Jump to content

Anaeme

Members
  • Posts

    217
  • Joined

  • Last visited

Posts posted by Anaeme

  1. I'm glad to see some international localization; English is my main language but not my first (lost my first :(), and opening new markets is a good idea.

     

    Interesting human fighter guy in the sense that his armour is so normal. :)

     

    And now I will thow a tiny prayer...

     

    please no boob plate, please no boob plate, please no boob plate, please no boob plate, please no boob plate

     

    ;)

     

    You do not want boob plates?

  2. I hope Obsidian and the developers of Project Eternity don't get bogged down by arrant nonsense like this.

     

     

    They should make a game they love to play and it will be good for us all.

     

     

    When you start allowing political correctness and all manner of similar considerations poison the creative process, the result is always a DISASTER

     

    I hope they dont pander to anyone,..they should just make the game they 'd like to play

     

     

    Again raising feminism as an issue in the context of this game is arrant nonsense...

    • Like 1
  3. Update 7 raises two concerns.

     

    First, I am not immediately comfortable with the idea that combat and non-combat skills will be purchased separately. I like having to choose between magic missile and herbalism. I like being able to focus on one thing and get REALLY good at that thing, paying for that by lacking versatility, and I like being forced not to be especially good at things if I choose to have versatility. Versatility has value. Therefore, versatility should have a cost.

     

    Maybe the game world will be designed such that this will still work, but at first glance don't like the idea that I can make an expert in non-combat solutions who is also an expert in combat solution.

     

     

    Second, not penalising people for avoiding combat is good, but Tim specifically referred to getting XP for quests as opposed to getting XP for killing things. How does that work when challenges are overcome without those challenges being tied to a quest? Is that effort wasted? In some cases, perhaps it should be wasted: grinding low-level monsters probably shouldn't grant XP is there's no reason for killing them. But if I ignore the quests available to me and start stealing from people, does that mean I won't earn XP for that stealing?

     

    I can imagine world designs where that would work, but I can imagine many more where it wouldn't.

     

    I'm not saying these features will make the game worse. I'm saying they worry me.

     

    I was happy to see the update, and I think this one has been my favorite, simply because of the focus on making the non-combat skills fun.

     

    However, I understand and share your concern about using separate skill points or perks for combat vs. non-combat skills. That's a big part of the fun of leveling up for me, when there are number of different awesome options to choose from and I have to make a tough decision.

     

    If we had a single pool of perk points for both, it would seem to be much more fun, or at least the replay value would be higher, as I'd be able to play very different character builds multiple times, focusing on any of a number of different skills, perhaps my first character might focus on piercing weapons and my second character might focus more on brewing poisons, for example.

     

    I have never seen Sylvius be so wrong on an issue as this one...

  4. I have been desiring to play an RPG of this nature as a deity for a very long time...but no developer is ever willing to pick up the gauntlet.

     

    The closest they cam was in Baldurs Gate Throne of Bhaal...and that was at the very end...

     

    Sigh. It would be a fresh addition to the genre. Instead of fading into the sunset, the PC becomes a deity.

     

    I guess the difficulties must be insurmountable

×
×
  • Create New...