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Anaeme

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Posts posted by Anaeme

  1. Here is my wish list for PoE 2.  (A few updates to my original post...)

     
     

    The Talent System needs to be revamped. PoE featured too many awful talents that made little or no difference after you took them. The worst part of this problem is that some of these talents were then rendered worthless by gear. For instance why take Graceful Retreat (12 disengage defense) when there is in-game gear that will provide way more.

     
     
    PoTD implementation is a problem. PoTD should emphasize more enemy variety per encounter instead of loading up bosses with infinite HP and one-shot damage. This poor implementation led to Dragons that cannot be killed. Can the developers please play the game on PoTD - or at least try.
     
     
    No more random addition of immunities that unbalance the game. If you are going to implement immunities please balance the other talents in the game to accommodate them. Immunities rendered classes like the Barbarian (Threatening presence) and the Rogue weaker than intended in the original game. Immunities were a disaster in PoE
     
     
    Players should be rewarded for designing good character builds. Remove the over dependence of classes on gear to be viable. (Forgemaster Gloves I am looking at you). There is something fundamentally wrong with gear overshadowing good character creation. It takes away the pay-off players get from constructing characters
     
     
    After a trap is detected, there is no reason for companions to run into them. Bonus against traps should increase upon detection
     
     
    A single attribute like Resolve should not dominate when it comes to dialog options. A resolve of 18 in PoE was enough to get the PC through most of the dialog options. Dialog options should be distributed better among the attributes
     
     
    Six party members are too many in my opinion. Others may disagree
     
     
    There should be more opportunities for people to gain attribute points through questing. The three in PoE (heritage hill, Council of Stars, Skaen Temple) were not enough
     
     
     
    Per rest attribute bonuses are immersion breaking and frustrating. No one should have to trace their way out of a dungeon to reinstate attribute bonuses. Resting should give other benefits, but not attribute bonuses
     
     
    I personally like min maxing. i like to see what I can squeeze out of a build. There are those who do not like to play that way and that is fine as well. PoE 2 should pay off for both types of play style
     
     
    Let us customize companions from the start of the game. Do not give us random stat distribution NPCs to salvage from their miserable attributes (Sorry Pallegina...)
     
     
    Please figure out how I can spend my money as it accumulates. 200,000 pands and nothing to spend it on is insane. 
     
     
    All classes should have natural regeneration of health, even if some classes have more than others. Natural regeneration should be upgrade-able with talents
     
     
    Be brave...let us experience some Divine level or epic gameplay. (Motb did just fine)
     
     
    Plan for expansions from the start including the maximum level cap and talents. Scaling an area up because the player's level is too high  breaks the flow of the game and really is an odd way to implement an expansion
     
     
    The bounties seemed 'tacked on' to me. the XP gain for those missions did not match overall game balance
     
     
    I would like the level cap removed...but that's just my opinion
    • Like 1
  2. I dislike it when somebody shows up and asks for a talent to get nerfed because it suits their play style. I think it is rather shortsighted and does not help the game. Why not ask for other talents to be upgraded to give players a real choice? 

     

     

    Nerfing in general is a lazy man's approach to making a game better. It creates imbalance in the overall game as soon as it is implemented and most of the time developers do not get around to tuning the rest of the game to compensate.

     

     

    Look at what happened when they implemented immunities. It wrecked a bunch of rogue and barbarian talents in one swoop and rendered those classes under-powered till today. The fighter is another example. That class cannot hold down a position, critters are constantly breaking engagement.

     

     

    PoE as a game has already suffered greatly from this nerfing syndrome. In some patches the nerfing has been so bad that the devs had to make a second pass to avoid ruining the game

     

     

    Now someone wakes up and wants the druid to be rendered useless by nerfing the one talent that actually works the way it should. Give me a break...

    • Like 1
  3. The introduction of immunities devastated classes that depend on status effects to play their role

     

     

    The Barbarian's Barbaric Yell, Barbaric Shout, and Threatening Presence have been rendered useless, the same goes for the Rogue's Withering, Fearsome, Crippling and Blinding Strikes.

     

    This is in addition to their already gimped viability (low deflection, lack of build variety, loss of tactical options) in melee situations. Carnage was the Barbarian's only value to the party, and now even that is severely limited.

     

     

    The developers shoehorned the immunities into the game without bothering to fine tune the affected classes to compensate.

     

     

    Classes like the monk which deliver only crushing attacks are completely useless when facing enemies like ice blights. This is not normal, complete impotence should not be a feature in this kind of game

     

    The game advertises that the Fighter is able to lock down a position and wear down enemies. That is not true...even the addition of Defender and Overbearing Guard talents are not enough to make him perform this task properly

     

     

    I suspect Josh Sawyer is tired of fixing the issues with the game and is looking to move on. This is truly sad because the game has a lot of replayability potential like NWN2. 

     

     

    Perhaps playing on PoTD has affected my perspective, but that is the only difficulty that clearly reveals the flaws in the class design.

     

     

    Right now the situation with poorly tuned classes is just painful.

    • Like 1
  4. Josh Sawyer has refused to allow Barbarians to succed in this game.

     

    How can one class need 4 attributes  (MIG, CON, PER, and INT to be viable), when other classes need 3?

     

    If you lower INT, your Frenzy will not last long, 

    If you lower MIG, you cant punch through enemy DR

    If you lower CON, you die

    Without PER you never hit

     

     

    Barbarians have been an excercise in frustration for me

    • Like 2
  5. What is the best sequence to play PoE and its expansions

     

    • Should I complete the Main Quest first before entering the White March?

     

    • Is it better to pause the main quest as soon as you can start White March 1 and then finish both expansions before returning to complete the Main Quest?

     

    • Or shall i complete White March 1 then finish the Main Quest before starting White March 2

     

    Which option has worked best for you folks?

     

     

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