check the stretch goals thread: http://forums.obsidian.net/topic/60521-what-do-you-want-to-see-as-new-stretch-goals/
Vote for "More and better artwork (more portraits for PCs and diversity for NPCs, also artwork for items)"
???
Profit
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Expanding on the idea of small narrated sequences for every (major) area, I prepared this small example (excuse my poor writing skills, but it's just for the sake of a presentation) :
You enter the ruins of Eír Glanfath, once a sprawling capital of an advanced civilization. Sharp wind howls in the remnants of great fortresses litterning the misty landscape - their size a testament of ambition, and perhaps hubris of its past inhabitants. The feeling of dread is almost palpable. You and your companions instincitvely reach for your weapons.Each sequence would feature concept art of the area and just a few sentences describing its general feel, while
plays in the background. It could also be used as a vehicle for sneaking in some lore bits.What do you think?
YES!
This is something I also want to see.
And Obsidian is free to expand from "the few sentences" to something meatier.
While this thread explicitly says narration, I have to say I'm more than happy with just being presented with good music, nice artwork, and an interesting textual description of the scene.
No need to voice over everything.
Also, how about if some of the books you read also "spoil the player" with either sketches or concept art for the subject discussed in it?
For items I think sketches are the best choice (like in BG), but for some of the characters or locations I believe they should be treated with some concept art.
What can I say, I'm a sucker for concept art.
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Simply not possible when you have stuff of this level of quality:
These are full body portraits, but the point stands.
Besides, with Sawyer's and Avellone's writing you don't need portraits to convey how characters are feeling or their reactions towards you. Their writing is capable of more than that.
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Only if there is a H0T babe on it otherwise no thanks to wallpapers.
What about a bearded dwarf babe?
Also looking forward for some delicious concept art wallpapers mmmmmm
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hold your horses there young'n! I don't want an entirely silent game...Voice work, 3D art, physics software, and pre-rendered cutscenes are just a few of the costs obsidian is hopefully going to be able to dodge with Project Eternity.
I can't even fathom a BG2 with a silent Irenicus. Blasphemy i say!
there will be voice characterization
http://psotter.com/news/exclusive-interview-project-eternity-part-2/
Slavery
in Pillars of Eternity: General Discussion (NO SPOILERS)
Posted · Edited by hideo kuze
But it makes sense from a cRPG POV.
And having the possibility to do something and see its impact on the game world, to me at least, is lots of fun.