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Posts posted by Ashram

  1. Glad to hear it. I would rather devs take time to get this done right. Been playing the Beta and it is fun and there is a lot to look forward to, but there are also some issues that really need some attention. Kudos guys. Take your time and release that much more polished product!

  2. I am working on this quest and I have both items, but when I approach the pillar nothing happens. I try just having them in my inventory and wielding the weapon. Not sure if this is broken or I am missing something completely here, so I figured I would post as it could be a bug tied to the quest.



    • Like 1
  3. I have had party members just sit there and airwalk when then should be able to walk around and maneuver to a target. Sometimes they get stuck on another party member forcing me to try and move that party member so I can then get the other one unstuck. It is really frustrating. Party members should be able to move through areas that other party members occupy easier. It seems like this aspect of the game is about 70% of where it needs to be. Too many issues to make combat flow even when you are trying to be strategic about things. Makes for a messy melee.

  4. I had this happen to me while I was in the underground dungeon that you can access west of your starting point (where the lions and the feral druids are). After fighting a number of spiders, my rogue just vanished. I double checked the combat queue to see if he /died/ somehow, but he did not get killed. He just disappeared.

  5. I agree with a lot of what the OP Said. Here are my observations thus far.


    Even as strategically as you plan your encounter, I used the NPC wizard to toss fireballs that did hardly anything, (granted I was fighting the lions at the time). Then it was a giant cluster of melee madness. I find myself barely engaged and more watching as all the party members save my created paladin.


    I just maxed Strength and Constitution and guessed on everything else, but the pally seems to be able to fight the good fight even against multiple big bads. Even the fighter gets dropped in melee before the Pally.


    The cleric's heals seems to not be as effective as I thought they would be.


    The rogue is understandable squishy but even if I try setting up flanking and using its maneuvers, it doesn't have the high damage output I figured it might.


    The wizard...meh. With as many spells it has the only thing that seemed to work somewhat was web and then using the missiles. Most of the other spells I tried had little effect.


    To sum it up. I really like the visuals so far, I like the possible plot hooks you can find. Sound effects are pretty decent. Combat is....meh. If it is any challenge, the normal turn of events is I send my created Paladin into the middle to try and tank, and try to use creative strategies for the rest of the party who gets KO'd and I then just use the main hero to finish the rest off.

  6. When you attempt to take an item from your stash and you are in a hostile or non resting environment it states that you need to be in a rest area to access that slot. This in of itself isn't a problem....unless you accidentally close the stash box and now that item you are dragging around with your cursor is stuck. You cannot open the stash, you can't hit escape to get out of it, or anything. You are stuck and forced to shut the game off and restart. There has to be a way to either open up the stash so you can put the item back, or ESC out of that selection.

    • Like 2
  7. Seeing as how the other 1k tier was to create an EPIC weapon, armor, or wondrous item, I sure hope that these player made NPCs are more than just eye candy. Most player made items in that tier are going to be in high demand. The NPCs should have an equal ability to draw people's attention and further the story.


    I think it would be great to have them as quest givers, competition, adversaries, rescuees and rescuers, essential plot hooks, comic relief, etc. The number of player created NPCs should help to bring a breadth of diversity to the game world which helps to make it real.

  8. I think what you guys are asking for is that Obsidian provides options. I am all for that...but taking the martial arts out of monks and calling it gimmicky is like taking away spellcasting from wizards because that is gimmicky and rehashed. I mean why do they have to toss spells....that is so predictable. Call me crazy, but maybe it is one of the essential pieces that sets that class apart from the others?

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