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KhaineGB

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Posts posted by KhaineGB

  1. Thanks Burke. Looks like a few great places to start :)

     

    You're correct in the assumption I'd be compiling for windows. I'd also like to look into Linux and OS X at some point, but as I don't have access to an OS X machine, that's way down on the list.

     

    May even try compiling for the XBox 360 at one point too.

  2. tl;dr: Whether or not Steam is or isn't DRM, it is possible to have a game through Steam that does not require Steam to run concurrently. Does anyone know if enabling this option precludes using the cloud saving/achievement features?

     

    All 100+ games I've got on steam REQUIRE the client to be loaded in order to play the game (and that includes old ones like UFO: Enemy Unknown and X-Com: Terror From The Deep).

     

    So I don't believe it is possible to have a game sold on Steam that doesn't require the client. Also, not running the client disables cloud saving and achievements (unless the achievements are actually IN the game, Dragon Age: Origins being one such example).

  3. It's good for me because I've just started writing up some plots for my weekly Pathfinder game.

     

    ATM I'm actually running a published adventure (not mine, Pazio's), and I've asked my players to supply character backgrounds. So... now I'm working on personal plots for them to try and encourage a little character growth... maybe challenge their viewpoints a bit.

     

    So yeah, that stuff is going to be amazing for me. :)

  4. Very nice list!

     

    I do actually want to work on an indie RPG game at some point, so I'll be bookmarking this post. :) If you have any links for programming tutorials (especially if they're game-orientated), those would be awesome to see!

     

    Haven't done any programming for 10 years... and even then it was a mixture of Delphi and Java.

     

    The mind-mapper software is going to be very useful in the immediate future though.

  5. I have mentioned before I would like to see a romance option in the game.

     

    HOWEVER, I'd much rather see a decent friendship/comaderie/bromance form up between characters rather than a straight up romance. One of the things I thought Dragon Age did well was the little relationship meter. I don't mean the fact I could see it, but the fact NPC's went from indifferent, to warm, to friendly, etc. The downside was getting them to be romancable was damn easy.

     

    I think BG2 had a similar system, except the meter was completely hidden. Aside from Aerie, I also recall romances in that game being harder to initiate and KEEP. Would love to see that in PE if the devs have time.

    • Like 1
  6. I chose against.

     

    If they're trying to capture the spirit of the Baldur's Gate/NWN games, part of that mechanic was killing mobs/disarming traps yielded XP. Admittedly you don't tend to gain much (unless it was a boss fight), but you do gain something.

     

    XP on objectives only is something I'm very iffy about. In some games, it works. V:tM - Bloodlines is one. Fallout: New Vegas is another. However, in some games it really doesn't. Mass Effect has you killing loads of enemies, with no reward at all... not even loot. Half the time I wish they wern't there so I can get on with the story since they're mostly just annoying. So yeah... right now I would say against, but maybe Obsidian can surprise me and pull out a decent, objective-reward based system that doesn't irritate the crap out of me by providing no reward at all from killing mobs.

    You do realize who made those games, right? That said, since when is NV objective-based only?

     

    Black Isle/Bioware... so basically, not Bioware as it exists today. In fact, BG/BG2 are referenced in the PE kickstarter page.

     

    Why? Did you have a point to make? Other than the fact those games are based off the AD&D 2nd Edition ruleset?

  7. I chose against.

     

    If they're trying to capture the spirit of the Baldur's Gate/NWN games, part of that mechanic was killing mobs/disarming traps yielded XP. Admittedly you don't tend to gain much (unless it was a boss fight), but you do gain something.

     

    XP on objectives only is something I'm very iffy about. In some games, it works. V:tM - Bloodlines is one. Fallout: New Vegas is another. However, in some games it really doesn't. Mass Effect has you killing loads of enemies, with no reward at all... not even loot. Half the time I wish they wern't there so I can get on with the story since they're mostly just annoying. So yeah... right now I would say against, but maybe Obsidian can surprise me and pull out a decent, objective-reward based system that doesn't irritate the crap out of me by providing no reward at all from killing mobs.

  8. 3. We will have weight in our inventory system,

    Aaahh, no, no, no. :banghead:

     

    Considering every single RPG I've ever played has this, I don't get why you're complaining.

     

    Even the pen'n'paper games have a weight system for encumbrance.

    I don't know about PnP, but if every single cRPG you played has a weight system, then you played too few. Which either way, is not the point.

     

    BG, BG2, IWD, PS:T, NWN, NWN2, Fallout, Fallout 2, Fallout: BOS, Fallout 3, Fallout: New Vegas, Mass Effect Series (though this didn't have weight, it had limited slots), Dragon Age...

     

    Also played KotoR and KotoR2, but don't remember if they have the weight system or not.

     

    Ok, slightly wrong on every RPG having the weight system, but 90% of them do. Even Morrowind, Oblivion and Skyrim has the weight system. Those are just the ones I've played.

  9. The game is out in 2014.

     

    Your time could be better spent saving up for a low-mid range gaming PC (pretty sure a low-end gaming PC in 2014 could run PE) rather than trying to get a console version. The amount it would cost in add-on licences for Unity to publish to the 360/ps3/wiiU, plus the amount to publish on PSN/eShop/LIVE Marketplace just wouldn't be worth it... and that's before you factor in man-hours to properly port the game, and the fact it would likely suck on console vs PC... so I believe it'd actually end up being a loss for Obsidian.

     

    BTW, I'm both a Console and a PC gamer, so I'm not just ragging on consoles out of prejudice... I honestly believe it'd be a bad decision and a bad game.

    • Like 1
  10. So I read the epic first post, and I have to say that I feel the OP is being far too "Black and White" with the situation.

     

    I don't consider myself a Codexian, nor do I consider myself a Biowarian. The first ever RPG game I remember playing with any kind of clarity was Dungeon Master on the Amiga 500. I believe that was a 6 person party system, used health, stamina and mana for how much you could do, required you to collect and learn runes in order to cast spells (and you had to put the runes in by hand... in the right order!) and it was hell if one of your party died. I loved that style of game, and still do. There's a reason I bought Legend of Grimrock, after all. :)

     

    I also loved the BG games, because I started playing AD&D 2nd Edition at the tender age of 14. I loved NWN and NWN2 and couldn't get into PS:T for some reason (I've since re-purchased it with the intent to play it again now I'm a lot older). Why did I love those games? Because they had good stories (more so BG than NWN/NWN2) and used an RPG system that I was more than familiar with. But I also loved Dragon Age: Origins. The combat, to me, felt very much like Baldur's Gate... with the exception of the cooldowns... but since I'd been playing MMO's, I could deal with that. DA2, on the other hand, just felt like a glorified console game and I absolutely hated it.

     

    Mass Effect? Loved it... well... except the third, but we won't go there. It was new, different and some tactics were required for combat. The story was pretty damn good, but I wasn't impressed with the romances (unlike BG2, where I thought the romances were very well done since you had no easy way of knowing if what you were going to do would screw things up or not. Hell, I didn't even realise some of the conversations were romance-aimed!).

     

    I think the OP needs to realise there are some of us here that simply DON'T fit into either category. We like some aspects of the old RPG's, and some aspects of the new. What am I hoping for out of P:E? Combat similar to BG. It won't be exactly the same, because that was based on D&D, while this game isn't. I would prefer -not- to have cooldowns on skills, as I feel this would detract from that old school feel, but it's not a deal breaker for me. I would like to see romances, but they'd have to be done in the BG style, not the DA:O/ME style... and only if Obsidian have time. If they don't, leave them out... no big deal. I'd like to see crafting similar to KoToR2 and maybe even DA:O (Really liked the rune idea, could be better implemented though).

     

    So yeah... kinda lost my point, but essentially there's more than just the Black & White hinted at in the first post.

     

    Also, since people are talking about RPG systems... I played D&D 2nd, 3rd, 3.5 and 4th. I've also play-tested 5th edition 3 times so far. 2nd was good, 3rd was... a bit crap. 3.5 was fantastic and 4th was absolutely bloody awful (Regarding Healing Surges, potion spam is easily stopped. PHB states drinking a potion is a standard action. If you have a potion belt, you can draw it as a free action... but do you really want to stand in front of a monster without having a weapon in your hand? Instant AoO. Drinking a potion? Also an AoO. There's ways around that entirely within the rules without having to nerf characters).

     

    5th seems to be a lot better, but I probably won't bother with it. Over the past couple of months, I've been getting into Pathfinder, which is essentially D&D 3.75. It fixes a lot of the problems with 3.5 and has streamlined a lot of the game (like combat manuevers for a start!).

     

    EDIT: And to comment on the "How much of your monthly income would you pledge?" question... approx 10%, and I have done. However, considering that 66%-75% of my monthly income goes on bills... that 10% is a hell of a lot to me.

  11. And we're protective. We don't want compromise. We don't want to see the game adopt modern bad habits. So when things like Romance or Multiplayer or Achievements or modern socio-political issues rear their ugly heads, some of us attack with fierce determination. We feel like this game shouldn't be all things to all people. It should be a game for RPG nerds who fondly remember those old cheeto-stained character sheets and 20 sided die coated in pizza grease. It should be exclusive. It should treat idiots like idiots. It should boldly declare that "You must be THIS intelligent to ride!".

     

    You were almost spot on... except for this bit.

     

    I've played Pen'n'Paper games since I was 14. I always had DM's who were much more into the "raid dungeon, smash stuff, get loot, don't die" type of gaming. I've always wanted the more personal character development type of gaming... which, yes, meant my characters would form friendships, bonds and possibly even find love and eventually retire with a mountain of gold and a family.

     

    Admittedly most of the time they ended up being dragon-roasted, but that's beside the point. :p

     

    Some of us old school type RPG'ers do actually want a few of the things you've mentioned. I would love multi-player, but I'd want it LAN only... not online. Why? Because some of the best fun I've had in RPG's was playing NWN2 via LAN with my other half. That's an option I would kill for. Achievements can sod off... really don't care about those... but I do want character development (yes, including the possibility of romance... and a properly done one, not a mills & boon one, thanks) and the ability to play with others locally.

    • Like 1
  12. I've pretty much read all of this, and I have to say that if people are bothered by "Boob Armour", then I r disappoint.

     

    The armour pictured in the OP (FemShep) seems at least slightly reasonable to me. Maybe tucking under the boobs and shaping could be a little unecessary, but I really don't see it as something to get up in arms over.

     

    The female warrior wearing damn near nothing??? That annoys me. Not because it's overly sexualised or the like, but because it's completely impractical. Let me give you one such example.

     

    TrielEldurast.jpg

     

    That is an NPC from the Shackled City adventure (D&D 3rd edition/3.5). The armour pictured is SUPPOSED to be +1 spiked full plate...

     

    ...HOW is that supposed to be full plate??? She's damn near naked!

     

    That's the kind of armour I have problems seeing in RPG's. If your female character is a warrior, they should be dressed appropriately. A little emphasis around the clevage I can tolerate, just don't show it off. You're asking for someone to shoot you in the chest!

    • Like 1
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